Name | ||
---|---|---|
School | Casting Time | Source Book |
Save - Res | Level | Comps |
Dur | Range | Recharge |
Description | ||
Animate Dead (M) | ||
Necromancy [Evil] | 1 standard action | PRPG-O |
None - No | Adp 3, Clr 3, Death 3, Sor/Wiz 4 | V, S, M |
Instant | Touch | General |
Creates undead skeletons and zombies. |
||
Blasphemy | ||
Evocation [Evil] [Sonic] | 1 standard action | PRPG-O |
Will partial - Yes | Clr 7, Evil 7 | V |
Instant | 40 ft. | General |
Kills, paralyzes, weakens, or dazes nonevil subjects. |
||
Call Lightning | ||
Evocation [Electricity] | 1 round | PRPG-O |
Reflex half - Yes | Drd 3, Weather 3 | V, S |
1 min./level | Medium | General |
Calls down lightning bolts (3d6 per bolt) from sky. |
||
Call Lightning Storm | ||
Evocation [Electricity] | 1 round | PRPG-O |
Reflex half - Yes | Drd 5 | V, S |
1 min./level | Long | General |
As call lightning, but 5d6 damage per bolt. |
||
Chain Lightning | ||
Evocation [Electricity] | 1 standard action | PRPG-O |
Reflex half - Yes | Air 6, Sor/Wiz 6 | V, S, F |
Instant | Long | General |
1d6/level damage and 1 secondary bolt/level. |
||
Chill Metal | ||
Transmutation [Cold] | 1 standard action | PRPG-O |
Will negates (object) - Yes (object) | Drd 2 | V, S, DF |
7 rounds | Close | General |
Cold metal damages those who touch it. |
||
Command | ||
Enchantment (Compulsion) [Language-dependent] [Mind-affecting] | 1 standard action | PRPG-O |
Will negates - Yes | Adp 1, Clr 1 | V |
1 round | Close | General |
One subject obeys selected command for 1 round. |
||
Greater Command | ||
Enchantment (Compulsion) [Language-dependent] [Mind-affecting] | 1 standard action | PRPG-O |
Will negates - Yes | Clr 5, Nobility 5 | V |
1 round/level | Close | General |
As command, but affects one subject/level. |
||
Cone of Cold | ||
Evocation [Cold] | 1 standard action | PRPG-O |
Reflex half - Yes | Sor/Wiz 5, Water 6 | V, S, M |
Instant | 60 ft. | General |
1d6/level cold damage. |
||
Contagion | ||
Necromancy [Evil] | 1 standard action | PRPG-O |
Fortitude negates - Yes | Adp 3, Clr 3, Drd 3, Sor/Wiz 4 | V, S |
Instant | Touch | General |
Infects subject with chosen disease. |
||
Continual Flame (M) | ||
Evocation [Light] | 1 standard action | PRPG-O |
None - No | Adp 3, Clr 3, Sor/Wiz 2 | V, S, M |
Permanent | Touch | General |
Makes a permanent, heatless light. |
||
Create Greater Undead (M) | ||
Necromancy [Evil] | 1 hour | PRPG-O |
None - No | Clr 8, Death 8, Sor/Wiz 8 | V, S, M |
Instant | Close | General |
Creates shadows, wraiths, spectres, or devourers. |
||
Create Undead (M) | ||
Necromancy [Evil] | 1 hour | PRPG-O |
None - No | Clr 6, Death 6, Evil 6, Sor/Wiz 6 | V, S, M |
Instant | Close | General |
Raises ghouls, ghasts, mummies, or mohrgs from physical remains. |
||
Curse Water (M) | ||
Necromancy [Evil] | 1 minute | PRPG-O |
Will negates (object) - Yes (object) | Clr 1 | V, S, M |
Instant | Touch | General |
Makes unholy water. |
||
Dancing Lights | ||
Evocation [Light] | 1 standard action | PRPG-O |
None - No | Brd 0, Sor/Wiz 0 | V, S |
1 minute (D) | Medium | General |
Creates torches or other lights. |
||
Daylight | ||
Evocation [Light] | 1 standard action | PRPG-O |
None - No | Adp 3, Brd 3, Clr 3, Drd 3, Pal 3, Sor/Wiz 3 | V, S |
10 min./level (D) | Touch | 4 hours |
60-ft. radius of bright light. |
||
Death Knell | ||
Necromancy [Death] [Evil] | 1 standard action | PRPG-O |
Will negates - Yes | Clr 2, Death 2 | V, S |
Instant/10 minutes per HD of subject; see text | Touch | General |
Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. |
||
Desecrate (M) | ||
Evocation [Evil] | 1 standard action | PRPG-O |
None - Yes | Clr 2 | V, S, M, DF |
2 hours/level | Close | 30 minutes |
Fills area with negative energy, making undead stronger. |
||
Dictum | ||
Evocation [Lawful] [Sonic] | 1 standard action | PRPG-O |
None or Will negates; see text - Yes | Clr 7, Law 7 | V |
