Name | ||
---|---|---|
Save - Res | Level | Comps |
Dur | Range | Recharge |
Description | ||
Blade Barrier | ||
Reflex half or Reflex negates; see text - Yes | Clr 6, Good 6, War 6 | V, S |
1 min./level (D) | Medium | General |
Wall of blades deals 1d6/level damage. |
||
Blasphemy | ||
Will partial - Yes | Clr 7, Evil 7 | V |
Instant | 40 ft. | General |
Kills, paralyzes, weakens, or dazes nonevil subjects. |
||
Burning Hands | ||
Reflex half - Yes | Adp 1, Fire 1, Sor/Wiz 1 | V, S |
Instant | 15 ft. | General |
1d4/level fire damage (max 5d4). |
||
Call Lightning | ||
Reflex half - Yes | Drd 3, Weather 3 | V, S |
1 min./level | Medium | General |
Calls down lightning bolts (3d6 per bolt) from sky. |
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Call Lightning Storm | ||
Reflex half - Yes | Drd 5 | V, S |
1 min./level | Long | General |
As call lightning, but 5d6 damage per bolt. |
||
Chain Lightning | ||
Reflex half - Yes | Air 6, Sor/Wiz 6 | V, S, F |
Instant | Long | General |
1d6/level damage and 1 secondary bolt/level. |
||
Chaos Hammer | ||
Will partial; see text - Yes | Chaos 4, Clr 4 | V, S |
Instant (1d6 rounds); see text | Medium | General |
Harms and slows lawful creatures (1d8 damage/2 levels). |
||
Clenched Fist | ||
None - Yes | Sor/Wiz 8, Strength 8 | V, S, F/DF |
1 round/level (D) | Medium | General |
Large hand provides cover, pushes, or attacks your foes. |
||
Cone of Cold | ||
Reflex half - Yes | Sor/Wiz 5, Water 6 | V, S, M |
Instant | 60 ft. | General |
1d6/level cold damage. |
||
Consecrate (M) | ||
None - No | Clr 2 | V, S, M, DF |
2 hours/level | Close | 30 minutes |
Fills area with positive energy, weakening undead. |
||
Contingency (F) | ||
- | Sor/Wiz 6 | V, S, M, F |
1 day/level (D) or until discharged | Personal | General |
Sets trigger condition for another spell. |
||
Continual Flame (M) | ||
None - No | Adp 3, Clr 3, Sor/Wiz 2 | V, S, M |
Permanent | Touch | General |
Makes a permanent, heatless light. |
||
Crushing Hand | ||
None - Yes | Sor/Wiz 9, Strength 9 | V, S, F |
1 round/level (D) | Medium | General |
Large hand provides cover, pushes, or crushes your foes. |
||
Dancing Lights | ||
None - No | Brd 0, Sor/Wiz 0 | V, S |
1 minute (D) | Medium | General |
Creates torches or other lights. |
||
Darkness | ||
None - No | Adp 2, Brd 2, Clr 2, Sor/Wiz 2 | V, M/DF |
1 min./level (D) | Touch | 4 hours |
20-ft. radius of supernatural shadow. |
||
Daylight | ||
None - No | Adp 3, Brd 3, Clr 3, Drd 3, Pal 3, Sor/Wiz 3 | V, S |
10 min./level (D) | Touch | 4 hours |
60-ft. radius of bright light. |
||
Deeper Darkness | ||
None - No | Adp 3, Clr 3, Darkness 3 | V, M/DF |
10 min./level (D) | Touch | 24 hours |
Object sheds supernatural shadow in 60-ft. radius. |
||
Delayed Blast Fireball | ||
Reflex half - Yes | Sor/Wiz 7 | V, S, M |
5 rounds or less; see text | Long | General |
1d6/level fire damage; you can postpone blast for up to 5 rounds. |
||
Desecrate (M) | ||
None - Yes | Clr 2 | V, S, M, DF |
2 hours/level | Close | 30 minutes |
Fills area with negative energy, making undead stronger. |
||
Dictum | ||
None or Will negates; see text - Yes | Clr 7, Law 7 | V |
Instant | 40 ft. | General |
