Granted Power: You can call forth fire, command creatures of the inferno, and your flesh does not burn. Fire Bolt (Sp): As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Fire Resistance (Ex): At 6th level, you gain resist fire 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to fire.
|Save - Res||Level||Comps|
|Reflex half - Yes||Adp 1, Fire 1, Sor/Wiz 1||V, S|
1d4/level fire damage (max 5d4).
|None - Yes||Drd 1, Fire 2||V, S|
|1 min./level (D)||0 ft.||General|
1d6 damage + 1/level, touch or thrown.
|Reflex half - Yes||Fire 3, Sor/Wiz 3||V, S, M|
1d6 damage per level, 20-ft. radius.
|Wall of Fire|
|None - Yes||Adp 4, Drd 5, Fire 4, Sor/Wiz 4||V, S, M/DF|
|Concentration + 1 round/level||Medium||General|
Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
|-||Fire 5, Sor/Wiz 4, Sun 4||V, S, M|
|1 round/level (D)||Personal||General|
Creatures attacking you take fire damage; you're protected from heat or cold.
|None or Reflex half; see text - No||Drd 6, Fire 6, Sun 6||V, S, M|
|10 min./level or until used||Touch||1 hour|
Acorns and berries become grenades and bombs.
|Elemental Body IV|
|-||Air 7, Earth 7, Fire 7, Sor/Wiz 7, Water 7||V, S, M|
|1 min/level (D)||Personal||30 minutes|
Turns you into a Huge elemental.
|Reflex half, see text - No||Fire 8, Sor/Wiz 8||V, S|
|1 round/level (D)||Medium||General|
Cloud deals 6d6 fire damage/round.
|None - No||Air 9, Drd 9, Earth 9, Fire 9, Water 9||V, S|
|10 min./level (D)||Medium||1 hour|
Summons multiple elementals.