Instant | 40 ft. | General |
Kills, paralyzes, staggers, or deafens nonlawful targets. |
||
Dispel Chaos | ||
Abjuration [Lawful] | 1 standard action | PRPG-O |
See text - See text | Clr 5, Law 5, Pal 4 | V, S, DF |
1 round/level or until discharged, whichever comes first | Touch | General |
+4 bonus against attacks by chaotic creatures. |
||
Dispel Good | ||
Abjuration [Evil] | 1 standard action | PRPG-O |
See text - See text | Clr 5, Evil 5 | V, S, DF |
1 round/level or until discharged, whichever comes first | Touch | General |
+4 bonus against attacks by good creatures. |
||
Enthrall | ||
Enchantment (Charm) [Language-dependent] [Mind-affecting] [Sonic] | 1 round | PRPG-O |
Will negates; see text - Yes | Brd 2, Clr 2, Nobility 2 | V, S |
1 hour or less | Medium | General |
Captivates all within 100 ft. + 10 ft./level. |
||
Faerie Fire | ||
Evocation [Light] | 1 standard action | PRPG-O |
None - Yes | Drd 1 | V, S, DF |
1 min./level (D) | Long | General |
Outlines subjects with light, canceling blur, concealment, and the like. |
||
Fire Shield | ||
Evocation [Fire Or Cold] | 1 standard action | PRPG-O |
- | Fire 5, Sor/Wiz 4, Sun 4 | V, S, M |
1 round/level (D) | Personal | General |
Creatures attacking you take fire damage; you're protected from heat or cold. |
||
Flare | ||
Evocation [Light] | 1 standard action | PRPG-O |
Fortitude negates - Yes | Brd 0, Drd 0, Sor/Wiz 0 | V |
Instant | Close | General |
Dazzles one creature (–1 penalty on attack rolls). |
||
Freezing Sphere | ||
Evocation [Cold] | 1 standard action | PRPG-O |
Reflex half; see text - Yes | Sor/Wiz 6 | V, S, F |
Instant or 1 round/level; see text | Long | General |
Freezes water or deals cold damage. |
||
Lesser Geas | ||
Enchantment (Compulsion) [Language-dependent] [Mind-affecting] | 1 round | PRPG-O |
Will negates - Yes | Brd 3, Sor/Wiz 4 | V |
1 day/level or until discharged (D) | Close | General |
Commands subject of 7 HD or less. |
||
Geas/Quest | ||
Enchantment (Compulsion) [Language-dependent] [Mind-affecting] | 10 minutes | PRPG-O |
None - Yes | Brd 6, Charm 6, Clr 6, Nobility 6, Sor/Wiz 6 | V |
1 day/level or until discharged (D) | Close | General |
As lesser geas, but affects any creature. |
||
Ice Storm | ||
Evocation [Cold] | 1 standard action | PRPG-O |
None - Yes | Drd 4, Sor/Wiz 4, Water 5, Weather 5 | V, S, M/DF |
1 round/level (D) | Long | General |
Hail deals 5d6 damage in cylinder 40 ft. across. |
||
Light | ||
Evocation [Light] | 1 standard action | PRPG-O |
None - No | Adp 0, Brd 0, Clr 0, Drd 0, Sor/Wiz 0 | V, M/DF |
10 min./level | Touch | 1 hour |
Object shines like a torch. |
||
Lightning Bolt | ||
Evocation [Electricity] | 1 standard action | PRPG-O |
Reflex half - Yes | Adp 3, Sor/Wiz 3 | V, S, M |
Instant | 120 ft. | General |
Electricity deals 1d6/level damage. |
||
Magic Circle against Chaos | ||
Abjuration [Lawful] | 1 standard action | PRPG-O |
Will negates (harmless) - No; see text | Clr 3, Law 3, Pal 3, Sor/Wiz 3 | V, S, M/DF |
10 min./level | Touch | 4 hours |
As protection spells, but 10-ft. radius and 10 min./level. |
||
Magic Circle against Good | ||
Abjuration [Evil] | 1 standard action | PRPG-O |
Will negates (harmless) - No; see text | Clr 3, Evil 3, Sor/Wiz 3 | V, S, M/DF |
10 min./level | Touch | 4 hours |
As protection spells, but 10-ft. radius and 10 min./level. |
||
Message | ||
Transmutation [Language-dependent] | 1 standard action | PRPG-O |
None - No | Brd 0, Sor/Wiz 0 | V, S, F |
10 min./level | Medium | General |
Whisper conversation at distance. |
||
Nightmare | ||
Illusion (Phantasm) [Mind-affecting] [Evil] | 10 minutes | PRPG-O |
Will negates; see text - Yes | Brd 5, Madness 5, Sor/Wiz 5 | V, S |
Instant | Unlimited | General |
Sends vision dealing 1d10 damage, fatigue. |
||
Order's Wrath | ||
Evocation [Lawful] | 1 standard action | PRPG-O |
Will partial; see text - Yes | Clr 4, Law 4 | V, S |
