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Index of Spells by Sources - PRPG-O

Index of Spells by Sources - PRPG-O

PRPG-O

Name
Save - Res Level Comps
Dur Range Recharge
Description
Acid Arrow
None - No Sor/Wiz 2 V, S, M, F
1 round + 1 round per three levels Long General

Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels.

Acid Fog
None - No Sor/Wiz 6 V, S, M
1 round/level Medium General

Fog deals acid damage.

Acid Splash
None - No Sor/Wiz 0 V, S
Instant Close General

Orb deals 1d3 acid damage.

Aid
None - Yes (harmless) Adp 2, Clr 2, Luck 2 V, S, DF
1 min./level Touch 5 minutes

+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).

Air Walk
None - Yes (harmless) Air 4, Clr 4, Drd 4 V, S, DF
10 min./level Touch 1 hour

Subject treads on air as if solid (climb or descend at 45-degree angle).

Alarm
None - No Brd 1, Rgr 1, Sor/Wiz 1 V, S, F/DF
2 hours/level (D) Close 4 hours

Wards an area for 2 hours/level.

Align Weapon
Will negates (harmless, object) - Yes (harmless, object) Chaos 2, Clr 2, Evil 2, Good 2, Law 2 V, S, DF
1 min./level Touch 5 minutes

Weapon becomes good, evil, lawful, or chaotic.

Alter Self
- Brd 2, Sor/Wiz 2 V, S, M
1 min./level (D) Personal 4 hours

Assume form of a Small or Medium humanoid.

Analyze Dweomer (F)
None or Will negates, see text - No Brd 6, Sor/Wiz 6 V, S, F
1 round/level (D) Close General

Reveals magical aspects of subject.

Animal Growth
Fortitude negates - Yes Drd 5, Rgr 4, Sor/Wiz 5 V, S
1 min./level Medium General

One animal doubles in size.

Animal Messenger
None; see text - Yes Brd 2, Drd 2, Rgr 1 V, S, M
1 day/level Close 6 hours

Sends a Tiny animal to a specific place.

Animal Shapes
None, see text - Yes (harmless) Animal 7, Drd 8 V, S, DF
1 hour/level (D) Close 24 hours

One ally/level polymorphs into chosen animal.

Animal Trance
Will negates - Yes Adp 2, Brd 2, Drd 2 V, S
Concentration Close General

Fascinates 2d6 HD of animals.

Animate Dead (M)
None - No Adp 3, Clr 3, Death 3, Sor/Wiz 4 V, S, M
Instant Touch General

Creates undead skeletons and zombies.

Animate Objects
None - No Brd 6, Chaos 6, Clr 6 V, S
1 round/level Medium General

Objects attack your foes.

Animate Plants
None - No Drd 7, Plant 7 V
1 round/level or 1 hour/level; see text Close General

One or more plants animate and fight for you.

Animate Rope
None - No Artifice 1, Brd 1, Sor/Wiz 1 V, S
1 round/level Medium General

Makes a rope move at your command.

Antilife Shell
None - Yes Animal 6, Clr 6, Drd 6 V, S, DF
1 min./level (D) 10 ft. General

10-ft.-radius field hedges out living creatures.

Antimagic Field
None - See text Clr 8, Magic 6, Protection 6, Sor/Wiz 6 V, S, M/DF
10 min./level (D) 10 ft. General

Negates magic within 10 ft.

Antipathy
Will partial - Yes Drd 9, Sor/Wiz 8 V, S, M/DF
2 hours/level (D) Close General

Object or location affected by spell repels certain creatures.

Antiplant Shell
None - Yes Drd 4 V, S, DF
1 min./level (D) 10 ft. General

Keeps animated plants at bay.

Arcane Eye
None - No Sor/Wiz 4 V, S, M
1 min./level (D) Unlimited General

Invisible floating eye moves 30 ft./round.

Arcane Lock (M)
None - No Sor/Wiz 2 V, S, M
Permanent Touch 1 hour

Magically locks a portal or chest.

Arcane Mark
None - No Sor/Wiz 0 V, S
Permanent Touch General

Inscribes a personal rune on an object or creature (visible or invisible).

Arcane Sight
- Sor/Wiz 3 V, S
1 min./level (D) Personal 30 minutes

Magical auras become visible to you.

Greater Arcane Sight
- Sor/Wiz 7 V, S
1 min./level (D) Personal 30 minutes

As arcane sight, but also reveals magic effects on creatures and objects.

Astral Projection (M)
None - Yes Clr 9, Sor/Wiz 9, Travel 9 V, S, M
See text Touch General

Projects you and others onto Astral Plane.

Atonement (F)
None - Yes Clr 5, Drd 5 V, S, M, F, DF
Instant Touch General

Removes burden of misdeeds from subject.

Augury (M) (F)
- Clr 2 V, S, M, F
Instant Personal 6 hours

Learns whether an action will be good or bad.

Awaken (M)
Will negates - Yes Drd 5 V, S, M, DF
Instant Touch General

Animal or tree gains human intellect.

Baleful Polymorph
Fortitude negates, Will partial, see text - Yes Adp 5, Drd 5, Sor/Wiz 5 V, S
Permanent Close General

Turns subject into harmless animal.

Bane
Will negates - Yes Clr 1 V, S, DF
1 min./level 50 ft. General

Enemies take –1 on attack rolls and saves against fear.

Banishment
Will negates - Yes Clr 6, Sor/Wiz 7 V, S, F
Instant Close General

Banishes 2 HD/level of extraplanar creatures.

Barkskin
None - Yes (harmless) Drd 2, Plant 2, Rgr 2 V, S, DF
10 min./level Touch 1 hour

Grants +2 (or higher) enhancement to natural armor.

Bear's Endurance
Will negates (harmless) - Yes Adp 2, Clr 2, Drd 2, Rgr 2, Sor/Wiz 2 V, S, M/DF
1 min./level Touch 5 minutes

Subject gains +4 to Con for 1 min./level.

Mass Bear's Endurance
Will negates (harmless) - Yes Clr 6, Drd 6, Sor/Wiz 6 V, S, M/DF
1 min./level Close 30 minutes

As bear's endurance, affects one subject/level.

Beast Shape I
- Sor/Wiz 3 V, S, M
1 min./level (D) Personal 30 minutes

You take the form and some of the powers of a Small or Medium animal.

Beast Shape II
- Sor/Wiz 4 V, S, M
1 min./level (D) Personal 30 minutes

You take the form and some of the powers of a Tiny or Large animal.

Beast Shape III
- Animal 5, Sor/Wiz 5 V, S, M
1 min./level (D) Personal 30 minutes

You take the form of a Diminutive or Huge animal, or Small or Medium magical beast.

Beast Shape IV
- Sor/Wiz 6 V, S, M
1 min./level (D) Personal 30 minutes

You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast.

Bestow Curse
Will negates - Yes Adp 3, Clr 3, Sor/Wiz 4 V, S
Permanent Touch General

–6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.

Binding (M)
Will negates; see text - Yes Sor/Wiz 8 V, S, M
See text (D) Close General

Utilizes an array of techniques to imprison a creature.

Black Tentacles
None - No Sor/Wiz 4 V, S, M
1 round/level (D) Medium General

Tentacles grapple all creatures within a 20-ft. spread.

Blade Barrier
Reflex half or Reflex negates; see text - Yes Clr 6, Good 6, War 6 V, S
1 min./level (D) Medium General

Wall of blades deals 1d6/level damage.

Blasphemy
Will partial - Yes Clr 7, Evil 7 V
Instant 40 ft. General

Kills, paralyzes, weakens, or dazes nonevil subjects.

Bleed
Will negates - Yes Clr 0, Sor/Wiz 0 V, S
Instant Close General

Cause a stabilized creature to resume dying.

Bless
None - Yes (harmless) Adp 1, Clr 1, Community 1, Pal 1 V, S, DF
1 min./level 50 ft. 30 minutes

Allies gain +1 on attack rolls and saves against fear.

Bless Water (M)
Will negates (object) - Yes (object) Clr 1, Pal 1 V, S, M
Instant Touch General

Makes holy water.

Bless Weapon
None - No Glory 2, Pal 1 V, S
1 min./level Touch 5 minutes

Weapon strikes true against evil foes.

Blight
Fortitude half; see text - Yes Drd 4, Sor/Wiz 5 V, S, DF
Instant Touch General

Withers one plant or deals 1d6/level damage to plant creature.

Blindness/Deafness
Fortitude negates - Yes Brd 2, Clr 3, Darkness 2, Sor/Wiz 2 V
Permanent (D) Medium General

Makes subject blinded or deafened.

Blink
- Brd 3, Sor/Wiz 3 V, S
1 round/level (D) Personal General

You randomly vanish and reappear for 1 round/level.

Blur
Will negates (harmless) - Yes (harmless) Brd 2, Sor/Wiz 2 V
1 min./level (D) Touch 5 minutes

Attacks miss subject 20% of the time.

Break Enchantment
See text - No Adp 5, Brd 4, Clr 5, Liberation 5, Luck 5, Pal 4, Sor/Wiz 5 V, S
Instant Close 1 hour

Frees subjects from enchantments, transmutations, and curses.

Breath of Life
Will negates (harmless) or Will half, see text - Yes (harmless) or yes, see text Clr 5, Healing 5 V, S
Instant Touch General

Cures 5d8 damage + 1/level and restores life to recently slain creatures.

Bull's Strength
Will negates (harmless) - Yes (harmless) Adp 2, Clr 2, Drd 2, Pal 2, Sor/Wiz 2, Strength 2 V, S, M/DF
1 min./level Touch 5 minutes

Subject gains +4 to Str for 1 min./level.

Mass Bull's Strength
Will negates (harmless) - Yes (harmless) Clr 6, Drd 6, Sor/Wiz 6 V, S, M/DF
1 min./level Close 30 minutes

As bull's strength, affects 1 subject/level.

Burning Hands
Reflex half - Yes Adp 1, Fire 1, Sor/Wiz 1 V, S
Instant 15 ft. General

1d4/level fire damage (max 5d4).

Call Lightning
Reflex half - Yes Drd 3, Weather 3 V, S
1 min./level Medium General

Calls down lightning bolts (3d6 per bolt) from sky.

Call Lightning Storm
Reflex half - Yes Drd 5 V, S
1 min./level Long General

As call lightning, but 5d6 damage per bolt.

Calm Animals
Will negates - Yes Animal 1, Drd 1, Rgr 1 V, S
1 min./level Close General

Calms 2d4 + level HD of animals.

Calm Emotions
Will negates - Yes Brd 2, Charm 2, Clr 2 V, S, DF
Concentration, up to 1 round/level (D) Medium General

Calms creatures, negating emotion effects.

Cat's Grace
Will negates (harmless) - Yes Adp 2, Brd 2, Drd 2, Rgr 2, Sor/Wiz 2 V, S, M
1 min./level Touch 5 minutes

Subject gains +4 to Dex for 1 min./level.

Mass Cat's Grace
Will negates (harmless) - Yes Brd 6, Drd 6, Sor/Wiz 6 V, S, M
1 min./level Close 30 minutes

As cat's grace, affects one subject/level.

Cause Fear
Will partial - Yes Adp 1, Brd 1, Clr 1, Death 1, Sor/Wiz 1 V, S
1d4 rounds or 1 round; see text Close General

One creature of 5 HD or less flees for 1d4 rounds.

Chain Lightning
Reflex half - Yes Air 6, Sor/Wiz 6 V, S, F
Instant Long General

1d6/level damage and 1 secondary bolt/level.

Changestaff
None - No Drd 7 V, S, F
1 hour/level (D) Touch 6 hours

Your staff becomes a treant on command.

Chaos Hammer
Will partial; see text - Yes Chaos 4, Clr 4 V, S
Instant (1d6 rounds); see text Medium General

Harms and slows lawful creatures (1d8 damage/2 levels).

Charm Animal
Will negates - Yes Drd 1, Rgr 1 V, S
1 hour/level Close 1 hour

Makes one animal your friend.

Charm Monster
Will negates - Yes Brd 3, Charm 5, Sor/Wiz 4 V, S
1 day/level Close 1 hour

Makes monster believe it is your ally.

Mass Charm Monster
Will negates - Yes Brd 6, Sor/Wiz 8 V
1 day/level Close 1 hour

As charm monster, but all within 30 ft.

Charm Person
Will negates - Yes Brd 1, Charm 1, Sor/Wiz 1 V, S
1 hour/level Close 1 hour

Makes one person your friend.

Chill Metal
Will negates (object) - Yes (object) Drd 2 V, S, DF
7 rounds Close General

Cold metal damages those who touch it.

Chill Touch
Fortitude partial or Will negates; see text - Yes Sor/Wiz 1 V, S
Instant Touch General

One touch/level deals 1d6 damage and possibly 1 Str damage.

Circle of Death (M)
Fortitude negates - Yes Sor/Wiz 6 V, S, M
Instant Medium General

Kills 1d4/level HD of creatures.

Clairaudience/Clairvoyance
None - No Brd 3, Sor/Wiz 3 V, S, F/DF
1 min./level (D) Long General

Hear or see at a distance for 1 min./level.

Clenched Fist
None - Yes Sor/Wiz 8, Strength 8 V, S, F/DF
1 round/level (D) Medium General

Large hand provides cover, pushes, or attacks your foes.

Cloak of Chaos (F)
See text - Yes (harmless) Chaos 8, Clr 8 V, S, F
1 round/level (D) 20 ft. General

+4 to AC, +4 resistance, and SR 25 against lawful spells.

