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Index of Spells by Domain - Water

Index of Spells by Domain - Water

Deities:

Name: Water

Granted Power: You can manipulate water and mist and ice, conjure creatures of water, and resist cold. Icicle (Sp): As a standard action, you can fire an icicle from your finger, targeting any foe within 30 feet as a ranged touch attack. The icicle deals 1d6 points of cold damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Cold Resistance (Ex): At 6th level, you gain resist cold 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to cold.

Name
Save - Res Level Comps
Dur Range Recharge
Description
Obscuring Mist
None - No Adp 1, Air 1, Clr 1, Darkness 1, Drd 1, Sor/Wiz 1, Water 1, Weather 1 V, S
1 min./level (D) 20 ft. General

Fog surrounds you.

Fog Cloud
None - No Drd 2, Sor/Wiz 2, Water 2, Weather 2 V, S
10 min./level Medium (100 ft. + 10 ft. level) General

Fog obscures vision.

Water Breathing
Will negates (harmless) - Yes (harmless) Clr 3, Drd 3, Sor/Wiz 3, Water 3 V, S, M/DF
2 hours/level; see text Touch 4 hours

Subjects can breathe underwater.

Control Water
None; see text - No Clr 4, Drd 4, Sor/Wiz 6, Water 4 V, S, M/DF
10 min./level (D) Long 1 hour

Raises or lowers bodies of water.

Ice Storm
None - Yes Drd 4, Sor/Wiz 4, Water 5, Weather 5 V, S, M/DF
1 round/level (D) Long General

Hail deals 5d6 damage in cylinder 40 ft. across.

Cone of Cold
Reflex half - Yes Sor/Wiz 5, Water 6 V, S, M
Instant 60 ft. General

1d6/level cold damage.

Elemental Body IV
- Air 7, Earth 7, Fire 7, Sor/Wiz 7, Water 7 V, S, M
1 min/level (D) Personal 30 minutes

Turns you into a Huge elemental.

Horrid Wilting
Fortitude half - Yes Sor/Wiz 8, Water 8 V, S, M/DF
Instant Long General

Deals 1d6/level damage within 30 ft.

Elemental Swarm
None - No Air 9, Drd 9, Earth 9, Fire 9, Water 9 V, S
10 min./level (D) Medium 1 hour

Summons multiple elementals.