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Index of Spells by School - Abjuration

Index of Spells by School - Abjuration

Name
Save - Res Level Comps
Dur Range Recharge
Description
Alarm
None - No Brd 1, Rgr 1, Sor/Wiz 1 V, S, F/DF
2 hours/level (D) Close 4 hours

Wards an area for 2 hours/level.

Antilife Shell
None - Yes Animal 6, Clr 6, Drd 6 V, S, DF
1 min./level (D) 10 ft. General

10-ft.-radius field hedges out living creatures.

Antimagic Field
None - See text Clr 8, Magic 6, Protection 6, Sor/Wiz 6 V, S, M/DF
10 min./level (D) 10 ft. General

Negates magic within 10 ft.

Antiplant Shell
None - Yes Drd 4 V, S, DF
1 min./level (D) 10 ft. General

Keeps animated plants at bay.

Arcane Lock (M)
None - No Sor/Wiz 2 V, S, M
Permanent Touch 1 hour

Magically locks a portal or chest.

Atonement (F)
None - Yes Clr 5, Drd 5 V, S, M, F, DF
Instant Touch General

Removes burden of misdeeds from subject.

Banishment
Will negates - Yes Clr 6, Sor/Wiz 7 V, S, F
Instant Close General

Banishes 2 HD/level of extraplanar creatures.

Break Enchantment
See text - No Adp 5, Brd 4, Clr 5, Liberation 5, Luck 5, Pal 4, Sor/Wiz 5 V, S
Instant Close 1 hour

Frees subjects from enchantments, transmutations, and curses.

Cloak of Chaos (F)
See text - Yes (harmless) Chaos 8, Clr 8 V, S, F
1 round/level (D) 20 ft. General

+4 to AC, +4 resistance, and SR 25 against lawful spells.

Dimensional Anchor
None - Yes (object) Clr 4, Sor/Wiz 4 V, S
1 min./level Medium General

Bars extradimensional movement.

Dimensional Lock
None - Yes Clr 8, Sor/Wiz 8 V, S
1 day/level Medium 24 hours

Teleportation and interplanar travel blocked for 1 day/level.

Dismissal
Will negates; see text - Yes Clr 4, Sor/Wiz 5 V, S, DF
Instant Close General

Forces a creature to return to native plane.

Dispel Chaos
See text - See text Clr 5, Law 5, Pal 4 V, S, DF
1 round/level or until discharged, whichever comes first Touch General

+4 bonus against attacks by chaotic creatures.

Dispel Evil
See text - See text Clr 5, Good 5, Pal 4 V, S, DF
1 round/level or until discharged, whichever comes first Touch General

+4 bonus against attacks by evil creatures.

Dispel Good
See text - See text Clr 5, Evil 5 V, S, DF
1 round/level or until discharged, whichever comes first Touch General

+4 bonus against attacks by good creatures.

Dispel Law
See text - See text Chaos 5, Clr 5 V, S, DF
1 round/level or until discharged, whichever comes first Touch General

+4 bonus against attacks by lawful creatures.

Dispel Magic
None - No Brd 3, Clr 3, Drd 4, Magic 3, Pal 3, Sor/Wiz 3 V, S
Instant Medium General

Cancels one magical spell or effect.

Greater Dispel Magic
None - No Brd 5, Clr 6, Drd 6, Liberation 6, Sor/Wiz 6 V, S
Instant Medium General

Works as dispel magic, but can affect multiple targets.

Endure Elements
Will negates (harmless) - Yes (harmless) Adp 1, Clr 1, Drd 1, Pal 1, Rgr 1, Sor/Wiz 1, Sun 1 V, S
24 hours Touch 6 hours

Exist comfortably in hot or cold regions.

Entropic Shield
- Clr 1 V, S
1 min./level (D) Personal 30 minutes

Ranged attacks against you have 20% miss chance.

Explosive Runes
See text - Yes Rune 4, Sor/Wiz 3 V, S
Permanent until discharged (D) Touch 24 hours

Deals 6d6 damage when read.

Fire Trap (M)
Reflex half; see text - Yes Drd 2, Sor/Wiz 4 V, S, M
Permanent until discharged (D) Touch 24 hours

Opened object deals 1d4 damage + 1/level.

Forbiddance (M)
See text - Yes Clr 6 V, S, M, DF
Permanent Medium General

Blocks planar travel, damages creatures of different alignment.

Freedom
Will negates (harmless) - Yes Liberation 9, Sor/Wiz 9 V, S
Instant Close or see text General

Releases creature from imprisonment.

Freedom of Movement
Will negates (harmless) - Yes (harmless) Brd 4, Clr 4, Drd 4, Liberation 4, Luck 4, Rgr 4 V, S, M, DF
10 min./level Personal or touch 1 hour

Subject moves normally despite impediments to restrict movement.

