Granted Power: You follow a strict and ordered code of laws, and in so doing, achieve enlightenment. Touch of Law (Sp): You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Staff of Order (Su): At 8th level, you can give a weapon touched the axiomatic special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.
|Save - Res||Level||Comps|
|Protection from Chaos|
|Will negates (harmless) - No; see text||Adp 1, Clr 1, Law 1, Pal 1, Sor/Wiz 1||V, S, M/DF|
|1 min./level (D)||Touch||5 minutes|
+2 to AC and saves, plus additional protection against selected alignment.
|Will negates (harmless, object) - Yes (harmless, object)||Chaos 2, Clr 2, Evil 2, Good 2, Law 2||V, S, DF|
|1 min./level||Touch||5 minutes|
Weapon becomes good, evil, lawful, or chaotic.
|Magic Circle against Chaos|
|Will negates (harmless) - No; see text||Clr 3, Law 3, Pal 3, Sor/Wiz 3||V, S, M/DF|
|10 min./level||Touch||4 hours|
As protection spells, but 10-ft. radius and 10 min./level.
|Will partial; see text - Yes||Clr 4, Law 4||V, S|
|Instant (1 round); see text||Medium||General|
Harms and dazes chaotic creatures (1d8 damage/2 levels).
|See text - See text||Clr 5, Law 5, Pal 4||V, S, DF|
|1 round/level or until discharged, whichever comes first||Touch||General|
+4 bonus against attacks by chaotic creatures.
|Will negates; see text - Yes||Brd 4, Law 6, Sor/Wiz 5||V, S, F/DF|
|1 round/level (D); see text||Medium||General|
As hold person, but any creature.
|None or Will negates; see text - Yes||Clr 7, Law 7||V|
Kills, paralyzes, staggers, or deafens nonlawful targets.
|Shield of Law (F)|
|See text - Yes (harmless)||Clr 8, Law 8||V, S, F|
|1 round/level (D)||20 ft.||General|
+4 to AC, +4 resistance, and SR 25 against chaotic spells.
|Summon Monster IX|
|None - No||Chaos 9, Clr 9, Evil 9, Good 9, Law 9, Sor/Wiz 9||V, S, F/DF|
|1 round/level (D)||Close||General|
Summons extraplanar creature to fight for you.