Clone (M) (F)
None - No Sor/Wiz 8 V, S, M, F
Instant 0 ft. General

Duplicate awakens when original dies.

Cloudkill
Fortitude partial; see text - No Sor/Wiz 5 V, S
1 min./level Medium General

Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage.

Color Spray
Will negates - Yes Sor/Wiz 1 V, S, M
Instant; see text 15 ft. General

Knocks unconscious, blinds, and/or stuns weak creatures.

Command
Will negates - Yes Adp 1, Clr 1 V
1 round Close General

One subject obeys selected command for 1 round.

Command Plants
Will negates - Yes Drd 4, Plant 4, Rgr 3 V
1 day/level Close 1 hour

Sways the actions of plant creatures.

Command Undead
Will negates; see text - Yes Sor/Wiz 2 V, S, M
1 day/level Close 1 hour

Undead creature obeys your commands.

Greater Command
Will negates - Yes Clr 5, Nobility 5 V
1 round/level Close General

As command, but affects one subject/level.

Commune (M)
- Adp 5, Clr 5 V, S, M, DF
1 round/level Personal 6 hours

Deity answers one yes-or-no question/level.

Commune with Nature
- Drd 5, Rgr 4 V, S
Instant Personal 6 hours

Learn about terrain for 1 mile/level.

Comprehend Languages
- Adp 1, Brd 1, Clr 1, Knowledge 1, Sor/Wiz 1 V, S, M/DF
10 min./level Personal 4 hours

You understand all spoken and written languages.

Cone of Cold
Reflex half - Yes Sor/Wiz 5, Water 6 V, S, M
Instant 60 ft. General

1d6/level cold damage.

Confusion
Will negates - Yes Brd 3, Madness 4, Sor/Wiz 4, Trickery 4 V, S, M/DF
1 round/level Medium General

Subjects behave oddly for 1 round/level.

Lesser Confusion
Will negates - Yes Brd 1, Madness 1 V, S, DF
1 round Close General

One creature is confused for 1 round.

Consecrate (M)
None - No Clr 2 V, S, M, DF
2 hours/level Close 30 minutes

Fills area with positive energy, weakening undead.

Contact Other Plane
- Sor/Wiz 5 V
Concentration Personal 6 hours

Lets you ask question of extraplanar entity.

Contagion
Fortitude negates - Yes Adp 3, Clr 3, Drd 3, Sor/Wiz 4 V, S
Instant Touch General

Infects subject with chosen disease.

Contingency (F)
- Sor/Wiz 6 V, S, M, F
1 day/level (D) or until discharged Personal General

Sets trigger condition for another spell.

Continual Flame (M)
None - No Adp 3, Clr 3, Sor/Wiz 2 V, S, M
Permanent Touch General

Makes a permanent, heatless light.

Control Plants
Will negates - No Drd 8, Plant 8 V, S, DF
1 min./level Close 30 minutes

Controls actions of one or more plant creatures.

Control Undead
Will negates - Yes Sor/Wiz 7 V, S, M
1 min./level Close 30 minutes

Undead don't attack you while under your command.

Control Water
None; see text - No Clr 4, Drd 4, Sor/Wiz 6, Water 4 V, S, M/DF
10 min./level (D) Long 1 hour

Raises or lowers bodies of water.

Control Weather
None - No Clr 7, Drd 7, Sor/Wiz 7, Weather 7 V, S
4d12 hours; see text 2 miles General

Changes weather in local area.

Control Winds
Fortitude negates - No Air 5, Drd 5, Weather 6 V, S
10 min./level 40 ft./level 4 hours

Changes wind direction and speed.

Create Food and Water
None - No Clr 3 V, S
24 hours; see text Close 24 hours

Feeds three humans (or one horse)/level.

Create Greater Undead (M)
None - No Clr 8, Death 8, Sor/Wiz 8 V, S, M
Instant Close General

Creates shadows, wraiths, spectres, or devourers.

Create Undead (M)
None - No Clr 6, Death 6, Evil 6, Sor/Wiz 6 V, S, M
Instant Close General

Raises ghouls, ghasts, mummies, or mohrgs from physical remains.

Create Water
None - No Adp 0, Clr 0, Drd 0, Pal 1 V, S
Instant Close 30 minutes

Creates 2 gallons/level of pure water.

Creeping Doom
Fortitude partial, see text - No Drd 7 V, S
1 round/level Close /100 ft.; see text General

Swarms of centipedes attack at your command.

Crushing Despair
Will negates - Yes Brd 3, Sor/Wiz 4 V, S, M
1 min./level 30 ft. General

Subjects take –2 on attack rolls, damage rolls, saves, and checks.

Crushing Hand
None - Yes Sor/Wiz 9, Strength 9 V, S, F
1 round/level (D) Medium General

Large hand provides cover, pushes, or crushes your foes.

Cure Critical Wounds
Will half (harmless); see text - Yes (harmless); see text Adp 4, Brd 4, Clr 4, Drd 5, Healing 4 V, S
Instant Touch General

Cures 4d8 damage + 1/level (max +20).

Mass Cure Critical Wounds
Will half (harmless) or Will half; see text - Yes (harmless) or yes; see text Clr 8, Community 8, Drd 9, Healing 8 V, S
Instant Close General

Cures 4d8 damage + 1/level for many creatures.

Cure Light Wounds
Will half (harmless); see text - Yes (harmless); see text Adp 1, Brd 1, Clr 1, Drd 1, Healing 1, Pal 1, Rgr 2 V, S
Instant Touch General

Cures 1d8 damage + 1/level (max +5).

Mass Cure Light Wounds
Will half (harmless) or Will half; see text - Yes (harmless) or yes; see text Brd 5, Clr 5, Drd 6 V, S
Instant Close General

Cures 1d8 damage + 1/level, affects 1 subject/level.

Cure Moderate Wounds
Will half (harmless); see text - Yes (harmless); see text Adp 2, Brd 2, Clr 2, Drd 3, Healing 2, Pal 3, Rgr 3 V, S
Instant Touch General

Cures 2d8 damage +1/level (max. +10).

Mass Cure Moderate Wounds
Will half (harmless) or Will half; see text - Yes (harmless) or yes; see text Brd 6, Clr 6, Drd 7 V, S
Instant Close General

Cures 2d8 damage + 1/level, affects 1 subject/level.

Cure Serious Wounds
Will half (harmless); see text - Yes (harmless); see text Adp 3, Brd 3, Clr 3, Drd 4, Healing 3, Pal 4, Rgr 4 V, S
Instant Touch General

Cures 3d8 damage + 1/level (max +15).

Mass Cure Serious Wounds
Will half (harmless) or Will half; see text - Yes (harmless) or yes; see text Clr 7, Drd 8 V, S
Instant Close General

Cures 3d8 damage + 1/level, affects 1 subject/level.

Curse Water (M)
Will negates (object) - Yes (object) Clr 1 V, S, M
Instant Touch General

Makes unholy water.

Dancing Lights
None - No Brd 0, Sor/Wiz 0 V, S
1 minute (D) Medium General

Creates torches or other lights.

Darkness
None - No Adp 2, Brd 2, Clr 2, Sor/Wiz 2 V, M/DF
1 min./level (D) Touch 4 hours

20-ft. radius of supernatural shadow.

Darkvision
Will negates (harmless) - Yes (harmless) Rgr 3, Sor/Wiz 2 V, S, M
1 hour/level Touch 6 hours

See 60 ft. in total darkness.

Daylight
None - No Adp 3, Brd 3, Clr 3, Drd 3, Pal 3, Sor/Wiz 3 V, S
10 min./level (D) Touch 4 hours

60-ft. radius of bright light.

Daze
Will negates - Yes Brd 0, Sor/Wiz 0 V, S, M
1 round Close General

Humanoid creature of 4 HD or less loses next action.

Daze Monster
Will negates - Yes Brd 2, Sor/Wiz 2 V, S, M
1 round Medium General

Living creature of 6 HD or less loses next action.

Death Knell
Will negates - Yes Clr 2, Death 2 V, S
Instant/10 minutes per HD of subject; see text Touch General

Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level.

Death Ward
Will negates (harmless) - Yes (harmless) Clr 4, Death 4, Drd 5, Pal 4, Repose 4 V, S, DF
1 min./level Touch 5 minutes

Grants bonuses against death spells and negative energy.

Deathwatch
None - No Clr 1, Repose 1 V, S
10 min./level 30 ft. 4 hours

Reveals how near death subjects within 30 ft. are.

Deep Slumber
Will negates - Yes Brd 3, Sor/Wiz 3 V, S, M
1 min./level Close General

Puts 10 HD of creatures to sleep.

Deeper Darkness
None - No Adp 3, Clr 3, Darkness 3 V, M/DF
10 min./level (D) Touch 24 hours

Object sheds supernatural shadow in 60-ft. radius.

Delay Poison
Fortitude negates (harmless) - Yes (harmless) Adp 2, Brd 2, Clr 2, Drd 2, Pal 2, Rgr 1 V, S, DF
1 hour/level Touch 6 hours

Stops poison from harming target for 1 hour/level.

Delayed Blast Fireball
Reflex half - Yes Sor/Wiz 7 V, S, M
5 rounds or less; see text Long General

1d6/level fire damage; you can postpone blast for up to 5 rounds.

Demand
Will partial - Yes Charm 8, Nobility 8, Sor/Wiz 8 V, S, M/DF
1 round; see text See text 30 minutes

As sending, plus you can send suggestion.

Desecrate (M)
None - Yes Clr 2 V, S, M, DF
2 hours/level Close 30 minutes

Fills area with negative energy, making undead stronger.

Destruction (F)
Fortitude partial - Yes Clr 7, Death 7, Repose 7 V, S, F
Instant Close General

Kills subject and destroys remains.

Detect Animals or Plants
None - No Drd 1, Rgr 1 V, S
Concentration, up to 10 min./level (D) Long General

Detects kinds of animals or plants.

Detect Chaos
None - No Adp 1, Clr 1 V, S, DF
Concentration, up to 10 min./ level (D) 60 ft. General

Reveals creatures, spells, or objects of selected alignment.

Detect Evil
None - No Adp 1, Clr 1 V, S, DF
Concentration, up to 10 min./ level (D) 60 ft. General

Reveals creatures, spells, or objects of selected alignment.

Detect Good
None - No Adp 1, Clr 1 V, S, DF
Concentration, up to 10 min./ level (D) 60 ft. General

Reveals creatures, spells, or objects of selected alignment.

Detect Law
None - No Adp 1, Clr 1 V, S, DF
Concentration, up to 10 min./ level (D) 60 ft. General

Reveals creatures, spells, or objects of selected alignment.

Detect Magic
None - No Adp 0, Brd 0, Clr 0, Drd 0, Sor/Wiz 0 V, S
Concentration, up to 1 min./level (D) 60 ft. General

Detects spells and magic items within 60 ft.

Detect Poison
None - No Clr 0, Drd 0, Pal 1, Rgr 1, Sor/Wiz 0 V, S
Instant Close 5 minutes

Detects poison in one creature or small object.

Detect Scrying
None - No Brd 4, Sor/Wiz 4 V, S, M
24 hours 40 ft. General

Alerts you to magical eavesdropping.

Detect Secret Doors
None - No Brd 1, Sor/Wiz 1 V, S
Concentration, up to 1 min./level (D) 60 ft. General

Reveals hidden doors within 60 ft.

Detect Snares and Pits
None - No Drd 1, Rgr 1 V, S
Concentration, up to 10 min./level (D) 60 ft. General

Reveals natural or primitive traps.

Detect Thoughts
Will negates; see text - No Brd 2, Knowledge 2, Sor/Wiz 2 V, S, F/DF
Concentration, up to 1 min./level (D) 60 ft. General

Allows “listening” to surface thoughts.

Detect Undead
None - No Clr 1, Pal 1, Sor/Wiz 1 V, S, M/DF
Concentration, up to 1 minute/ level (D) 60 ft. General

Reveals undead within 60 ft.

Dictum
None or Will negates; see text - Yes Clr 7, Law 7 V
Instant 40 ft. General

Kills, paralyzes, staggers, or deafens nonlawful targets.

Dimension Door
None and Will negates (object) - No and yes (object) Brd 4, Sor/Wiz 4, Travel 4 V
Instant Long General

Teleports you a short distance.

Dimensional Anchor
None - Yes (object) Clr 4, Sor/Wiz 4 V, S
1 min./level Medium General

Bars extradimensional movement.

Dimensional Lock
None - Yes Clr 8, Sor/Wiz 8 V, S
1 day/level Medium 24 hours

Teleportation and interplanar travel blocked for 1 day/level.

Diminish Plants
None - No Drd 3, Rgr 3 V, S, DF
Instant See text 4 hours

Reduces size or blights the growth of normal plants.

Discern Lies
Will negates - No Clr 4, Nobility 4, Pal 3 V, S, DF
Concentration, up to 1 round/level Close 6 hours

Reveals deliberate falsehoods.

Discern Location
None - No Clr 8, Knowledge 8, Sor/Wiz 8 V, S, DF
Instant Unlimited 6 hours

Reveals exact location of creature or object.

Disguise Self
- Brd 1, Sor/Wiz 1, Trickery 1 V, S
10 min./level (D) Personal 4 hours

Changes your appearance.

Disintegrate
Fortitude partial (object) - Yes Destruction 7, Sor/Wiz 6 V, S, M/DF
Instant Medium General

Reduces one creature or object to dust.

Dismissal
Will negates; see text - Yes Clr 4, Sor/Wiz 5 V, S, DF
Instant Close General

Forces a creature to return to native plane.

