Index of Spells by Level - Drd 7

Name
Save - Res Level Comps
Dur Range Recharge
Description
Animate Plants
None - No Drd 7, Plant 7 V
1 round/level or 1 hour/level; see text Close General

One or more plants animate and fight for you.

Changestaff
None - No Drd 7 V, S, F
1 hour/level (D) Touch 6 hours

Your staff becomes a treant on command.

Control Weather
None - No Clr 7, Drd 7, Sor/Wiz 7, Weather 7 V, S
4d12 hours; see text 2 miles General

Changes weather in local area.

Creeping Doom
Fortitude partial, see text - No Drd 7 V, S
1 round/level Close /100 ft.; see text General

Swarms of centipedes attack at your command.

Mass Cure Moderate Wounds
Will half (harmless) or Will half; see text - Yes (harmless) or yes; see text Brd 6, Clr 6, Drd 7 V, S
Instant Close General

Cures 2d8 damage + 1/level, affects 1 subject/level.

Fire Storm
Reflex half - Yes Clr 8, Drd 7 V, S
Instant Medium General

Deals 1d6/level fire damage.

Heal
Will negates (harmless) - Yes (harmless) Adp 5, Clr 6, Drd 7, Healing 6 V, S
Instant Touch General

Cures 10 points/level damage, all diseases and mental conditions.

Greater Scrying
Will negates - Yes Brd 6, Clr 7, Drd 7, Sor/Wiz 7 V, S
1 hour/level See text 6 hours

As scrying, but faster and longer.

Summon Nature's Ally VII
None - No Drd 7 V, S, DF
1 round/level (D) Close General

Summons creature to fight.

Sunbeam
Reflex negates and Reflex half; see text - Yes Drd 7, Sun 7 V, S, DF
1 round/level or until all beams are exhausted 60 ft. General

Beam blinds and deals 4d6 damage.

Transmute Metal to Wood
None - Yes (object; see text) Drd 7 V, S, DF
Instant Long 6 hours

Metal within 40 ft. becomes wood.

True Seeing (M)
Will negates (harmless) - Yes (harmless) Adp 5, Clr 5, Drd 7, Knowledge 5, Sor/Wiz 6 V, S, M
1 min./level Touch General

Lets you see all things as they really are.

Wind Walk
None and Will negates (harmless) - No and yes (harmless) Clr 6, Drd 7 V, S, DF
1 hour/level (D); see text Touch 24 hours

You and your allies turn vaporous and travel fast.