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Index of Spells by Domain - Law

Index of Spells by Domain - Law


Name: Law

Granted Power: You follow a strict and ordered code of laws, and in so doing, achieve enlightenment. Touch of Law (Sp): You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Staff of Order (Su): At 8th level, you can give a weapon touched the axiomatic special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.

Save - Res Level Comps
Dur Range Recharge
Protection from Chaos
Will negates (harmless) - No; see text Adp 1, Clr 1, Law 1, Pal 1, Sor/Wiz 1 V, S, M/DF
1 min./level (D) Touch 5 minutes

+2 to AC and saves, plus additional protection against selected alignment.

Align Weapon
Will negates (harmless, object) - Yes (harmless, object) Chaos 2, Clr 2, Evil 2, Good 2, Law 2 V, S, DF
1 min./level Touch 5 minutes

Weapon becomes good, evil, lawful, or chaotic.

Magic Circle against Chaos
Will negates (harmless) - No; see text Clr 3, Law 3, Pal 3, Sor/Wiz 3 V, S, M/DF
10 min./level Touch 4 hours

As protection spells, but 10-ft. radius and 10 min./level.

Order's Wrath
Will partial; see text - Yes Clr 4, Law 4 V, S
Instant (1 round); see text Medium General

Harms and dazes chaotic creatures (1d8 damage/2 levels).

Dispel Chaos
See text - See text Clr 5, Law 5, Pal 4 V, S, DF
1 round/level or until discharged, whichever comes first Touch General

+4 bonus against attacks by chaotic creatures.

Hold Monster
Will negates; see text - Yes Brd 4, Law 6, Sor/Wiz 5 V, S, F/DF
1 round/level (D); see text Medium General

As hold person, but any creature.

None or Will negates; see text - Yes Clr 7, Law 7 V
Instant 40 ft. General

Kills, paralyzes, staggers, or deafens nonlawful targets.

Shield of Law (F)
See text - Yes (harmless) Clr 8, Law 8 V, S, F
1 round/level (D) 20 ft. General

+4 to AC, +4 resistance, and SR 25 against chaotic spells.

Summon Monster IX
None - No Chaos 9, Clr 9, Evil 9, Good 9, Law 9, Sor/Wiz 9 V, S, F/DF
1 round/level (D) Close General

Summons extraplanar creature to fight for you.