Dispel Chaos
See text - See text Clr 5, Law 5, Pal 4 V, S, DF
1 round/level or until discharged, whichever comes first Touch General

+4 bonus against attacks by chaotic creatures.

Dispel Evil
See text - See text Clr 5, Good 5, Pal 4 V, S, DF
1 round/level or until discharged, whichever comes first Touch General

+4 bonus against attacks by evil creatures.

Dispel Good
See text - See text Clr 5, Evil 5 V, S, DF
1 round/level or until discharged, whichever comes first Touch General

+4 bonus against attacks by good creatures.

Dispel Law
See text - See text Chaos 5, Clr 5 V, S, DF
1 round/level or until discharged, whichever comes first Touch General

+4 bonus against attacks by lawful creatures.

Dispel Magic
None - No Brd 3, Clr 3, Drd 4, Magic 3, Pal 3, Sor/Wiz 3 V, S
Instant Medium General

Cancels one magical spell or effect.

Greater Dispel Magic
None - No Brd 5, Clr 6, Drd 6, Liberation 6, Sor/Wiz 6 V, S
Instant Medium General

Works as dispel magic, but can affect multiple targets.

Displacement
Will negates (harmless) - Yes (harmless) Brd 3, Sor/Wiz 3 V, M
1 round/level (D) Touch General

Attacks miss subject 50% of the time.

Disrupt Undead
None - Yes Sor/Wiz 0 V, S
Instant Close General

Deals 1d6 damage to one undead.

Disrupting Weapon
Will negates (harmless, object); see text - Yes (harmless, object) Clr 5 V, S
1 round/level Touch 5 minutes

Melee weapon destroys undead.

Divination (M)
- Clr 4, Knowledge 4 V, S, M
Instant Personal 6 hours

Provides useful advice for specific proposed actions.

Divine Favor
- Clr 1, Nobility 1, Pal 1 V, S, DF
1 minute Personal 5 minutes

You gain +1 per three levels on attack and damage rolls.

Divine Power
- Clr 4, War 4 V, S, DF
1 round/level Personal 5 minutes

You gain attack bonuses and 1 hp/level.

Dominate Animal
Will negates - Yes Animal 3, Drd 3 V, S
1 round/level Close General

One animal obeys your silent mental commands and orders.

Dominate Monster
Will negates - Yes Charm 9, Sor/Wiz 9 V, S
1 day/level Close 1 hour

As dominate person, but any creature.

Dominate Person
Will negates - Yes Brd 4, Sor/Wiz 5 V, S
1 day/level Close 1 hour

Controls humanoid telepathically.

Doom
Will negates - Yes Clr 1 V, S, DF
1 min./level Medium General

One subject takes –2 on attack rolls, damage rolls, saves, and checks.

Dream
None - Yes Brd 5, Sor/Wiz 5 V, S
See text Unlimited General

Sends message to anyone sleeping.

Eagle's Splendor
Will negates (harmless) - Yes Brd 2, Clr 2, Pal 2, Sor/Wiz 2 V, S, M/DF
1 min./level Touch 5 minutes

Subject gains +4 to Cha for 1 min./level.

Mass Eagle's Splendor
Will negates (harmless) - Yes Brd 6, Clr 6, Sor/Wiz 6 V, S, M/DF
1 min./level Close 30 minutes

As eagle's splendor, affects 1 subject/level.

Earthquake
See text - No Clr 8, Destruction 8, Drd 8, Earth 8 V, S, DF
1 round Long 12 hours

Intense tremor shakes 80-ft.-radius.

Elemental Body I
- Sor/Wiz 4 V, S, M
1 min/level (D) Personal 30 minutes

Turns you into a Small elemental.

Elemental Body II
- Sor/Wiz 5 V, S, M
1 min/level (D) Personal 30 minutes

Turns you into a Medium elemental.

Elemental Body III
- Sor/Wiz 6 V, S, M
1 min/level (D) Personal 30 minutes

Turns you into a Large elemental.

Elemental Body IV
- Air 7, Earth 7, Fire 7, Sor/Wiz 7, Water 7 V, S, M
1 min/level (D) Personal 30 minutes

Turns you into a Huge elemental.

Elemental Swarm
None - No Air 9, Drd 9, Earth 9, Fire 9, Water 9 V, S
10 min./level (D) Medium 1 hour

Summons multiple elementals.

Endure Elements
Will negates (harmless) - Yes (harmless) Adp 1, Clr 1, Drd 1, Pal 1, Rgr 1, Sor/Wiz 1, Sun 1 V, S
24 hours Touch 6 hours

Exist comfortably in hot or cold regions.

Energy Drain
Fortitude partial; see text - Yes Clr 9, Sor/Wiz 9 V, S
Instant Close General

Subject gains 2d4 negative levels.

Enervation
None - Yes Sor/Wiz 4 V, S
Instant Close General

Subject gains 1d4 negative levels.

Enlarge Person
Fortitude negates - Yes Sor/Wiz 1, Strength 1 V, S, M
1 min./level (D) Close 5 minutes

Humanoid creature doubles in size.

Mass Enlarge Person
Fortitude negates - Yes Sor/Wiz 4 V, S, M
1 min./level (D) Close 30 minutes

1 humanoid creature/level doubles in size.

Entangle
Reflex partial; see text - No Drd 1, Plant 1, Rgr 1 V, S, DF
1 min./level (D) Long General

Plants entangle everyone in 40-ft. radius.

Enthrall
Will negates; see text - Yes Brd 2, Clr 2, Nobility 2 V, S
1 hour or less Medium General

Captivates all within 100 ft. + 10 ft./level.

Entropic Shield
- Clr 1 V, S
1 min./level (D) Personal 30 minutes

Ranged attacks against you have 20% miss chance.

Erase
See text - No Brd 1, Rune 1, Sor/Wiz 1 V, S
Instant Close General

Mundane or magical writing vanishes.

Ethereal Jaunt
- Clr 7, Sor/Wiz 7 V, S
1 round/level (D) Personal 30 minutes

You become ethereal for 1 round/level.

Etherealness
Will negates - Yes Clr 9, Sor/Wiz 9 V, S
1 min./level (D) Touch; see text 30 minutes

Travel to Ethereal Plane with companions.

Expeditious Retreat
- Brd 1, Sor/Wiz 1 V, S
1 min./level (D) Personal 30 minutes

Your base speed increases by 30 ft.

Explosive Runes
See text - Yes Rune 4, Sor/Wiz 3 V, S
Permanent until discharged (D) Touch 24 hours

Deals 6d6 damage when read.

Eyebite
Fortitude negates - Yes Brd 6, Sor/Wiz 6 V, S
1 round/level Close General

Target becomes panicked, sickened, and/or comatose.

Fabricate
None - No Artifice 5, Sor/Wiz 5 V, S, M
Instant Close 4 hours

Transforms raw materials into finished items.

Faerie Fire
None - Yes Drd 1 V, S, DF
1 min./level (D) Long General

Outlines subjects with light, canceling blur, concealment, and the like.

False Life
- Sor/Wiz 2 V, S, M
1 hour/level or until discharged; see text Personal 30 minutes

Gain 1d10 temporary hp + 1/level (max +10).

False Vision (M)
None - No Brd 5, Sor/Wiz 5, Trickery 5 V, S, M
1 hour/level (D) Touch 24 hours

Fools scrying with an illusion.

Fear
Will partial - Yes Brd 3, Sor/Wiz 4 V, S, M
1 round/level or 1 round; see text 30 ft. General

Subjects within cone flee for 1 round/level.

Feather Fall
Will negates (harmless) or Will negates (object) - Yes (object) Brd 1, Sor/Wiz 1 V
Until landing or 1 round/level Close General

Objects or creatures fall slowly.

Feeblemind
Will negates; see text - Yes Sor/Wiz 5 V, S, M
Instant Medium General

Subject's Int and Cha drop to 1.

Find the Path
None or Will negates (harmless) - No or yes (harmless) Brd 6, Clr 6, Drd 6, Knowledge 6, Travel 6 V, S, F
10 min./level Personal or touch 4 hours

Shows most direct way to a location.

Find Traps
- Clr 2 V, S
1 min./level Personal 30 minutes

Notice traps as a rogue does.

Finger of Death
Fortitude partial - Yes Drd 8, Sor/Wiz 7 V, S
Instant Close General

Deals 10 damage/level to one subject.

Fire Seeds
None or Reflex half; see text - No Drd 6, Fire 6, Sun 6 V, S, M
10 min./level or until used Touch 1 hour

Acorns and berries become grenades and bombs.

Fire Shield
- Fire 5, Sor/Wiz 4, Sun 4 V, S, M
1 round/level (D) Personal General

Creatures attacking you take fire damage; you're protected from heat or cold.

Fire Storm
Reflex half - Yes Clr 8, Drd 7 V, S
Instant Medium General

Deals 1d6/level fire damage.

Fire Trap (M)
Reflex half; see text - Yes Drd 2, Sor/Wiz 4 V, S, M
Permanent until discharged (D) Touch 24 hours

Opened object deals 1d4 damage + 1/level.

Fireball
Reflex half - Yes Fire 3, Sor/Wiz 3 V, S, M
Instant Long General

1d6 damage per level, 20-ft. radius.

Flame Arrow
None - No Sor/Wiz 3 V, S, M
10 min./level Close General

Arrows deal +1d6 fire damage.

Flame Blade
None - Yes Drd 2 V, S, DF
1 min./level (D) 0 ft. General

Touch attack deals 1d8 + 1/two levels damage.

Flame Strike
Reflex half - Yes Clr 5, Drd 4, Sun 5, War 5 V, S, DF
Instant Medium General

Smites foes with divine fire (1d6/level damage).

Flaming Sphere
Reflex negates - Yes Drd 2, Sor/Wiz 2 V, S, M/DF
1 round/level Medium General

Rolling ball of fire deals 3d6 fire damage.

Flare
Fortitude negates - Yes Brd 0, Drd 0, Sor/Wiz 0 V
Instant Close General

Dazzles one creature (–1 penalty on attack rolls).

Flesh to Stone
Fortitude negates - Yes Sor/Wiz 6 V, S, M
Instant Medium General

Turns subject creature into statue.

Floating Disk
None - No Sor/Wiz 1 V, S, M
1 hour/level Close 6 hours

Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level.

Fly
Will negates (harmless) - Yes (harmless) Sor/Wiz 3, Travel 3 V, S, F
1 min./level Touch 5 minutes

Subject flies at speed of 60 ft.

Fog Cloud
None - No Drd 2, Sor/Wiz 2, Water 2, Weather 2 V, S
10 min./level Medium (100 ft. + 10 ft. level) General

Fog obscures vision.

Forbiddance (M)
See text - Yes Clr 6 V, S, M, DF
Permanent Medium General

Blocks planar travel, damages creatures of different alignment.

Forcecage (M)
Reflex negates - No Sor/Wiz 7 V, S, M
1 round/level (D) Close General

Cube or cage of force imprisons all inside.

Forceful Hand
None - Yes Sor/Wiz 6 V, S, F
1 round/level (D) Medium General

Hand pushes creatures away.

Foresight
None or Will negates (harmless) - No or yes (harmless) Drd 9, Knowledge 9, Sor/Wiz 9 V, S, M/DF
10 min./level Personal or touch 1 hour

“Sixth sense” warns of impending danger.

Form of the Dragon I
See text - No Sor/Wiz 6 V, S, M
1 min./level (D) Personal 30 minutes

Turns you into a Medium dragon.

Form of the Dragon II
See text - No Sor/Wiz 7 V, S, M
1 min./level (D) Personal 30 minutes

Turns you into a Large dragon.

Form of the Dragon III
See text - No Sor/Wiz 8 V, S, M
1 min./level (D) Personal 30 minutes

Turns you into a Huge dragon.

Fox's Cunning
Will negates (harmless) - Yes Brd 2, Sor/Wiz 2 V, S, M/DF
1 min./level Touch 5 minutes

Subject gains +4 to Int for 1 min./level.

Mass Fox's Cunning
Will negates (harmless) - Yes Brd 6, Sor/Wiz 6 V, S, M/DF
1 min./level Close 30 minutes

As fox's cunning, affects 1 subject/level.

Freedom
Will negates (harmless) - Yes Liberation 9, Sor/Wiz 9 V, S
Instant Close or see text General

Releases creature from imprisonment.

Freedom of Movement
Will negates (harmless) - Yes (harmless) Brd 4, Clr 4, Drd 4, Liberation 4, Luck 4, Rgr 4 V, S, M, DF
10 min./level Personal or touch 1 hour

Subject moves normally despite impediments to restrict movement.

Freezing Sphere
Reflex half; see text - Yes Sor/Wiz 6 V, S, F
Instant or 1 round/level; see text Long General

Freezes water or deals cold damage.

Gaseous Form
None - No Air 3, Brd 3, Sor/Wiz 3 S, M/DF
2 min./level (D) Touch 5 minutes

Subject becomes insubstantial and can fly slowly.

Gate
None - No Clr 9, Glory 9, Sor/Wiz 9 V, S, M
Instant or concentration (up to 1 round/level); see text Medium General

Connects two planes for travel or summoning.

Lesser Geas
Will negates - Yes Brd 3, Sor/Wiz 4 V
1 day/level or until discharged (D) Close General

Commands subject of 7 HD or less.

Geas/Quest
None - Yes Brd 6, Charm 6, Clr 6, Nobility 6, Sor/Wiz 6 V
1 day/level or until discharged (D) Close General

As lesser geas, but affects any creature.

