Granted Power: You are a great leader, an inspiration to all who follow the teachings of your faith. Inspiring Word (Sp): As a standard action, you can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this power a number of times per day equal to 3 + your Wisdom modifier. Leadership (Ex): At 8th level, you receive Leadership as a bonus feat. In addition, you gain a +2 bonus on your leadership score as long as you uphold the tenets of your deity (or divine concept if you do not venerate a deity).
|Save - Res||Level||Comps|
|-||Clr 1, Nobility 1, Pal 1||V, S, DF|
|1 minute||Personal||5 minutes|
You gain +1 per three levels on attack and damage rolls.
|Will negates; see text - Yes||Brd 2, Clr 2, Nobility 2||V, S|
|1 hour or less||Medium||General|
Captivates all within 100 ft. + 10 ft./level.
|Will negates (harmless, object) - Yes (harmless, object)||Clr 3, Nobility 3, Strength 3, War 3||V, S, DF|
|1 hour/level||Touch||6 hours|
Armor or shield gains +1 enhancement per four levels.
|Will negates - No||Clr 4, Nobility 4, Pal 3||V, S, DF|
|Concentration, up to 1 round/level||Close||6 hours|
Reveals deliberate falsehoods.
|Will negates - Yes||Clr 5, Nobility 5||V|
As command, but affects one subject/level.
|None - Yes||Brd 6, Charm 6, Clr 6, Nobility 6, Sor/Wiz 6||V|
|1 day/level or until discharged (D)||Close||General|
As lesser geas, but affects any creature.
|Will negates - Yes||Clr 7, Nobility 7, Protection 7, Sor/Wiz 6||V, S, F/DF|
|1 round/level (D)||Up to 10 ft./level||General|
Creatures can't approach you.
|Will partial - Yes||Charm 8, Nobility 8, Sor/Wiz 8||V, S, M/DF|
|1 round; see text||See text||30 minutes|
As sending, plus you can send suggestion.
|Storm of Vengeance|
|See text - Yes||Clr 9, Drd 9, Nobility 9, Weather 9||V, S|
|Concentration (maximum 10 rounds) (D)||Long||General|
Storm rains acid, lightning, and hail.