Kills, paralyzes, staggers, or deafens nonlawful targets. |
||
Divine Favor | ||
- | Clr 1, Nobility 1, Pal 1 | V, S, DF |
1 minute | Personal | 5 minutes |
You gain +1 per three levels on attack and damage rolls. |
||
Divine Power | ||
- | Clr 4, War 4 | V, S, DF |
1 round/level | Personal | 5 minutes |
You gain attack bonuses and 1 hp/level. |
||
Earthquake | ||
See text - No | Clr 8, Destruction 8, Drd 8, Earth 8 | V, S, DF |
1 round | Long | 12 hours |
Intense tremor shakes 80-ft.-radius. |
||
Faerie Fire | ||
None - Yes | Drd 1 | V, S, DF |
1 min./level (D) | Long | General |
Outlines subjects with light, canceling blur, concealment, and the like. |
||
Fire Shield | ||
- | Fire 5, Sor/Wiz 4, Sun 4 | V, S, M |
1 round/level (D) | Personal | General |
Creatures attacking you take fire damage; you're protected from heat or cold. |
||
Fire Storm | ||
Reflex half - Yes | Clr 8, Drd 7 | V, S |
Instant | Medium | General |
Deals 1d6/level fire damage. |
||
Fireball | ||
Reflex half - Yes | Fire 3, Sor/Wiz 3 | V, S, M |
Instant | Long | General |
1d6 damage per level, 20-ft. radius. |
||
Flame Blade | ||
None - Yes | Drd 2 | V, S, DF |
1 min./level (D) | 0 ft. | General |
Touch attack deals 1d8 + 1/two levels damage. |
||
Flame Strike | ||
Reflex half - Yes | Clr 5, Drd 4, Sun 5, War 5 | V, S, DF |
Instant | Medium | General |
Smites foes with divine fire (1d6/level damage). |
||
Flaming Sphere | ||
Reflex negates - Yes | Drd 2, Sor/Wiz 2 | V, S, M/DF |
1 round/level | Medium | General |
Rolling ball of fire deals 3d6 fire damage. |
||
Flare | ||
Fortitude negates - Yes | Brd 0, Drd 0, Sor/Wiz 0 | V |
Instant | Close | General |
Dazzles one creature (–1 penalty on attack rolls). |
||
Floating Disk | ||
None - No | Sor/Wiz 1 | V, S, M |
1 hour/level | Close | 6 hours |
Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. |
||
Forcecage (M) | ||
Reflex negates - No | Sor/Wiz 7 | V, S, M |
1 round/level (D) | Close | General |
Cube or cage of force imprisons all inside. |
||
Forceful Hand | ||
None - Yes | Sor/Wiz 6 | V, S, F |
1 round/level (D) | Medium | General |
Hand pushes creatures away. |
||
Freezing Sphere | ||
Reflex half; see text - Yes | Sor/Wiz 6 | V, S, F |
Instant or 1 round/level; see text | Long | General |
Freezes water or deals cold damage. |
||
Grasping Hand | ||
None - Yes | Sor/Wiz 7, Strength 7 | V, S, F |
1 round/level (D) | Medium | General |
Hand provides cover, pushes, or grapples. |
||
Gust of Wind | ||
Fortitude negates - Yes | Drd 2, Sor/Wiz 2 | V, S |
1 round | 60 ft. | General |
Blows away or knocks down smaller creatures. |
||
Hallow (M) | ||
See text - See text | Clr 5, Drd 5 | V, S, M, DF |
Instant | Touch | General |
Designates location as holy. |
||
Helping Hand | ||
None - No | Clr 3 | V, S, DF |
1 hour/level | 5 miles | 6 hours |
Ghostly hand leads subject to you. |
||
Holy Smite | ||
Will partial; see text - Yes | Clr 4, Glory 4, Good 4 | V, S |
Instant (1 round); see text | Medium | General |
Harms and possibly blinds evil creatures (1d8 damage/2 levels). |
||
Holy Sword | ||
None - No | Glory 7, Pal 4 | V, S |
1 round/level | Touch | General |
Weapon becomes +5, deals +2d6 damage against evil. |