Globe of Invulnerability
None - No Sor/Wiz 6 V, S, M
1 round/level (D) 10 ft. General

As lesser globe of invulnerability, plus 4th-level spell effects.

Lesser Globe of Invulnerability
None - No Sor/Wiz 4 V, S, M
1 round/level (D) 10 ft. General

Stops 1st- through 3rd-level spell effects.

Glyph of Warding (M)
See text - No (object) and yes; see text Clr 3, Rune 3 V, S, M
Permanent until discharged (D) Touch General

Inscription harms those who pass it.

Greater Glyph of Warding (M)
See text - No (object) and yes; see text Clr 6, Rune 6 V, S, M
Permanent until discharged (D) Touch General

As glyph of warding, but up to 10d8 damage or 6th-level spell.

Guards and Wards
See text - See text Sor/Wiz 6 V, S, M, F
2 hours/level (D) Anywhere within the area to be warded 24 hours

Array of magic effects protect area.

Hide from Animals
Will negates (harmless) - Yes Drd 1, Rgr 1 S, DF
10 min./level (D) Touch 4 hours

Animals can't perceive one subject/level.

Hide from Undead
Will negates (harmless); see text - Yes Clr 1 V, S, DF
10 min./level (D) Touch 4 hours

Undead can't perceive one subject/level.

Hold Portal
None - No Sor/Wiz 1 V
1 min./level (D) Medium 5 minutes

Holds door shut.

Holy Aura (F)
See text - Yes (harmless) Clr 8, Glory 8, Good 8 V, S, F
1 round/level (D) 20 ft. General

+4 to AC, +4 resistance, and SR 25 against evil spells.

Imprisonment
Will negates; see text - Yes Sor/Wiz 9 V, S
Instant Touch General

Entombs subject beneath the earth.

Mage's Disjunction
Will negates (object) - No Magic 9, Sor/Wiz 9 V
1 minute/level Close General

Dispels magic, disenchants magic items.

Mage's Private Sanctum
None - No Sor/Wiz 5 V, S, M
24 hours (D) Close 24 hours

Prevents anyone from viewing or scrying an area for 24 hours.

Magic Circle against Chaos
Will negates (harmless) - No; see text Clr 3, Law 3, Pal 3, Sor/Wiz 3 V, S, M/DF
10 min./level Touch 4 hours

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Evil
Will negates (harmless) - No; see text Clr 3, Good 3, Pal 3, Sor/Wiz 3 V, S, M/DF
10 min./level Touch 4 hours

As protection from chaos, but 10-ft. radius and 10 min./level.

Magic Circle against Good
Will negates (harmless) - No; see text Clr 3, Evil 3, Sor/Wiz 3 V, S, M/DF
10 min./level Touch 4 hours

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Law
Will negates (harmless) - No; see text Chaos 3, Clr 3, Sor/Wiz 3 V, S, M/DF
10 min./level Touch 4 hours

As protection spells, but 10-ft. radius and 10 min./level.

Mind Blank
Will negates (harmless) - Yes (harmless) Liberation 8, Protection 8, Sor/Wiz 8 V, S
24 hours Close 12 hours

Subject is protected from mental/emotional magic and scrying.

Nondetection (M)
Will negates (harmless, object) - Yes (harmless, object) Rgr 4, Sor/Wiz 3, Trickery 3 V, S, M
1 hour/level Touch 6 hours

Hides subject from divination, scrying.

Obscure Object
Will negates (object) - Yes (object) Brd 1, Clr 3, Sor/Wiz 2 V, S, M/DF
8 hours (D) Touch 24 hours

Masks object against scrying.

Prismatic Sphere
See text - See text Artifice 9, Protection 9, Sor/Wiz 9, Sun 9 V, S
10 min./level (D) 10 ft. General

As prismatic wall, but surrounds on all sides.

Prismatic Wall
See text - See text Sor/Wiz 8 V, S
10 min./level (D) Close General

Wall's colors have array of effects.

Protection from Arrows
Will negates (harmless) - Yes (harmless) Sor/Wiz 2 V, S, F
1 hour/level or until discharged Touch 6 hours

Subject gains DR 10/magic against ranged attacks.

Protection from Chaos
Will negates (harmless) - No; see text Adp 1, Clr 1, Law 1, Pal 1, Sor/Wiz 1 V, S, M/DF
1 min./level (D) Touch 5 minutes

+2 to AC and saves, plus additional protection against selected alignment.

Protection from Energy
Fortitude negates (harmless) - Yes (harmless) Clr 3, Drd 3, Luck 3, Protection 3, Rgr 2, Sor/Wiz 3 V, S, DF
10 min./level or until discharged Touch 1 hour

Absorbs 12 points/level of damage from one kind of energy.

Protection from Evil
Will negates (harmless) - No; see text Adp 1, Clr 1, Good 1, Pal 1, Sor/Wiz 1 V, S, M/DF
1 min./level (D) Touch 5 minutes

+2 to AC and saves, plus additional protection against selected alignment.