Gentle Repose
Will negates (object) - Yes (object) Clr 2, Repose 2, Sor/Wiz 3 V, S, M/DF
1 day/level Touch General

Preserves one corpse.

Ghost Sound
Will disbelief - No Adp 0, Brd 0, Sor/Wiz 0 V, S, M
1 round/level (D) Close General

Figment sounds.

Ghoul touch
Fortitude negates - Yes Sor/Wiz 2 V, S, M
1d6+2 rounds Touch General

Paralyzes one subject, which exudes stench that makes those nearby sickened.

Giant Form I
- Sor/Wiz 7 V, S, M
1 min./level (D) Personal 30 minutes

Turns you into a Large giant.

Giant Form II
- Sor/Wiz 8 V, S, M
1 min./level (D) Personal 30 minutes

Turns you into a Huge giant.

Giant Vermin
None - Yes Clr 4, Drd 4 V, S, DF
1 min./level Close 30 minutes

Turns centipedes, scorpions, or spiders into giant vermin.

Glibness
- Brd 3 S
10 min./level (D) Personal 4 hours

You gain +20 bonus on Bluff checks, and your lies can escape magical discernment.

Glitterdust
Will negates (blinding only) - No Brd 2, Sor/Wiz 2 V, S, M
1 round/level Medium General

Blinds creatures, outlines invisible creatures.

Globe of Invulnerability
None - No Sor/Wiz 6 V, S, M
1 round/level (D) 10 ft. General

As lesser globe of invulnerability, plus 4th-level spell effects.

Lesser Globe of Invulnerability
None - No Sor/Wiz 4 V, S, M
1 round/level (D) 10 ft. General

Stops 1st- through 3rd-level spell effects.

Glyph of Warding (M)
See text - No (object) and yes; see text Clr 3, Rune 3 V, S, M
Permanent until discharged (D) Touch General

Inscription harms those who pass it.

Greater Glyph of Warding (M)
See text - No (object) and yes; see text Clr 6, Rune 6 V, S, M
Permanent until discharged (D) Touch General

As glyph of warding, but up to 10d8 damage or 6th-level spell.

Good Hope
Will negates (harmless) - Yes (harmless) Brd 3 V, S
1 min./level Medium 30 minutes

Subjects gain +2 on attack rolls, damage rolls, saves, and checks.

Goodberry
None - Yes Drd 1 V, S, DF
1 day/level Touch 6 hours

2d4 berries each cure 1 hp (max 8 hp/24 hours).

Grasping Hand
None - Yes Sor/Wiz 7, Strength 7 V, S, F
1 round/level (D) Medium General

Hand provides cover, pushes, or grapples.

Grease
See text - No Brd 1, Sor/Wiz 1 V, S, M
1 min./level (D) Close General

Makes 10-ft. square or one object slippery.

Guards and Wards
See text - See text Sor/Wiz 6 V, S, M, F
2 hours/level (D) Anywhere within the area to be warded 24 hours

Array of magic effects protect area.

Guidance
Will negates (harmless) - Yes Adp 0, Clr 0, Drd 0 V, S
1 minute or until discharged Touch 5 minutes

+1 on one attack roll, saving throw, or skill check.

Gust of Wind
Fortitude negates - Yes Drd 2, Sor/Wiz 2 V, S
1 round 60 ft. General

Blows away or knocks down smaller creatures.

Hallow (M)
See text - See text Clr 5, Drd 5 V, S, M, DF
Instant Touch General

Designates location as holy.

Hallucinatory Terrain
Will disbelief (if interacted with) - No Brd 4, Sor/Wiz 4 V, S, M
2 hours/level (D) Long 6 hours

Makes one type of terrain appear like another (field as forest, or the like).

Halt Undead
Will negates (see text) - Yes Sor/Wiz 3 V, S, M
1 round/level Medium General

Immobilizes undead for 1 round/level.

Harm
Will half; see text - Yes Clr 6, Destruction 6 V, S
Instant Touch General

Deals 10 points/level damage to target.

Haste
Fortitude negates (harmless) - Yes (harmless) Brd 3, Sor/Wiz 3 V, S, M
1 round/level Close General

One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves.

Heal
Will negates (harmless) - Yes (harmless) Adp 5, Clr 6, Drd 7, Healing 6 V, S
Instant Touch General

Cures 10 points/level damage, all diseases and mental conditions.

Heal Mount
Will negates (harmless) - Yes (harmless) Pal 3 V, S
Instant Touch General

As heal on horse or other special mount.

Mass Heal
Will negates (harmless) - Yes (harmless) Clr 9, Healing 9 V, S
Instant Close General

As heal, but affects 1 subject/level.

Heat Metal
Will negates (object) - Yes (object) Drd 2, Sun 2 V, S, DF
7 rounds Close General

Makes metal so hot it damages those who touch it.

Helping Hand
None - No Clr 3 V, S, DF
1 hour/level 5 miles 6 hours

Ghostly hand leads subject to you.

Heroes' Feast
None - No Brd 6, Clr 6, Community 6 V, S, DF
1 hour plus 12 hours; see text Close 24 hours

Food for one creature/level cures and grants combat bonuses.

Heroism
Will negates (harmless) - Yes (harmless) Brd 2, Charm 4, Sor/Wiz 3 V, S
10 min./level Touch 1 hour

Gives +2 on attack rolls, saves, skill checks.

Greater Heroism
Will negates (harmless) - Yes (harmless) Brd 5, Sor/Wiz 6 V, S
1 min./level Touch 30 minutes

Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.

Hide from Animals
Will negates (harmless) - Yes Drd 1, Rgr 1 S, DF
10 min./level (D) Touch 4 hours

Animals can't perceive one subject/level.

Hide from Undead
Will negates (harmless); see text - Yes Clr 1 V, S, DF
10 min./level (D) Touch 4 hours

Undead can't perceive one subject/level.

Hideous Laughter
Will negates - Yes Brd 1, Sor/Wiz 2 V, S, M
1 round/level Close General

Subject loses actions for 1 round/level.

Hold Animal
Will negates; see text - Yes Animal 2, Drd 2, Rgr 2 V, S, F/DF
1 round/level (D); see text Medium General

Paralyzes one animal for 1 round/level.

Hold Monster
Will negates; see text - Yes Brd 4, Law 6, Sor/Wiz 5 V, S, F/DF
1 round/level (D); see text Medium General

As hold person, but any creature.

Mass Hold Monster
Will negates; see text - Yes Sor/Wiz 9 V, S, F/DF
1 round/level (D); see text Medium General

As hold monster, but all within 30 ft.

Hold Person
Will negates; see text - Yes Brd 2, Clr 2, Sor/Wiz 3 V, S, F/DF
1 round/level (D); see text Medium General

Paralyzes one humanoid for 1 round/level.

Mass Hold Person
Will negates; see text - Yes Sor/Wiz 7 V, S, F/DF
1 round/level (D); see text Medium General

As hold person, but all within 30 ft.

Hold Portal
None - No Sor/Wiz 1 V
1 min./level (D) Medium 5 minutes

Holds door shut.

Holy Aura (F)
See text - Yes (harmless) Clr 8, Glory 8, Good 8 V, S, F
1 round/level (D) 20 ft. General

+4 to AC, +4 resistance, and SR 25 against evil spells.

Holy Smite
Will partial; see text - Yes Clr 4, Glory 4, Good 4 V, S
Instant (1 round); see text Medium General

Harms and possibly blinds evil creatures (1d8 damage/2 levels).

Holy Sword
None - No Glory 7, Pal 4 V, S
1 round/level Touch General

Weapon becomes +5, deals +2d6 damage against evil.

Holy Word
Will partial - Yes Clr 7, Good 7 V
Instant 40 ft. General

Kills, paralyzes, blinds, or deafens nongood subjects.

Horrid Wilting
Fortitude half - Yes Sor/Wiz 8, Water 8 V, S, M/DF
Instant Long General

Deals 1d6/level damage within 30 ft.

Hypnotic Pattern
Will negates - Yes Brd 2, Sor/Wiz 2 S, M; see text
Concentration + 2 rounds Medium General

Fascinates 2d4 + level HD of creatures.

Hypnotism
Will negates - Yes Brd 1, Sor/Wiz 1 V, S
2d4 rounds (D) Close General

Fascinates 2d4 HD of creatures.

Ice Storm
None - Yes Drd 4, Sor/Wiz 4, Water 5, Weather 5 V, S, M/DF
1 round/level (D) Long General

Hail deals 5d6 damage in cylinder 40 ft. across.

Identify
None - No Brd 1, Magic 1, Sor/Wiz 1 V, S, M
3 rounds/level (D) 60 ft. General

Gives +10 bonus to identify magic items.

Illusory Script (M)
Will negates; see text - Yes Brd 3, Sor/Wiz 3 V, S, M
One day/level (D) Touch General

Only select creatures can read text.

Illusory Wall
Will disbelief (if interacted with) - No Sor/Wiz 4 V, S
Permanent Close 24 hours

Wall, floor, or ceiling looks real, but anything can pass through.

Imbue with Spell Ability
Will negates (harmless) - Yes (harmless) Clr 4, Magic 4 V, S, DF
Permanent until discharged (D) Touch General

Transfer spells to subject.

Implosion
Fortitude negates - Yes Clr 9, Destruction 9 V, S
Concentration (up to 1 round per 2 levels) Close General

Inflict 10 damage/level to one creature/round.

Imprisonment
Will negates; see text - Yes Sor/Wiz 9 V, S
Instant Touch General

Entombs subject beneath the earth.

Incendiary Cloud
Reflex half, see text - No Fire 8, Sor/Wiz 8 V, S
1 round/level (D) Medium General

Cloud deals 6d6 fire damage/round.

Inflict Critical Wounds
Will half - Yes Clr 4, Destruction 4 V, S
Instant Touch General

Touch attack, 4d8 damage + 1/level (max +20).

Mass Inflict Critical Wounds
Will half - Yes Clr 8 V, S
Instant Close General

Deals 4d8 damage + 1/level, affects 1 subject/level.

Inflict Light Wounds
Will half - Yes Clr 1 V, S
Instant Touch General

Touch deals 1d8 damage +1/level (max +5).

Mass Inflict Light Wounds
Will half - Yes Clr 5 V, S
Instant Close General

Deals 1d8 damage + 1/level, affects 1 subject/level.

Inflict Moderate Wounds
Will half - Yes Clr 2 V, S
Instant Touch General

Touch attack, 2d8 damage + 1/level (max +10).

Mass Inflict Moderate Wounds
Will half - Yes Clr 6 V, S
Instant Close General

Deals 2d8 damage + 1/level, affects 1 subject/level.

Inflict Serious Wounds
Will half - Yes Clr 3 V, S
Instant Touch General

Touch attack, 3d8 damage + 1/level (max +15).

Mass Inflict Serious Wounds
Will half - Yes Clr 7 V, S
Instant Close General

Deals 3d8 damage + 1/level, affects 1 subject/level.

Insanity
Will negates - Yes Charm 7, Madness 7, Sor/Wiz 7 V, S
Instant Medium General

Subject suffers continuous confusion.

Insect Plague
None - No Clr 5, Drd 5 V, S, DF
1 min./level Long 5 minutes

Wasp swarms attack creatures.

Instant Summons (M)
None - No Artifice 8, Rune 7, Sor/Wiz 7 V, S, M
Permanent until discharged See text General

Prepared object appears in your hand.

Interposing Hand
None - Yes Sor/Wiz 5 V, S, F
1 round/level (D) Medium General

Hand provides cover against 1 opponent.

Invisibility
Will negates (harmless) or Will negates (harmless, object) - Yes (harmless) or yes (harmless, object) Adp 2, Brd 2, Sor/Wiz 2, Trickery 2 V, S, M/DF
1 min./level (D) Personal or touch 5 minutes

Subject is invisible for 1 min./level or until it attacks.

Invisibility Purge
- Clr 3 V, S
1 min./level (D) Personal 30 minutes

Dispels invisibility within 5 ft./level.

Invisibility Sphere
Will negates (harmless) or Will negates (harmless, object) - Yes (harmless) or yes (harmless, object) Brd 3, Sor/Wiz 3 V, S, M/DF
1 min./level (D) Personal or touch General

Makes everyone within 10 ft. invisible.

Greater Invisibility
Will negates (harmless) - Yes (harmless) Brd 4, Sor/Wiz 4 V, S, M/DF
1 round/level (D) Personal or touch General

As invisibility, but subject can attack and stay invisible.

Mass Invisibility
Will negates (harmless) - Yes (harmless) Sor/Wiz 7, Trickery 8 V, S, M/DF
1 round/level (D) Long 30 minutes

As invisibility, but affects all in range.

Iron Body
- Sor/Wiz 8 V, S, M/DF
1 min./level (D) Personal 30 minutes

Your body becomes living iron.

Ironwood
None - No Drd 6 V, S, F
1 day/level (D) 0 ft. 12 hours

Magic wood is as strong as steel.

Irresistible Dance
Will partial - Yes Brd 6, Sor/Wiz 8 V
1d4+1 rounds Touch General

Forces subject to dance.

Jump
Will negates (harmless) - Yes Drd 1, Rgr 1, Sor/Wiz 1 V, S, M
1 min./level (D) Touch 5 minutes

Subject gets bonus on Acrobatics checks.

Keen Edge
Will negates (harmless, object) - Yes (harmless, object) Sor/Wiz 3 V, S
10 min./level Close 1 hour

Doubles normal weapon's threat range.

Knock
None - No Sor/Wiz 2 V
Instant; see text Medium 5 minutes

Opens locked or magically sealed door.

Know Direction
- Brd 0, Drd 0 V, S
Instant Personal General

You discern north.