||
Holy Word | ||
Will partial - Yes | Clr 7, Good 7 | V |
Instant | 40 ft. | General |
Kills, paralyzes, blinds, or deafens nongood subjects. |
||
Ice Storm | ||
None - Yes | Drd 4, Sor/Wiz 4, Water 5, Weather 5 | V, S, M/DF |
1 round/level (D) | Long | General |
Hail deals 5d6 damage in cylinder 40 ft. across. |
||
Imbue with Spell Ability | ||
Will negates (harmless) - Yes (harmless) | Clr 4, Magic 4 | V, S, DF |
Permanent until discharged (D) | Touch | General |
Transfer spells to subject. |
||
Implosion | ||
Fortitude negates - Yes | Clr 9, Destruction 9 | V, S |
Concentration (up to 1 round per 2 levels) | Close | General |
Inflict 10 damage/level to one creature/round. |
||
Interposing Hand | ||
None - Yes | Sor/Wiz 5 | V, S, F |
1 round/level (D) | Medium | General |
Hand provides cover against 1 opponent. |
||
Invisibility Purge | ||
- | Clr 3 | V, S |
1 min./level (D) | Personal | 30 minutes |
Dispels invisibility within 5 ft./level. |
||
Light | ||
None - No | Adp 0, Brd 0, Clr 0, Drd 0, Sor/Wiz 0 | V, M/DF |
10 min./level | Touch | 1 hour |
Object shines like a torch. |
||
Lightning Bolt | ||
Reflex half - Yes | Adp 3, Sor/Wiz 3 | V, S, M |
Instant | 120 ft. | General |
Electricity deals 1d6/level damage. |
||
Mage's Sword (F) | ||
None - Yes | Sor/Wiz 7 | V, S, F |
1 round/level (D) | Close | General |
Floating magic blade strikes opponents. |
||
Magic Missile | ||
None - Yes | Sor/Wiz 1 | V, S |
Instant | Medium | General |
1d4+1 damage; +1 missile per two levels above 1st (max 5). |
||
Meteor Swarm | ||
None or Reflex half, see text - Yes | Sor/Wiz 9 | V, S |
Instant | Long | General |
Four exploding spheres each deal 6d6 fire damage. |
||
Miracle | ||
See text - Yes | Clr 9, Community 9, Luck 9 | V, S; see text |
See text | See text | General |
Requests a deity's intercession. |
||
Order's Wrath | ||
Will partial; see text - Yes | Clr 4, Law 4 | V, S |
Instant (1 round); see text | Medium | General |
Harms and dazes chaotic creatures (1d8 damage/2 levels). |
||
Polar Ray | ||
None - Yes | Sor/Wiz 8 | V, S, F |
Instant | Medium | General |
Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain. |
||
Prismatic Spray | ||
See text - Yes | Sor/Wiz 7 | V, S |
Instant | 60 ft. | General |
Rays hit subjects with variety of effects. |
||
Produce Flame | ||
None - Yes | Drd 1, Fire 2 | V, S |
1 min./level (D) | 0 ft. | General |
1d6 damage + 1/level, touch or thrown. |
||
Ray of Frost | ||
None - Yes | Sor/Wiz 0 | V, S |
Instant | Close | General |
Ray deals 1d3 cold damage. |
||
Resilient Sphere | ||
Reflex negates - Yes | Sor/Wiz 4 | V, S, F |
1 min./level (D) | Close | General |
Force globe protects but traps one subject. |
||
Scorching Ray | ||
None - Yes | Adp 2, Sor/Wiz 2 | V, S |
Instant | Close | General |
Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). |
||
Searing Light | ||
None - Yes | Clr 3, Glory 3, Sun 3 | V, S |
Instant | Medium | General |
Ray deals 1d8/two levels damage (more against undead). |
||
Sending | ||
None - No | Clr 4, Sor/Wiz 5 | V, S, M/DF |
1 round; see text | See text | General |
Delivers short message anywhere, instantly. |
||
Shatter | ||
