|Level||Clr 9, Sor/Wiz 9|
|Casting Time||1 standard action|
|Range||Close (25 ft. + 5 ft./2 levels)|
|Effect||Ray of negative energy|
|Saving Throw||Fortitude partial; see text|
|Sources||Pathfinder RPG (Open)|
Subject gains 2d4 negative levels.
This spell functions like enervation except that the creature struck gains 2d4 temporary negative levels. Twenty-four hours after gaining them, the subject must make a Fortitude saving throw (DC = energy drain spell's save DC) for each negative level. If the save succeeds, that negative levelis removed. If it fails, that negative levelbecomes permanent.
An undead creature struck by the ray gains 2d4 × 5 temporary hit points for 1 hour.
|IMarvinTPA's editor notes:|
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
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