Legend Lore (M) (F)
- Brd 4, Knowledge 7, Sor/Wiz 6 V, S, M, F
See text Personal General

Lets you learn tales about a person, place, or thing.

Levitate
None - No Sor/Wiz 2 V, S, F
1 min./level (D) Personal or close 5 minutes

Subject moves up and down at your direction.

Light
None - No Adp 0, Brd 0, Clr 0, Drd 0, Sor/Wiz 0 V, M/DF
10 min./level Touch 1 hour

Object shines like a torch.

Lightning Bolt
Reflex half - Yes Adp 3, Sor/Wiz 3 V, S, M
Instant 120 ft. General

Electricity deals 1d6/level damage.

Limited Wish (M)
None, see text - Yes Sor/Wiz 7 V, S, M
See text See text General

Alters reality (within limits).

Liveoak
None - No Drd 6 V, S
1 day/level (D) Touch 12 hours

Oak becomes treant guardian.

Locate Creature
None - No Brd 4, Sor/Wiz 4 V, S, M
10 min./level Long 4 hours

Indicates direction to known creature.

Locate Object
None - No Brd 2, Clr 3, Sor/Wiz 2, Travel 2 V, S, F/DF
1 min./level Long 30 minutes

Senses direction toward object (specific or type).

Longstrider
- Drd 1, Rgr 1, Travel 1 V, S, M
1 hour/level (D) Personal 24 hours

Your speed increases by 10 ft.

Lullaby
Will negates - Yes Brd 0 V, S
Concentration + 1 round/level (D) Medium General

Makes subject drowsy; –5 on Perception checks, –2 on Will saves against sleep.

Mage Armor
Will negates (harmless) - No Sor/Wiz 1 V, S, F
1 hour/level (D) Touch 6 hours

Gives subject +4 armor bonus.

Mage Hand
None - No Brd 0, Sor/Wiz 0 V, S
Concentration Close General

5-pound telekinesis.

Mage's Disjunction
Will negates (object) - No Magic 9, Sor/Wiz 9 V
1 minute/level Close General

Dispels magic, disenchants magic items.

Mage's Faithful Hound
None - No Sor/Wiz 5 V, S, M
1 hour/caster level or until discharged, then 1 round/caster level; see text Close 6 hours

Phantom dog can guard a location and attack intruders.

Mage's Lucubration
- V, S
Instant Personal Prohibited

Wizard only. Recalls spell of 5th level or lower.

Mage's Magnificent Mansion (F)
None - No Sor/Wiz 7 V, S, F
2 hours/level (D) Close 6 hours

Door leads to extradimensional mansion.

Mage's Private Sanctum
None - No Sor/Wiz 5 V, S, M
24 hours (D) Close 24 hours

Prevents anyone from viewing or scrying an area for 24 hours.

Mage's Sword (F)
None - Yes Sor/Wiz 7 V, S, F
1 round/level (D) Close General

Floating magic blade strikes opponents.

Magic Aura
None; see text - No Brd 1, Sor/Wiz 1 V, S, F
1 day/level (D) Touch 24 hours

Alters object's magic aura.

Magic Circle against Chaos
Will negates (harmless) - No; see text Clr 3, Law 3, Pal 3, Sor/Wiz 3 V, S, M/DF
10 min./level Touch 4 hours

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Evil
Will negates (harmless) - No; see text Clr 3, Good 3, Pal 3, Sor/Wiz 3 V, S, M/DF
10 min./level Touch 4 hours

As protection from chaos, but 10-ft. radius and 10 min./level.

Magic Circle against Good
Will negates (harmless) - No; see text Clr 3, Evil 3, Sor/Wiz 3 V, S, M/DF
10 min./level Touch 4 hours

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Law
Will negates (harmless) - No; see text Chaos 3, Clr 3, Sor/Wiz 3 V, S, M/DF
10 min./level Touch 4 hours

As protection spells, but 10-ft. radius and 10 min./level.

Magic Fang
Will negates (harmless) - Yes (harmless) Drd 1, Rgr 1 V, S, DF
1 min./level Touch 5 minutes

One natural weapon of subject creature gets +1 on attack and damage rolls.

Greater Magic Fang
Will negates (harmless) - Yes (harmless) Drd 3, Rgr 3 V, S, DF
1 hour/level Close 6 hours

One natural weapon gets + 1/four levels (max. +5).

Magic Jar (F)
Will negates; see text - Yes Sor/Wiz 5 V, S, F
1 hour/level or until you return to your body Medium General

Enables possession of another creature.

Magic Missile
None - Yes Sor/Wiz 1 V, S
Instant Medium General

1d4+1 damage; +1 missile per two levels above 1st (max 5).

Magic Mouth (M)
Will negates (object) - Yes (object) Brd 1, Magic 2, Sor/Wiz 2 V, S, M
Permanent until discharged Close 24 hours

Objects speaks once when triggered.

Magic Stone
Will negates (harmless, object) - Yes (harmless, object) Clr 1, Drd 1, Earth 1 V, S, DF
30 minutes or until discharged Touch 5 minutes

Three stones gain +1 on attack, deal 1d6 +1 damage.

Magic Vestment
Will negates (harmless, object) - Yes (harmless, object) Clr 3, Nobility 3, Strength 3, War 3 V, S, DF
1 hour/level Touch 6 hours

Armor or shield gains +1 enhancement per four levels.

Magic Weapon
Will negates (harmless, object) - Yes (harmless, object) Clr 1, Pal 1, Sor/Wiz 1, War 1 V, S, DF
1 min./level Touch 5 minutes

Weapon gains +1 bonus.

Greater Magic Weapon
Will negates (harmless, object) - Yes (harmless, object) Clr 4, Pal 3, Sor/Wiz 3 V, S, M/DF
1 hour/level Close 6 hours

Weapon gains +1 bonus/four levels (max +5).

Major Creation
None - No Adp 5, Artifice 6, Sor/Wiz 5 V, S, M
See text Close General

As minor creation, plus stone and metal.

Major Image
Will disbelief (if interacted with) - No Brd 3, Sor/Wiz 3 V, S, F
Concentration + 3 rounds Long General

As silent image, plus sound, smell, and thermal effects.

Make Whole
Will negates (harmless, object) - Yes (harmless, object) Clr 2, Sor/Wiz 2 V, S
Instant Close 6 hours

Repairs an object.

Mark of Justice
None - Yes Clr 5, Pal 4 V, S, DF
Permanent; see text Touch General

Designates action that triggers curse on subject.

Maze
None - Yes Sor/Wiz 8 V, S
See text Close General

Traps subject in extradimensional maze.

Meld into Stone
- Clr 3, Drd 3 V, S, DF
10 min./level Personal 4 hours

You and your gear merge with stone.

Mending
Will negates (harmless, object) - Yes (harmless, object) Adp 0, Brd 0, Clr 0, Drd 0, Sor/Wiz 0 V, S
Instant 10 ft. 6 hours

Makes minor repairs on an object.

Message
None - No Brd 0, Sor/Wiz 0 V, S, F
10 min./level Medium General

Whisper conversation at distance.

Meteor Swarm
None or Reflex half, see text - Yes Sor/Wiz 9 V, S
Instant Long General

Four exploding spheres each deal 6d6 fire damage.

Mind Blank
Will negates (harmless) - Yes (harmless) Liberation 8, Protection 8, Sor/Wiz 8 V, S
24 hours Close 12 hours

Subject is protected from mental/emotional magic and scrying.

Mind Fog
Will negates - Yes Brd 5, Sor/Wiz 5 V, S
30 minutes and 2d6 rounds; see text Medium 6 hours

Subjects in fog get –10 to Wis and Will checks.

Minor Creation
None - No Adp 4, Artifice 4, Sor/Wiz 4 V, S, M
1 hour/level (D) 0 ft. 6 hours

Creates one cloth or wood object.

Minor Image
Will disbelief (if interacted with) - No Brd 2, Sor/Wiz 2 V, S, F
Concentration + 2 rounds Long 12 hours

As silent image, plus some sound.

Miracle
See text - Yes Clr 9, Community 9, Luck 9 V, S; see text
See text See text General

Requests a deity's intercession.

Mirage Arcana
Will disbelief (if interacted with) - No Brd 5, Sor/Wiz 5 V, S
Concentration +1 hour/ level (D) Long General

As hallucinatory terrain, plus structures.

Mirror Image
- Adp 2, Brd 2, Sor/Wiz 2 V, S
1 min./level Personal 30 minutes

Creates decoy duplicates of you.

Misdirection
None or Will negates; see text - No Brd 2, Sor/Wiz 2 V, S
1 hour/level Close 6 hours

Misleads divinations for one creature or object.

Mislead
None or Will disbelief (if interacted with); see text - No Brd 5, Luck 6, Sor/Wiz 6, Trickery 6 S
1 round/level (D) and concentration + 3 rounds; see text Close General

Turns you invisible and creates illusory double.

Mnemonic Enhancer (F)
- V, S, M, F
Instant Personal General

Wizard only. Prepare extra spells or retain one just cast.

Modify Memory
Will negates - Yes Brd 4 V, S
Permanent Close General

Changes 5 minutes of subject's memories.

Moment of Prescience
- Luck 8, Sor/Wiz 8 V, S
1 hour/level or until discharged Personal 6 hours

You gain +1/level insight bonus on single attack roll, check, or save.

Mount
None - No Sor/Wiz 1 V, S, M
2 hours/level (D) Close 6 hours

Summons riding horse for 2 hours/level.

Move Earth
None - No Drd 6, Sor/Wiz 6 V, S, M
Instant Long 1 hour

Digs trenches and builds hills.

Neutralize Poison
Will negates (harmless, object) - Yes (harmless, object) Adp 3, Brd 4, Clr 4, Drd 3, Pal 4, Rgr 3 V, S, M/DF
Instant or 10 min./level; see text Touch 1 hour

Immunizes subject against poison, detoxifies venom in or on subject.

Nightmare
Will negates; see text - Yes Brd 5, Madness 5, Sor/Wiz 5 V, S
Instant Unlimited General

Sends vision dealing 1d10 damage, fatigue.

Nondetection (M)
Will negates (harmless, object) - Yes (harmless, object) Rgr 4, Sor/Wiz 3, Trickery 3 V, S, M
1 hour/level Touch 6 hours

Hides subject from divination, scrying.

Obscure Object
Will negates (object) - Yes (object) Brd 1, Clr 3, Sor/Wiz 2 V, S, M/DF
8 hours (D) Touch 24 hours

Masks object against scrying.

Obscuring Mist
None - No Adp 1, Air 1, Clr 1, Darkness 1, Drd 1, Sor/Wiz 1, Water 1, Weather 1 V, S
1 min./level (D) 20 ft. General

Fog surrounds you.

Open/Close
Will negates (object) - Yes (object) Brd 0, Sor/Wiz 0 V, S, F
Instant Close General

Opens or closes small or light things.

Order's Wrath
Will partial; see text - Yes Clr 4, Law 4 V, S
Instant (1 round); see text Medium General

Harms and dazes chaotic creatures (1d8 damage/2 levels).

Overland Flight
- Sor/Wiz 5 V, S, F
1 hour/level Personal 6 hours

You fly at a speed of 40 ft. and can hustle over long distances.

Owl's Wisdom
Will negates (harmless) - Yes Clr 2, Drd 2, Pal 2, Rgr 2, Sor/Wiz 2 V, S, M/DF
1 min./level Touch 5 minutes

Subject gains +4 to Wis for 1 min./level.

Mass Owl's Wisdom
Will negates (harmless) - Yes Clr 6, Drd 6, Sor/Wiz 6 V, S, M/DF
1 min./level Close 30 minutes

As owl's wisdom, affects 1 subject/level.

Pass without Trace
Will negates (harmless) - Yes (harmless) Drd 1, Rgr 1 V, S, DF
1 hour/level (D) Touch 6 hours

One subject/level leaves no tracks.

Passwall
None - No Sor/Wiz 5 V, S, M
1 hour/level (D) Touch 6 hours

Creates passage through wood or stone wall.

Permanency
None - No Sor/Wiz 5 V, S, M
Permanent; see text See text General

Makes certain spells permanent.

Permanent Image
Will disbelief (if interacted with) - No Brd 6, Sor/Wiz 6 V, S, F
Permanent (D) Long 24 hours

Permanent illusion, includes sight, sound, smell, and thermal effects.

Persistent Image
Will disbelief (if interacted with) - No Brd 5, Sor/Wiz 5 V, S, F
1 min./level (D) Long 30 minutes

As major image, but with no concentration required.

Phantasmal Killer
Will disbelief, then Fortitude partial; see text - Yes Madness 6, Sor/Wiz 4 V, S
Instant Medium General

Fearsome illusion kills subject or deals 3d6 damage.

Phantom Steed
None - No Brd 3, Sor/Wiz 3 V, S
1 hour/level (D) 0 ft. 6 hours

Magic horse appears for 1 hour/level.

Phantom Trap (M)
None - No Sor/Wiz 2 V, S, M
Permanent (D) Touch 24 hours

Makes item seem trapped.

Phase Door
None - No Sor/Wiz 7, Travel 8 V
One usage per two levels Touch 12 hours

Creates an invisible passage through a barrier.

Planar Ally (M)
None - No Clr 6 V, S, M, DF
Instant Close 24 hours

As lesser planar ally, but up to 12 HD.

Greater Planar Ally (M)
None - No Clr 8 V, S, M, DF
Instant Close 24 hours

As lesser planar ally, but up to 18 HD.