Instant (1 round); see text | Medium | General |
Harms and dazes chaotic creatures (1d8 damage/2 levels). |
||
Polar Ray | ||
Evocation [Cold] | 1 standard action | PRPG-O |
None - Yes | Sor/Wiz 8 | V, S, F |
Instant | Medium | General |
Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain. |
||
Protection from Chaos | ||
Abjuration [Lawful] | 1 standard action | PRPG-O |
Will negates (harmless) - No; see text | Adp 1, Clr 1, Law 1, Pal 1, Sor/Wiz 1 | V, S, M/DF |
1 min./level (D) | Touch | 5 minutes |
+2 to AC and saves, plus additional protection against selected alignment. |
||
Protection from Good | ||
Abjuration [Evil] | 1 standard action | PRPG-O |
Will negates (harmless) - No; see text | Adp 1, Clr 1, Evil 1, Sor/Wiz 1 | V, S, M/DF |
1 min./level (D) | Touch | 5 minutes |
+2 to AC and saves, plus additional protection against selected alignment. |
||
Ray of Frost | ||
Evocation [Cold] | 1 standard action | PRPG-O |
None - Yes | Sor/Wiz 0 | V, S |
Instant | Close | General |
Ray deals 1d3 cold damage. |
||
Shield of Law (F) | ||
Abjuration [Lawful] | 1 standard action | PRPG-O |
See text - Yes (harmless) | Clr 8, Law 8 | V, S, F |
1 round/level (D) | 20 ft. | General |
+4 to AC, +4 resistance, and SR 25 against chaotic spells. |
||
Shocking Grasp | ||
Evocation [Electricity] | 1 standard action | PRPG-O |
None - Yes | Sor/Wiz 1 | V, S |
Instant | Touch | General |
Touch delivers 1d6/level electricity damage (max 5d6). |
||
Sleet Storm | ||
Conjuration (Creation) [Cold] | 1 standard action | PRPG-O |
None - No | Drd 3, Sor/Wiz 3, Weather 4 | V, S, M/DF |
1 round/level | Long | General |
Hampers vision and movement. |
||
Speak with Dead | ||
Necromancy [Language-dependent] | 10 minutes | PRPG-O |
Will negates; see text - No | Clr 3, Knowledge 3, Repose 3 | V, S, DF |
1 min./level | 10 ft. | 30 minutes |
Corpse answers one question/two levels. |
||
Suggestion | ||
Enchantment (Compulsion) [Language-dependent] [Mind-affecting] | 1 standard action | PRPG-O |
Will negates - Yes | Brd 2, Charm 3, Sor/Wiz 3 | V, M |
1 hour/level or until completed | Close | 30 minutes |
Compels subject to follow stated course of action. |
||
Mass Suggestion | ||
Enchantment (Compulsion) [Language-dependent] [Mind-affecting] | 1 standard action | PRPG-O |
Will negates - Yes | Brd 5, Sor/Wiz 6 | V, M |
1 hour/level or until completed | Medium | 30 minutes |
As suggestion, affects subject/level. |
||
Sunbeam | ||
Evocation [Light] | 1 standard action | PRPG-O |
Reflex negates and Reflex half; see text - Yes | Drd 7, Sun 7 | V, S, DF |
1 round/level or until all beams are exhausted | 60 ft. | General |
Beam blinds and deals 4d6 damage. |
||
Sunburst | ||
Evocation [Light] | 1 standard action | PRPG-O |
Reflex partial; see text - Yes | Drd 8, Sor/Wiz 8, Sun 8 | V, S, M/DF |
Instant | Long | General |
Blinds all within 10 ft., deals 6d6 damage. |
||
Symbol of Pain (M) | ||
Necromancy [Evil] | 10 minutes | PRPG-O |
Fortitude negates - Yes | Clr 5, Sor/Wiz 5 | V, S, M |
See text | 0 ft.; see text | General |
Triggered rune wracks nearby creatures with pain. |
||
Unhallow (M) | ||
Evocation [Evil] | 24 hours | PRPG-O |
See text - See text | Clr 5, Drd 5 | V, S, M |
Instant | Touch | General |
Designates location as unholy. |
||
Unholy Aura (F) | ||
Abjuration [Evil] | 1 standard action | PRPG-O |
See text - Yes (harmless) | Clr 8, Evil 8 | V, S, F |
1 round/level (D) | 20 ft. | General |
+4 to AC, +4 resistance, and SR 25 against good spells. |
||
Unholy Blight | ||
Evocation [Evil] | 1 standard action | PRPG-O |
Will partial - Yes | Clr 4, Evil 4 | V, S |
Instant (1d4 rounds); see text | Medium | General |
Harms and sickens good creatures (1d8 damage/2 levels). |
||
Wall of Ice | ||
Evocation [Cold] | 1 standard action | PRPG-O |
Reflex negates; see text - Yes | Sor/Wiz 4 | V, S, M |
1 min./level | Medium | General |
Ice plane creates wall or hemisphere creates dome. |