Endure Elements

Make a spell card:
NameEndure Elements
SchoolAbjuration
LevelAdp 1, Clr 1, Drd 1, Pal 1, Rgr 1, Sor/Wiz 1, Sun 1
ComponentsV, S
Casting Time1 standard action
Recharge Time6 hours
RangeTouch
TargetCreature touched
Duration24 hours
Saving ThrowWill negates (harmless)
Spell ResistanceYes (harmless)
VersionPRPG-O
SourcesPathfinder RPG (Open)
Short Description

Exist comfortably in hot or cold regions.

Living Greyhawk

A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between –50 and 140 degrees Fahrenheit without having to make Fortitude saves. The creature's equipment is likewise protected.

Endure elements doesn't provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.

IMarvinTPA's editor notes:

2072

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.