Lesser Planar Ally (M)
None - No Clr 4 V, S, M, DF
Instant Close 24 hours

Exchange services with a 6 HD extraplanar creature.

Planar Binding
Will negates - No and yes; see text Sor/Wiz 6 V, S
Instant Close 24 hours

As lesser planar binding, but up to 12 HD.

Greater Planar Binding
Will negates - No and yes; see text Sor/Wiz 8 V, S
Instant Close 24 hours

As lesser planar binding, but up to 18 HD.

Lesser Planar Binding
Will negates - No and yes; see text Rune 5, Sor/Wiz 5 V, S
Instant Close ; see text 24 hours

Traps extraplanar creature of 6 HD or less until it performs a task.

Plane Shift
Will negates - Yes Clr 5, Sor/Wiz 7 V, S, F
Instant Touch General

As many as eight subjects travel to another plane.

Plant Growth
None - No Drd 3, Plant 3, Rgr 3 V, S, DF
Instant See text 24 hours

Grows vegetation, improves crops.

Plant Shape I
- Sor/Wiz 5 V, S, M
1 min./level (D) Personal 30 minutes

Turns you into a Small or Medium plant.

Plant Shape II
- Sor/Wiz 6 V, S, M
1 min./level (D) Personal 30 minutes

Turns you into a Large plant creature.

Plant Shape III
- Sor/Wiz 7 V, S, M
1 min./level (D) Personal 30 minutes

Turns you into a Huge plant.

Poison
Fortitude negates; see text - Yes Clr 4, Drd 3 V, S, DF
Instant; see text Touch General

Touch deals 1d3 Con damage 1/round for 6 rounds.

Polar Ray
None - Yes Sor/Wiz 8 V, S, F
Instant Medium General

Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain.

Polymorph
Will negates (harmless) - Yes (harmless) Adp 4, Sor/Wiz 5 V, S, M
1 min/level (D) Touch 30 minutes

Gives one willing subject a new form.

Polymorph Any Object
Fortitude negates (object); see text - Yes (object) Sor/Wiz 8 V, S, M/DF
FactorDurationExample Close 12 hours

Changes a subject into anything else.

Greater Polymorph
Will negates (harmless) - Yes (harmless) Sor/Wiz 7 V, S, M
1 min/level (D) Touch 30 minutes

Gives one willing subject a new, more powerful form.

Power Word Blind
None - Yes Darkness 7, Sor/Wiz 7, War 7 V
See text Close General

Blinds creature with 200 hp or less.

Power Word Kill
None - Yes Sor/Wiz 9, War 9 V
Instant Close General

Kills one creature with 100 hp or less.

Power Word Stun
None - Yes Sor/Wiz 8, War 8 V
See text Close General

Stuns creature with 150 hp or less.

Prayer
None - Yes Clr 3, Community 3, Pal 3 V, S, DF
1 round/level 40 ft. 5 minutes

Allies get +1 bonus on most rolls, enemies –1 penalty.

Prestidigitation
See text - No Brd 0, Sor/Wiz 0 V, S
1 hour 10 ft. General

Performs minor tricks.

Prismatic Sphere
See text - See text Artifice 9, Protection 9, Sor/Wiz 9, Sun 9 V, S
10 min./level (D) 10 ft. General

As prismatic wall, but surrounds on all sides.

Prismatic Spray
See text - Yes Sor/Wiz 7 V, S
Instant 60 ft. General

Rays hit subjects with variety of effects.

Prismatic Wall
See text - See text Sor/Wiz 8 V, S
10 min./level (D) Close General

Wall's colors have array of effects.

Produce Flame
None - Yes Drd 1, Fire 2 V, S
1 min./level (D) 0 ft. General

1d6 damage + 1/level, touch or thrown.

Programmed Image (M)
Will disbelief (if interacted with) - No Brd 6, Sor/Wiz 6 V, S, M
Permanent until triggered, then 1 round/level Long 12 hours

As major image, plus triggered by event.

Project Image (M)
Will disbelief (if interacted with) - No Brd 6, Sor/Wiz 7 V, S, M
1 round/level (D) Medium General

Illusory double can talk and cast spells.

Protection from Arrows
Will negates (harmless) - Yes (harmless) Sor/Wiz 2 V, S, F
1 hour/level or until discharged Touch 6 hours

Subject gains DR 10/magic against ranged attacks.

Protection from Chaos
Will negates (harmless) - No; see text Adp 1, Clr 1, Law 1, Pal 1, Sor/Wiz 1 V, S, M/DF
1 min./level (D) Touch 5 minutes

+2 to AC and saves, plus additional protection against selected alignment.

Protection from Energy
Fortitude negates (harmless) - Yes (harmless) Clr 3, Drd 3, Luck 3, Protection 3, Rgr 2, Sor/Wiz 3 V, S, DF
10 min./level or until discharged Touch 1 hour

Absorbs 12 points/level of damage from one kind of energy.

Protection from Evil
Will negates (harmless) - No; see text Adp 1, Clr 1, Good 1, Pal 1, Sor/Wiz 1 V, S, M/DF
1 min./level (D) Touch 5 minutes

+2 to AC and saves, plus additional protection against selected alignment.

Protection from Good
Will negates (harmless) - No; see text Adp 1, Clr 1, Evil 1, Sor/Wiz 1 V, S, M/DF
1 min./level (D) Touch 5 minutes

+2 to AC and saves, plus additional protection against selected alignment.

Protection from Law
Will negates (harmless) - No; see text Adp 1, Chaos 1, Clr 1, Sor/Wiz 1 V, S, M/DF
1 min./level (D) Touch 5 minutes

+2 to AC and saves, plus additional protection against selected alignment.

Protection from Spells (M) (F)
Will negates (harmless) - Yes (harmless) Magic 8, Sor/Wiz 8 V, S, M, F
10 min./level Touch 4 hours

Confers +8 resistance bonus.

Prying Eyes
None - No Sor/Wiz 5 V, S, M
1 hour/level; see text (D) 1 mile General

1d4 + 1/level floating eyes scout for you.

Greater Prying Eyes
None - No Sor/Wiz 8 V, S, M
1 hour/level; see text (D) 1 mile General

As prying eyes, but eyes have true seeing.

Purify Food and Drink
Will negates (object) - Yes (object) Adp 0, Clr 0, Drd 0 V, S
Instant 10 ft. 5 minutes

Purifies 1 cu. ft./level of food or water.

Pyrotechnics
Will negates or Fortitude negates; see text - Yes or no; see text Brd 2, Sor/Wiz 2 V, S, M
1d4+1 rounds, or 1d4+1 rounds after creatures leave the smoke cloud; see text Long General

Turns fire into blinding light or thick smoke.

Quench
None or Will negates (object) - No or yes (object) Drd 3 V, S, DF
Instant Medium General

Extinguishes fires.

Rage
None - Yes Brd 2, Destruction 3, Madness 3, Sor/Wiz 3 V, S
Concentration + 1 round/level (D) Medium 5 minutes

Gives +2 to Str and Con, +1 on Will saves, –2 to AC.

Rainbow Pattern
Will negates - Yes Brd 4, Sor/Wiz 4 V, S, M, F; see text
Concentration +1 round/level (D) Medium General

Lights fascinate 24 HD of creatures.

Raise Dead (M)
None, see text - Yes (harmless) Adp 5, Clr 5 V, S, M, DF
Instant Touch General

Restores life to subject who died as long as one day/level ago.

Ray of Enfeeblement
Fortitude half - Yes Sor/Wiz 1 V, S
1 round/level Close General

Ray causes 1d6 Str penalty + 1 per 2 levels.

Ray of Exhaustion
Fortitude partial; see text - Yes Sor/Wiz 3 V, S, M
1 min./level Close General

Ray makes subject exhausted.

Ray of Frost
None - Yes Sor/Wiz 0 V, S
Instant Close General

Ray deals 1d3 cold damage.

Read Magic
- Adp 0, Brd 0, Clr 0, Drd 0, Pal 1, Rgr 1, Sor/Wiz 0 V, S, F
10 min./level Personal General

Read scrolls and spellbooks.

Reduce Animal
None - No Drd 2, Rgr 3 V, S
1 hour/level (D) Touch 6 hours

Shrinks one willing animal.

Reduce Person
Fortitude negates - Yes Sor/Wiz 1 V, S, M
1 min./level (D) Close 30 minutes

Humanoid creature halves in size.

Mass Reduce Person
Fortitude negates - Yes Sor/Wiz 4 V, S, M
1 min./level (D) Close 30 minutes

As reduce person, but affects 1 humanoid creature/level.

Refuge (M)
None - No Clr 7, Community 7, Liberation 7, Sor/Wiz 9 V, S, M
Permanent until discharged Touch General

Alters item to transport its possessor to your abode.

Regenerate
Fortitude negates (harmless) - Yes (harmless) Clr 7, Drd 9, Healing 7 V, S, DF
Instant Touch General

Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35).

Reincarnate (M)
None, see text - Yes (harmless) Drd 4 V, S, M, DF
Instant Touch General

Brings dead subject back in a random body.

Remove Blindness/Deafness
Fortitude negates (harmless) - Yes (harmless) Clr 3, Pal 3 V, S
Instant Touch General

Cures normal or magical blindness or deafness.

Remove Curse
Will negates (harmless) - Yes (harmless) Adp 3, Brd 3, Clr 3, Liberation 3, Pal 3, Sor/Wiz 4 V, S
Instant Touch General

Frees object or person from curse.

Remove Disease
Fortitude negates (harmless) - Yes (harmless) Adp 3, Clr 3, Drd 3, Rgr 3 V, S
Instant Touch General

Cures all diseases affecting subject.

Remove Fear
Will negates (harmless) - Yes (harmless) Brd 1, Clr 1, Liberation 1 V, S
10 minutes; see text Close General

Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.

Remove Paralysis
Will negates (harmless) - Yes (harmless) Clr 2, Liberation 2, Pal 2 V, S
Instant Close General

Frees one or more creatures from paralysis or slow effect.

Repel Metal or Stone
None - No Drd 8 V, S
1 round/level (D) 60 ft. General

Pushes away metal and stone.

Repel Vermin
None or Will negates; see text - Yes Brd 4, Clr 4, Drd 4, Rgr 3 V, S, DF
10 min./level (D) 10 ft. 4 hours

Insects, spiders, and other vermin stay 10 ft. away.

Repel Wood
None - No Drd 6, Plant 6 V, S
1 min./level (D) 60 ft. General

Pushes away wooden objects.

Repulsion (F)
Will negates - Yes Clr 7, Nobility 7, Protection 7, Sor/Wiz 6 V, S, F/DF
1 round/level (D) Up to 10 ft./level General

Creatures can't approach you.

Resilient Sphere
Reflex negates - Yes Sor/Wiz 4 V, S, F
1 min./level (D) Close General

Force globe protects but traps one subject.

Resist Energy
Fortitude negates (harmless) - Yes (harmless) Adp 2, Clr 2, Drd 2, Pal 2, Rgr 1, Sor/Wiz 2 V, S, DF
10 min./level Touch 1 hour

Ignores first 10 (or more) points of damage per attack from specified energy type.

Resistance
Will negates (harmless) - Yes (harmless) Brd 0, Clr 0, Drd 0, Pal 1, Sor/Wiz 0 V, S, M/DF
1 minute Touch 5 minutes

Subject gains +1 on saving throws.

Restoration (M)
Will negates (harmless) - Yes (harmless) Adp 4, Clr 4, Pal 4 V, S, M
Instant Touch General

Restores level and ability score drains.

Greater Restoration (M)
Will negates (harmless) - Yes (harmless) Clr 7 V, S, M
Instant Touch General

As restoration, plus restores all levels and ability scores.

Lesser Restoration
Will negates (harmless) - Yes (harmless) Clr 2, Drd 2, Pal 1 V, S
Instant Touch General

Dispels magical ability penalty or repairs 1d4 ability damage.

Resurrection (M)
None, see text - Yes (harmless) Clr 7 V, S, M, DF
Instant Touch General

Fully restore dead subject.

Reverse Gravity
None; see text - No Drd 8, Sor/Wiz 7 V, S, M/DF
1 round/level (D) Medium General

Objects and creatures fall upward.

Righteous Might
- Clr 5, Glory 5, Strength 5 V, S, DF
1 round/level (D) Personal 5 minutes

Your size increases, and you gain bonuses in combat.

Rope Trick
None - No Sor/Wiz 2 V, S, M
1 hour/level (D) Touch 6 hours

As many as eight creatures hide in extradimensional space.

Rusting Grasp
None - No Drd 4 V, S, DF
See text Touch 5 minutes

Your touch corrodes iron and alloys.

Sanctuary
Will negates - No Clr 1, Protection 1 V, S, DF
1 round/level Touch 5 minutes

Opponents can't attack you, and you can't attack.

Scare
Will partial - Yes Brd 2, Sor/Wiz 2 V, S, M
1 round/level or 1 round; see text for cause fear Medium General

Panics creatures of less than 6 HD.

Scintillating Pattern
None - Yes Madness 8, Sor/Wiz 8 V, S, M
Concentration + 2 rounds Close General

Twisting colors confuse, stun, or render unconscious.

Scorching Ray
None - Yes Adp 2, Sor/Wiz 2 V, S
Instant Close General

Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3).

Screen
None or Will disbelief (if interacted with); see text - No Sor/Wiz 8, Trickery 7 V, S
24 hours Close 24 hours

Illusion hides area from vision and scrying.

Scrying (F)
Will negates - Yes Brd 3, Clr 5, Drd 4, Sor/Wiz 4 V, S, M/DF, F
1 min./level See text General

Spies on subject from a distance.

