Granted Power: You can manipulate water and mist and ice, conjure creatures of water, and resist cold. Icicle (Sp): As a standard action, you can fire an icicle from your finger, targeting any foe within 30 feet as a ranged touch attack. The icicle deals 1d6 points of cold damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Cold Resistance (Ex): At 6th level, you gain resist cold 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to cold.
|Save - Res||Level||Comps|
|None - No||Adp 1, Air 1, Clr 1, Darkness 1, Drd 1, Sor/Wiz 1, Water 1, Weather 1||V, S|
|1 min./level (D)||20 ft.||General|
Fog surrounds you.
|None - No||Drd 2, Sor/Wiz 2, Water 2, Weather 2||V, S|
|10 min./level||Medium (100 ft. + 10 ft. level)||General|
Fog obscures vision.
|Will negates (harmless) - Yes (harmless)||Clr 3, Drd 3, Sor/Wiz 3, Water 3||V, S, M/DF|
|2 hours/level; see text||Touch||4 hours|
Subjects can breathe underwater.
|None; see text - No||Clr 4, Drd 4, Sor/Wiz 6, Water 4||V, S, M/DF|
|10 min./level (D)||Long||1 hour|
Raises or lowers bodies of water.
|None - Yes||Drd 4, Sor/Wiz 4, Water 5, Weather 5||V, S, M/DF|
|1 round/level (D)||Long||General|
Hail deals 5d6 damage in cylinder 40 ft. across.
|Cone of Cold|
|Reflex half - Yes||Sor/Wiz 5, Water 6||V, S, M|
1d6/level cold damage.
|Elemental Body IV|
|-||Air 7, Earth 7, Fire 7, Sor/Wiz 7, Water 7||V, S, M|
|1 min/level (D)||Personal||30 minutes|
Turns you into a Huge elemental.
|Fortitude half - Yes||Sor/Wiz 8, Water 8||V, S, M/DF|
Deals 1d6/level damage within 30 ft.
|None - No||Air 9, Drd 9, Earth 9, Fire 9, Water 9||V, S|
|10 min./level (D)||Medium||1 hour|
Summons multiple elementals.