Protection from Good
Will negates (harmless) - No; see text Adp 1, Clr 1, Evil 1, Sor/Wiz 1 V, S, M/DF
1 min./level (D) Touch 5 minutes

+2 to AC and saves, plus additional protection against selected alignment.

Protection from Law
Will negates (harmless) - No; see text Adp 1, Chaos 1, Clr 1, Sor/Wiz 1 V, S, M/DF
1 min./level (D) Touch 5 minutes

+2 to AC and saves, plus additional protection against selected alignment.

Protection from Spells (M) (F)
Will negates (harmless) - Yes (harmless) Magic 8, Sor/Wiz 8 V, S, M, F
10 min./level Touch 4 hours

Confers +8 resistance bonus.

Remove Curse
Will negates (harmless) - Yes (harmless) Adp 3, Brd 3, Clr 3, Liberation 3, Pal 3, Sor/Wiz 4 V, S
Instant Touch General

Frees object or person from curse.

Remove Fear
Will negates (harmless) - Yes (harmless) Brd 1, Clr 1, Liberation 1 V, S
10 minutes; see text Close General

Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.

Repel Metal or Stone
None - No Drd 8 V, S
1 round/level (D) 60 ft. General

Pushes away metal and stone.

Repel Vermin
None or Will negates; see text - Yes Brd 4, Clr 4, Drd 4, Rgr 3 V, S, DF
10 min./level (D) 10 ft. 4 hours

Insects, spiders, and other vermin stay 10 ft. away.

Repulsion (F)
Will negates - Yes Clr 7, Nobility 7, Protection 7, Sor/Wiz 6 V, S, F/DF
1 round/level (D) Up to 10 ft./level General

Creatures can't approach you.

Resist Energy
Fortitude negates (harmless) - Yes (harmless) Adp 2, Clr 2, Drd 2, Pal 2, Rgr 1, Sor/Wiz 2 V, S, DF
10 min./level Touch 1 hour

Ignores first 10 (or more) points of damage per attack from specified energy type.

Resistance
Will negates (harmless) - Yes (harmless) Brd 0, Clr 0, Drd 0, Pal 1, Sor/Wiz 0 V, S, M/DF
1 minute Touch 5 minutes

Subject gains +1 on saving throws.

Sanctuary
Will negates - No Clr 1, Protection 1 V, S, DF
1 round/level Touch 5 minutes

Opponents can't attack you, and you can't attack.

Sequester
None or Will negates (object) - No or yes (object) Sor/Wiz 7 V, S, M
1 day/level (D) Touch 24 hours

Subject is invisible to sight and scrying; renders creature comatose.

Shield
- Sor/Wiz 1 V, S
1 min./level (D) Personal 30 minutes

Invisible disc gives +4 to AC, blocks magic missiles.

Shield of Faith
Will negates (harmless) - Yes (harmless) Clr 1, Glory 1 V, S, M
1 min./level Touch 30 minutes

Aura grants +2 or higher deflection bonus.

Shield of Law (F)
See text - Yes (harmless) Clr 8, Law 8 V, S, F
1 round/level (D) 20 ft. General

+4 to AC, +4 resistance, and SR 25 against chaotic spells.

Shield Other (F)
Will negates (harmless) - Yes (harmless) Clr 2, Community 2, Pal 2, Protection 2 V, S, F
1 hour/level (D) Close 24 hours

You take half of subject's damage.

Spell Immunity
Will negates (harmless) - Yes (harmless) Clr 4, Protection 4, Strength 4 V, S, DF
10 min./level Touch 1 hour

Subject is immune to one spell per 4 levels.

Greater Spell Immunity
Will negates (harmless) - Yes (harmless) Clr 8 V, S, DF
10 min./level Touch 1 hour

As spell immunity, but up to 8th-level spells.

Spell Resistance
Will negates (harmless) - Yes (harmless) Clr 5, Magic 5, Protection 5 V, S, DF
1 min./level Touch 30 minutes

Subject gains SR 12 + level.

Spell Turning
- Luck 7, Magic 7, Sor/Wiz 7 V, S, M/DF
Until expended or 10 min./level Personal 4 hours

Reflect 1d4+6 spell levels back at caster.

Stoneskin (M)
Will negates (harmless) - Yes (harmless) Adp 4, Drd 5, Earth 6, Sor/Wiz 4, Strength 6 V, S, M
10 min./level or until discharged Touch General

Grants DR 10/adamantine.

Undetectable Alignment
Will negates (object) - Yes (object) Brd 1, Clr 2, Pal 2 V, S
24 hours Close 24 hours

Conceals alignment from magical detection for 24 hours.

Unholy Aura (F)
See text - Yes (harmless) Clr 8, Evil 8 V, S, F
1 round/level (D) 20 ft. General

+4 to AC, +4 resistance, and SR 25 against good spells.