Greater Scrying
Will negates - Yes Brd 6, Clr 7, Drd 7, Sor/Wiz 7 V, S
1 hour/level See text 6 hours

As scrying, but faster and longer.

Sculpt Sound
Will negates (object) - Yes (object) Brd 3 V, S
1 hour/level (D) Close 6 hours

Creates new sounds or changes existing ones into new sounds.

Searing Light
None - Yes Clr 3, Glory 3, Sun 3 V, S
Instant Medium General

Ray deals 1d8/two levels damage (more against undead).

Secret Chest
None - No Sor/Wiz 5 V, S, F
60 days or until discharged See text General

Hides expensive chest on Ethereal Plane; you retrieve it at will.

Secret Page
None - No Brd 3, Rune 2, Sor/Wiz 3 V, S, M
Permanent Touch 12 hours

Changes one page to hide its real content.

Secure Shelter
None - No Brd 4, Sor/Wiz 4 V, S, M
2 hours/level (D) Close 12 hours

Creates sturdy cottage.

See Invisibility
- Adp 2, Brd 3, Sor/Wiz 2 V, S, M
10 min./level (D) Personal 4 hours

Reveals invisible creatures or objects.

Seeming
Will negates or Will disbelief (if interacted with) - Yes or no; see text Brd 5, Sor/Wiz 5 V, S
12 hours (D) Close 24 hours

Changes appearance of one person per two levels.

Sending
None - No Clr 4, Sor/Wiz 5 V, S, M/DF
1 round; see text See text General

Delivers short message anywhere, instantly.

Sepia Snake Sigil (M)
Reflex negates - No Brd 3, Sor/Wiz 3 V, S, M
Permanent or until discharged; until released or 1d4 days + 1 day/level; see text Touch 24 hours

Creates text symbol that immobilizes reader.

Sequester
None or Will negates (object) - No or yes (object) Sor/Wiz 7 V, S, M
1 day/level (D) Touch 24 hours

Subject is invisible to sight and scrying; renders creature comatose.

Shades
Will disbelief (if interacted with); varies; see text - Yes; see text Darkness 9, Sor/Wiz 9 V, S
See text See text General

As shadow conjuration, but up to 8th level and 80% real.

Shadow Conjuration
Will disbelief (if interacted with); varies; see text - Yes; see text Brd 4, Darkness 4, Sor/Wiz 4 V, S
See text See text General

Mimics conjuration below 4th level, but only 20% real.

Greater Shadow Conjuration
Will disbelief (if interacted with); varies; see text - Yes; see text Sor/Wiz 7 V, S
See text See text General

As shadow conjuration, but up to 6th level and 60% real.

Shadow Evocation
Will disbelief (if interacted with) - Yes Brd 5, Sor/Wiz 5 V, S
See text See text General

Mimics evocation of lower than 5th level, but only 20% real.

Greater Shadow Evocation
Will disbelief (if interacted with) - Yes Darkness 8, Sor/Wiz 8 V, S
See text See text General

As shadow evocation, but up to 7th level and 60% real.

Shadow Walk
Will negates - Yes Brd 5, Darkness 6, Sor/Wiz 6 V, S
1 hour/level (D) Touch 24 hours

Step into shadow to travel rapidly.

Shambler
None - No Drd 9, Plant 9 V, S
7 days or 7 months (D); see text Medium 24 hours

Creates 1d4+2 shambling mounds to fight for you.

Shapechange (F)
- Animal 9, Drd 9, Sor/Wiz 9 V, S, F
10 min./level (D) Personal 4 hours

Transforms you into certain creatures, and you can change forms once per round.

Shatter
Will negates (object); Will negates (object) or Fortitude half; see text - Yes Brd 2, Clr 2, Destruction 2, Sor/Wiz 2 V, S, M/DF
Instant Close General

Sonic vibration damages objects or crystalline creatures.

Shield
- Sor/Wiz 1 V, S
1 min./level (D) Personal 30 minutes

Invisible disc gives +4 to AC, blocks magic missiles.

Shield of Faith
Will negates (harmless) - Yes (harmless) Clr 1, Glory 1 V, S, M
1 min./level Touch 30 minutes

Aura grants +2 or higher deflection bonus.

Shield of Law (F)
See text - Yes (harmless) Clr 8, Law 8 V, S, F
1 round/level (D) 20 ft. General

+4 to AC, +4 resistance, and SR 25 against chaotic spells.

Shield Other (F)
Will negates (harmless) - Yes (harmless) Clr 2, Community 2, Pal 2, Protection 2 V, S, F
1 hour/level (D) Close 24 hours

You take half of subject's damage.

Shillelagh
Will negates (object) - Yes (object) Drd 1 V, S, DF
1 min./level Touch 30 minutes

Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level.

Shocking Grasp
None - Yes Sor/Wiz 1 V, S
Instant Touch General

Touch delivers 1d6/level electricity damage (max 5d6).

Shout
Fortitude partial or Reflex negates (object); see text - Yes (object) Brd 4, Destruction 5, Sor/Wiz 4 V
Instant 30 ft. General

Deafens all within cone and deals 5d6 sonic damage.

Greater Shout
Fortitude partial or Reflex negates (object); see text - Yes (object) Brd 6, Sor/Wiz 8 V
Instant 60 ft. General

Devastating yell deals 10d6 sonic damage; stuns creatures.

Shrink Item
Will negates (object) - Yes (object) Sor/Wiz 3 V, S
1 day/level; see text Touch 24 hours

Object shrinks to one-sixteenth size.

Silence
Will negates; see text or none (object) - Yes; see text or no (object) Brd 2, Clr 2 V, S
1 round/level (D) Long 30 minutes

Negates sound in 20-ft. radius.

Silent Image
Will disbelief (if interacted with) - No Brd 1, Sor/Wiz 1 V, S, F
Concentration Long General

Creates minor illusion of your design.

Simulacrum (M)
None - No Sor/Wiz 7 V, S, M
Instant 0 ft. General

Creates partially real double of a creature.

Slay Living
Fortitude partial - Yes Clr 5, Death 5, Repose 5 V, S
Instant Touch General

Touch attack deals 12d6 + 1 per level.

Sleep
Will negates - Yes Adp 1, Brd 1, Sor/Wiz 1 V, S, M
1 min./level Medium General

Puts 4 HD of creatures into magical slumber.

Sleet Storm
None - No Drd 3, Sor/Wiz 3, Weather 4 V, S, M/DF
1 round/level Long General

Hampers vision and movement.

Slow
Will negates - Yes Brd 3, Sor/Wiz 3 V, S, M
1 round/level Close General

One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls.

Snare
None - No Drd 3, Rgr 2 V, S, DF
Until triggered or broken Touch 12 hours

Creates a magic booby trap.

Soften Earth and Stone
None - No Drd 2, Earth 2 V, S, DF
Instant Close 6 hours

Turns stone to clay, or dirt to sand or mud.

Solid Fog
None - No Sor/Wiz 4 V, S, M
1 min./level Medium (100 ft. + 10 ft. level) General

Blocks vision and slows movement.

Song of Discord
Will negates - Yes Brd 5 V, S
1 round/level Medium General

Forces targets to attack each other.

Soul Bind
Will negates - No Clr 9, Sor/Wiz 9 V, S, F
Permanent Close General

Traps newly dead soul to prevent resurrection.

Sound Burst
Fortitude partial - Yes Brd 2, Clr 2 V, S, F/DF
Instant Close General

Deals 1d8 sonic damage to subjects; may stun them.

Speak with Animals
- Brd 3, Drd 1, Rgr 1 V, S
1 min./level Personal 30 minutes

You can communicate with animals.

Speak with Dead
Will negates; see text - No Clr 3, Knowledge 3, Repose 3 V, S, DF
1 min./level 10 ft. 30 minutes

Corpse answers one question/two levels.

Speak with Plants
- Brd 4, Drd 3, Rgr 2 V, S
1 min./level Personal 30 minutes

You can talk to plants and plant creatures.

Spectral Hand
None - No Sor/Wiz 2 V, S
1 min./level (D) Medium 30 minutes

Creates disembodied glowing hand to deliver touch attacks.

Spell Immunity
Will negates (harmless) - Yes (harmless) Clr 4, Protection 4, Strength 4 V, S, DF
10 min./level Touch 1 hour

Subject is immune to one spell per 4 levels.

Greater Spell Immunity
Will negates (harmless) - Yes (harmless) Clr 8 V, S, DF
10 min./level Touch 1 hour

As spell immunity, but up to 8th-level spells.

Spell Resistance
Will negates (harmless) - Yes (harmless) Clr 5, Magic 5, Protection 5 V, S, DF
1 min./level Touch 30 minutes

Subject gains SR 12 + level.

Spell Turning
- Luck 7, Magic 7, Sor/Wiz 7 V, S, M/DF
Until expended or 10 min./level Personal 4 hours

Reflect 1d4+6 spell levels back at caster.

Spellstaff
Will negates (object) - Yes (object) Drd 6 V, S, F
Permanent until discharged (D) Touch 24 hours

Stores one spell in wooden quarterstaff.

Spider Climb
Will negates (harmless) - Yes (harmless) Drd 2, Sor/Wiz 2 V, S, M
10 min./level Touch 1 hour

Grants ability to walk on walls and ceilings.

Spike Growth
Reflex partial - Yes Drd 3, Rgr 2 V, S, DF
1 hour/level (D) Medium 6 hours

Creatures in area take 1d4 damage, may be slowed.

Spike Stones
Reflex partial - Yes Drd 4, Earth 4 V, S, DF
1 hour/level (D) Medium 6 hours

Creatures in area take 1d8 damage, may also be slowed.

Spiritual Weapon
None - Yes Clr 2, War 2 V, S, DF
1 round/level (D) Medium General

Magic weapon attacks on its own.

Stabilize
Will negates (harmless) - Yes (harmless) Adp 0, Clr 0, Drd 0 V, S
Instant Close General

Cause a dying creature to stabilize.

Statue
Will negates (harmless) - Yes (harmless) Sor/Wiz 7 V, S, M
1 hour/level (D) Touch 6 hours

Subject can become a statue at will.

Status
Will negates (harmless) - Yes (harmless) Clr 2, Community 4 V, S
1 hour/level Touch 24 hours

Monitors condition, position of allies.

Stinking Cloud
Fortitude negates; see text - No Sor/Wiz 3 V, S, M
1 round/level Medium General

Nauseating vapors, 1 round/level.

Stone Shape
None - No Artifice 3, Clr 3, Drd 3, Earth 3, Sor/Wiz 4 V, S, M/DF
Instant Touch 6 hours

Sculpts stone into any shape.

Stone Tell
- Drd 6 V, S, DF
1 min./level Personal 30 minutes

Talk to natural or worked stone.

Stone to Flesh
Fortitude negates (object); see text - Yes Sor/Wiz 6 V, S, M
Instant Medium General

Restores petrified creature.

Stoneskin (M)
Will negates (harmless) - Yes (harmless) Adp 4, Drd 5, Earth 6, Sor/Wiz 4, Strength 6 V, S, M
10 min./level or until discharged Touch General

Grants DR 10/adamantine.

Storm of Vengeance
See text - Yes Clr 9, Drd 9, Nobility 9, Weather 9 V, S
Concentration (maximum 10 rounds) (D) Long General

Storm rains acid, lightning, and hail.

Suggestion
Will negates - Yes Brd 2, Charm 3, Sor/Wiz 3 V, M
1 hour/level or until completed Close 30 minutes

Compels subject to follow stated course of action.

Mass Suggestion
Will negates - Yes Brd 5, Sor/Wiz 6 V, M
1 hour/level or until completed Medium 30 minutes

As suggestion, affects subject/level.

Summon Instrument
None - No Brd 0 V, S
1 min./level (D) 0 ft. General

Summons one musical instrument.

Summon Monster I
None - No Brd 1, Clr 1, Sor/Wiz 1 V, S, F/DF
1 round/level (D) Close General

Summons extraplanar creature to fight for you.

Summon Monster II
None - No Brd 2, Clr 2, Sor/Wiz 2 V, S, F/DF
1 round/level (D) Close General

Summons extraplanar creature to fight for you.

Summon Monster III
None - No Brd 3, Clr 3, Sor/Wiz 3 V, S, F/DF
1 round/level (D) Close General

Summons extraplanar creature to fight for you.

Summon Monster IV
None - No Brd 4, Clr 4, Sor/Wiz 4 V, S, F/DF
1 round/level (D) Close General

Summons extraplanar creature to fight for you.

Summon Monster IX
None - No Chaos 9, Clr 9, Evil 9, Good 9, Law 9, Sor/Wiz 9 V, S, F/DF
1 round/level (D) Close General

Summons extraplanar creature to fight for you.

Summon Monster V
None - No Brd 5, Clr 5, Darkness 5, Sor/Wiz 5 V, S, F/DF
1 round/level (D) Close General

Summons extraplanar creature to fight for you.

Summon Monster VI
None - No Brd 6, Clr 6, Sor/Wiz 6 V, S, F/DF
1 round/level (D) Close General

Summons extraplanar creature to fight for you.

Summon Monster VII
None - No Clr 7, Sor/Wiz 7 V, S, F/DF
1 round/level (D) Close General

Summons extraplanar creature to fight for you.

Summon Monster VIII
None - No Clr 8, Sor/Wiz 8 V, S, F/DF
1 round/level (D) Close General

Summons extraplanar creature to fight for you.

Summon Nature's Ally I
None - No Drd 1, Rgr 1 V, S, DF
1 round/level (D) Close General

Summons creature to fight.

