Detect Poison

Make a spell card:
NameDetect Poison
SchoolDivination
LevelClr 0, Drd 0, Pal 1, Rgr 1, Sor/Wiz 0
ComponentsV, S
Casting Time1 standard action
Recharge Time5 minutes
RangeClose (25 ft. + 5 ft./2 levels)
Target or AreaOne creature, one object, or a 5-ft. cube
DurationInstantaneous
Saving ThrowNone
Spell ResistanceNo
VersionPRPG-O
SourcesPathfinder RPG (Open)
Short Description

Detects poison in one creature or small object.

Living Greyhawk

You determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact type of poison with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom check fails, or may try the Craft (alchemy) check prior to the Wisdom check. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

IMarvinTPA's editor notes:

1601

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

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