Giant Vermin

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NameGiant Vermin
SchoolTransmutation
LevelClr 4, Drd 4
ComponentsV, S, DF
Casting Time1 standard action
Recharge Time30 minutes
RangeClose (25 ft. + 5 ft./2 levels)
Targets1 or more vermin, no two of which can be more than 30 ft. apart
Duration1 min./level
Saving ThrowNone
Spell ResistanceYes
VersionPRPG-O
SourcesPathfinder RPG (Open)
Short Description

Turns centipedes, scorpions, or spiders into giant vermin.

Living Greyhawk

You turn a number of normal-sized centipedes, scorpions, or spiders into their giant counterparts. Only one type of vermin can be transmuted (so a single casting cannot affect both a centipede and a spider). The number of vermin which can be affected by this spell depends on your caster level, as noted on the table below.

Giant vermin created by this spell do not attempt to harm you, but your control of such creatures is limited to simple commands ("Attack," "Defend," "Stop," and so forth). Orders to attack a certain creature when it appears or guard against a particular occurrence are too complex for the vermin to understand. Unless commanded to do otherwise, the giant vermin attack whomever or whatever is near them.

Caster LevelCentipedesScorpionsSpiders
9th or lower312
10th–13th423
14th–17th634
18th–19th845
20th or higher1268
IMarvinTPA's editor notes:

2741

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

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