Summon Nature's Ally II
None - No Drd 2, Rgr 2 V, S, DF
1 round/level (D) Close General

Summons creature to fight.

Summon Nature's Ally III
None - No Drd 3, Rgr 3 V, S, DF
1 round/level (D) Close General

Summons creature to fight.

Summon Nature's Ally IV
None - No Animal 4, Drd 4, Rgr 4 V, S, DF
1 round/level (D) Close General

Summons creature to fight.

Summon Nature's Ally IX
None - No Drd 9 V, S, DF
1 round/level (D) Close General

Summons creature to fight.

Summon Nature's Ally V
None - No Drd 5 V, S, DF
1 round/level (D) Close General

Summons creature to fight.

Summon Nature's Ally VI
None - No Drd 6 V, S, DF
1 round/level (D) Close General

Summons creature to fight.

Summon Nature's Ally VII
None - No Drd 7 V, S, DF
1 round/level (D) Close General

Summons creature to fight.

Summon Nature's Ally VIII
None - No Animal 8, Drd 8 V, S, DF
1 round/level (D) Close General

Summons creature to fight.

Summon Swarm
None - No Brd 2, Drd 2, Sor/Wiz 2 V, S, M/DF
Concentration + 2 rounds Close General

Summons swarm of bats, rats, or spiders.

Sunbeam
Reflex negates and Reflex half; see text - Yes Drd 7, Sun 7 V, S, DF
1 round/level or until all beams are exhausted 60 ft. General

Beam blinds and deals 4d6 damage.

Sunburst
Reflex partial; see text - Yes Drd 8, Sor/Wiz 8, Sun 8 V, S, M/DF
Instant Long General

Blinds all within 10 ft., deals 6d6 damage.

Symbol of Death (M)
Fortitude negates - Yes Clr 8, Rune 8, Sor/Wiz 8 V, S, M
See text 0 ft.; see text General

Triggered rune kills nearby creatures.

Symbol of Fear (M)
Will negates - Yes Clr 6, Sor/Wiz 6 V, S, M
See text 0 ft.; see text General

Triggered rune panics nearby creatures.

Symbol of Insanity (M)
Will negates - Yes Clr 8, Sor/Wiz 8 V, S, M
See text 0 ft.; see text General

Triggered rune renders nearby creatures insane.

Symbol of Pain (M)
Fortitude negates - Yes Clr 5, Sor/Wiz 5 V, S, M
See text 0 ft.; see text General

Triggered rune wracks nearby creatures with pain.

Symbol of Persuasion (M)
Will negates - Yes Clr 6, Sor/Wiz 6 V, S, M
See text 0 ft.; see text General

Triggered rune charms nearby creatures.

Symbol of Sleep (M)
Will negates - Yes Clr 5, Sor/Wiz 5 V, S, M
See text 0 ft.; see text General

Triggered rune puts nearby creatures into catatonic slumber.

Symbol of Stunning (M)
Will negates - Yes Clr 7, Sor/Wiz 7 V, S, M
See text 0 ft.; see text General

Triggered rune stuns nearby creatures.

Symbol of Weakness (M)
Fortitude negates - Yes Clr 7, Sor/Wiz 7 V, S, M
See text 0 ft.; see text General

Triggered rune weakens nearby creatures.

Sympathetic Vibration
None; see text - Yes Brd 6 V, S, F
Up to 1 round/level Touch 12 hours

Deals 2d10 damage/round to freestanding structure.

Sympathy (M)
Will negates; see text - Yes Drd 9, Sor/Wiz 8 V, S, M
2 hours/level (D) Close General

Object or location attracts certain creatures.

Telekinesis
Will negates (object) or none; see text - Yes (object); see text Sor/Wiz 5 V, S
Concentration (up to 1 round/level) or instantaneous; see text Long General

Moves object, attacks creature, or hurls object or creature.

Telekinetic Sphere
Reflex negates (object) - Yes (object) Sor/Wiz 8 V, S, M
1 min./level (D) Close General

As resilient sphere, but you move the sphere telekinetically.

Telepathic Bond
None - No Community 5, Sor/Wiz 5 V, S, M
10 min./level (D) Close 4 hours

Link lets allies communicate.

Teleport
None and Will negates (object) - No and yes (object) Sor/Wiz 5, Travel 5 V
Instant Personal and touch 4 hours

Instantly transports you as far as 100 miles per level.

Teleport Object
Will negates (object) - Yes (object) Sor/Wiz 7 V
Instant Touch 4 hours

As teleport, but affects a touched object.

Greater Teleport
None and Will negates (object) - No and yes (object) Sor/Wiz 7, Travel 7 V
Instant Personal and touch 4 hours

As teleport, but no range limit and no off-target arrival.

Teleportation Circle (M)
None - Yes Rune 9, Sor/Wiz 9 V, M
10 min./level (D) 0 ft. General

Teleports creatures inside circle.

Temporal Stasis (M)
Fortitude negates - Yes Sor/Wiz 8 V, S, M
Permanent Touch General

Puts subject into suspended animation.

Time Stop
- Sor/Wiz 9, Trickery 9 V
1d4+1 rounds (apparent time); see text Personal 4 hours

You act freely for 1d4+1 rounds.

Tiny Hut
None - No Brd 3, Sor/Wiz 3 V, S, M
2 hours/level (D) 20 ft. 12 hours

Creates shelter for 10 creatures.

Tongues
Will negates (harmless) - No Adp 3, Brd 2, Clr 4, Sor/Wiz 3 V, M/DF
10 min./level Touch 1 hour

Speak and understand any language.

Touch of Fatigue
Fortitude negates - Yes Adp 0, Sor/Wiz 0 V, S, M
1 round/level Touch General

Touch attack fatigues target.

Touch of Idiocy
None - Yes Madness 2, Sor/Wiz 2 V, S
10 min./level Touch General

Subject takes 1d6 penalty to Int, Wis, and Cha.

Transformation
- Sor/Wiz 6 V, S, M
1 round/level Personal General

You gain combat bonuses.

Transmute Metal to Wood
None - Yes (object; see text) Drd 7 V, S, DF
Instant Long 6 hours

Metal within 40 ft. becomes wood.

Transmute Mud to Rock
See text - No Drd 5, Sor/Wiz 5 V, S, M/DF
Permanent Medium 6 hours

Transforms two 10-ft. cubes per level.

Transmute Rock to Mud
See text - No Drd 5, Sor/Wiz 5 V, S, M/DF
Permanent; see text Medium 6 hours

Transforms two 10-ft. cubes per level.

Transport via Plants
None - No Drd 6 V, S
1 round Unlimited 4 hours

Move instantly from one plant to another of the same kind.

Trap the Soul (M)
See text - Yes; see text Sor/Wiz 8 V, S, M
Permanent; see text Close General

Imprisons subject within gem.

Tree Shape
- Drd 2, Rgr 3 V, S, DF
1 hour/level (D) Personal 24 hours

You look exactly like a tree for 1 hour/level.

Tree Stride
- Drd 5, Rgr 4 V, S, DF
1 hour/level or until expended; see text Personal 24 hours

Step from one tree to another far away.

True Resurrection (M)
None, see text - Yes (harmless) Clr 9 V, S, M, DF
Instant Touch General

As resurrection, plus remains aren't needed.

True Seeing (M)
Will negates (harmless) - Yes (harmless) Adp 5, Clr 5, Drd 7, Knowledge 5, Sor/Wiz 6 V, S, M
1 min./level Touch General

Lets you see all things as they really are.

True Strike
- Destruction 1, Luck 1, Sor/Wiz 1 V, F
See text Personal 5 minutes

+20 on your next attack roll.

Undeath to Death (M)
Will negates - Yes Clr 6, Glory 6, Repose 6, Sor/Wiz 6 V, S, M
Instant Medium General

Destroys 1d4/level HD of undead (max. 20d4).

Undetectable Alignment
Will negates (object) - Yes (object) Brd 1, Clr 2, Pal 2 V, S
24 hours Close 24 hours

Conceals alignment from magical detection for 24 hours.

Unhallow (M)
See text - See text Clr 5, Drd 5 V, S, M
Instant Touch General

Designates location as unholy.

Unholy Aura (F)
See text - Yes (harmless) Clr 8, Evil 8 V, S, F
1 round/level (D) 20 ft. General

+4 to AC, +4 resistance, and SR 25 against good spells.

Unholy Blight
Will partial - Yes Clr 4, Evil 4 V, S
Instant (1d4 rounds); see text Medium General

Harms and sickens good creatures (1d8 damage/2 levels).

Unseen Servant
None - No Brd 1, Sor/Wiz 1 V, S, M
1 hour/level Close 6 hours

Invisible force obeys your commands.

Vampiric touch
None - Yes Sor/Wiz 3 V, S
Instant/1 hour; see text Touch General

Touch deals 1d6 damage per two levels; caster gains damage as temporary hp.

Veil
Will negates; see text - Yes; see text Brd 6, Sor/Wiz 6 V, S
Concentration + 1 hour/level (D) Long 12 hours

Changes appearance of group of creatures.

Ventriloquism
Will disbelief (if interacted with) - No Brd 1, Sor/Wiz 1 V, F
1 min./level (D) Close 5 minutes

Throws voice for 1 min./level.

Virtue
None - Yes (harmless) Clr 0, Drd 0, Pal 1 V, S, DF
1 min. Touch 5 minutes

Subject gains 1 temporary hp.

Vision (M) (F)
- Sor/Wiz 7 V, S, M, F
See text Personal 6 hours

As legend lore, but quicker.

Wail of the Banshee
Fortitude negates - Yes Death 9, Repose 9, Sor/Wiz 9 V
Instant Close General

Deals 10 damage/level to 1 creature/level.

Wall of Fire
None - Yes Adp 4, Drd 5, Fire 4, Sor/Wiz 4 V, S, M/DF
Concentration + 1 round/level Medium General

Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.

Wall of Force
None - No Sor/Wiz 5 V, S, M
1 round /level (D) Close General

Wall is immune to damage.

Wall of Ice
Reflex negates; see text - Yes Sor/Wiz 4 V, S, M
1 min./level Medium General

Ice plane creates wall or hemisphere creates dome.

Wall of Iron (M)
See text - No Artifice 7, Sor/Wiz 6 V, S, M
Instant Medium 12 hours

30 hp/four levels; can topple onto foes.

Wall of Stone
See text - No Adp 5, Clr 5, Drd 6, Earth 5, Sor/Wiz 5 V, S, M/DF
Instant Medium 12 hours

Creates a stone wall that can be shaped.

Wall of Thorns
None - No Drd 5, Plant 5 V, S
10 min./level (D) Medium General

Thorns damage anyone who tries to pass.

Warp Wood
Will negates (object) - Yes (object) Drd 2 V, S
Instant Close 5 minutes

Bends wood.

Water Breathing
Will negates (harmless) - Yes (harmless) Clr 3, Drd 3, Sor/Wiz 3, Water 3 V, S, M/DF
2 hours/level; see text Touch 4 hours

Subjects can breathe underwater.

Water Walk
Will negates (harmless) - Yes (harmless) Clr 3, Rgr 3 V, S, DF
10 min./level (D) Touch 4 hours

Subject treads on water as if solid.

Waves of Exhaustion
None - Yes Repose 8, Sor/Wiz 7 V, S
Instant 60 ft. General

Several targets become exhausted.

Waves of Fatigue
None - Yes Sor/Wiz 5 V, S
Instant 30 ft. General

Several targets become fatigued.

Web
Reflex negates; see text - No Adp 2, Sor/Wiz 2 V, S, M
10 min./level (D) Medium 5 minutes

Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement.

Weird
Will disbelief, then Fortitude partial; see text - Yes Madness 9, Sor/Wiz 9 V, S
Instant Medium General

As phantasmal killer, but affects all within 30 ft.

Whirlwind
Reflex negates; see text - Yes Air 8, Drd 8, Weather 8 V, S, DF
1 round/level (D) Long General

Cyclone deals damage and can pick up creatures.

Whispering Wind
None - No Brd 2, Sor/Wiz 2 V, S
No more than 1 hour/level or until discharged (destination is reached) 1 mile/level 30 minutes

Sends a short message 1 mile/level.

Wind Walk
None and Will negates (harmless) - No and yes (harmless) Clr 6, Drd 7 V, S, DF
1 hour/level (D); see text Touch 24 hours

You and your allies turn vaporous and travel fast.

Wind Wall
None; see text - Yes Air 2, Clr 3, Drd 3, Rgr 2, Sor/Wiz 3 V, S, M/DF
1 round/level Medium General

Deflects arrows, smaller creatures, and gases.

Wish (M)
None, see text - Yes Sor/Wiz 9 V, S, M
See text See text General

As limited wish, but with fewer limits.

Wood Shape
Will negates (object) - Yes (object) Artifice 2, Drd 2 V, S, DF
Instant Touch 6 hours

Reshapes wooden objects to suit you.

Word of Chaos
None or Will negates; see text - Yes Chaos 7, Clr 7 V
Instant 40 ft. General

Kills, confuses, stuns, or deafens nonchaotic subjects.

Word of Recall
None or Will negates (harmless, object) - No or yes (harmless, object) Clr 6, Drd 8 V
Instant Unlimited General

Teleports you back to designated place.

Zone of Silence
- Brd 4 V, S
1 hour/level (D) Personal 24 hours

Keeps eavesdroppers from overhearing you.

Zone of Truth
Will negates - Yes Clr 2, Pal 2 V, S, DF
1 min./level Close 30 minutes

Subjects within range cannot lie.