Will negates (object); Will negates (object) or Fortitude half; see text - Yes | Brd 2, Clr 2, Destruction 2, Sor/Wiz 2 | V, S, M/DF |
Instant | Close | General |
Sonic vibration damages objects or crystalline creatures. |
||
Shocking Grasp | ||
None - Yes | Sor/Wiz 1 | V, S |
Instant | Touch | General |
Touch delivers 1d6/level electricity damage (max 5d6). |
||
Shout | ||
Fortitude partial or Reflex negates (object); see text - Yes (object) | Brd 4, Destruction 5, Sor/Wiz 4 | V |
Instant | 30 ft. | General |
Deafens all within cone and deals 5d6 sonic damage. |
||
Greater Shout | ||
Fortitude partial or Reflex negates (object); see text - Yes (object) | Brd 6, Sor/Wiz 8 | V |
Instant | 60 ft. | General |
Devastating yell deals 10d6 sonic damage; stuns creatures. |
||
Sound Burst | ||
Fortitude partial - Yes | Brd 2, Clr 2 | V, S, F/DF |
Instant | Close | General |
Deals 1d8 sonic damage to subjects; may stun them. |
||
Spiritual Weapon | ||
None - Yes | Clr 2, War 2 | V, S, DF |
1 round/level (D) | Medium | General |
Magic weapon attacks on its own. |
||
Sunbeam | ||
Reflex negates and Reflex half; see text - Yes | Drd 7, Sun 7 | V, S, DF |
1 round/level or until all beams are exhausted | 60 ft. | General |
Beam blinds and deals 4d6 damage. |
||
Sunburst | ||
Reflex partial; see text - Yes | Drd 8, Sor/Wiz 8, Sun 8 | V, S, M/DF |
Instant | Long | General |
Blinds all within 10 ft., deals 6d6 damage. |
||
Sympathetic Vibration | ||
None; see text - Yes | Brd 6 | V, S, F |
Up to 1 round/level | Touch | 12 hours |
Deals 2d10 damage/round to freestanding structure. |
||
Telekinetic Sphere | ||
Reflex negates (object) - Yes (object) | Sor/Wiz 8 | V, S, M |
1 min./level (D) | Close | General |
As resilient sphere, but you move the sphere telekinetically. |
||
Tiny Hut | ||
None - No | Brd 3, Sor/Wiz 3 | V, S, M |
2 hours/level (D) | 20 ft. | 12 hours |
Creates shelter for 10 creatures. |
||
Unhallow (M) | ||
See text - See text | Clr 5, Drd 5 | V, S, M |
Instant | Touch | General |
Designates location as unholy. |
||
Unholy Blight | ||
Will partial - Yes | Clr 4, Evil 4 | V, S |
Instant (1d4 rounds); see text | Medium | General |
Harms and sickens good creatures (1d8 damage/2 levels). |
||
Wall of Fire | ||
None - Yes | Adp 4, Drd 5, Fire 4, Sor/Wiz 4 | V, S, M/DF |
Concentration + 1 round/level | Medium | General |
Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. |
||
Wall of Force | ||
None - No | Sor/Wiz 5 | V, S, M |
1 round /level (D) | Close | General |
Wall is immune to damage. |
||
Wall of Ice | ||
Reflex negates; see text - Yes | Sor/Wiz 4 | V, S, M |
1 min./level | Medium | General |
Ice plane creates wall or hemisphere creates dome. |
||
Whirlwind | ||
Reflex negates; see text - Yes | Air 8, Drd 8, Weather 8 | V, S, DF |
1 round/level (D) | Long | General |
Cyclone deals damage and can pick up creatures. |
||
Wind Wall | ||
None; see text - Yes | Air 2, Clr 3, Drd 3, Rgr 2, Sor/Wiz 3 | V, S, M/DF |
1 round/level | Medium | General |
Deflects arrows, smaller creatures, and gases. |
||
Word of Chaos | ||
None or Will negates; see text - Yes | Chaos 7, Clr 7 | V |
Instant | 40 ft. | General |
Kills, confuses, stuns, or deafens nonchaotic subjects. |