Index of Spells by Descriptor - Light

Name
Save - Res Level Comps
Dur Range Recharge
Description
Continual Flame (M)
None - No Adp 3, Clr 3, Sor/Wiz 2 V, S, M
Permanent Touch General

Makes a permanent, heatless light.

Dancing Lights
None - No Brd 0, Sor/Wiz 0 V, S
1 minute (D) Medium General

Creates torches or other lights.

Daylight
None - No Adp 3, Brd 3, Clr 3, Drd 3, Pal 3, Sor/Wiz 3 V, S
10 min./level (D) Touch 4 hours

60-ft. radius of bright light.

Faerie Fire
None - Yes Drd 1 V, S, DF
1 min./level (D) Long General

Outlines subjects with light, canceling blur, concealment, and the like.

Flare
Fortitude negates - Yes Brd 0, Drd 0, Sor/Wiz 0 V
Instant Close General

Dazzles one creature (–1 penalty on attack rolls).

Light
None - No Adp 0, Brd 0, Clr 0, Drd 0, Sor/Wiz 0 V, M/DF
10 min./level Touch 1 hour

Object shines like a torch.

Sunbeam
Reflex negates and Reflex half; see text - Yes Drd 7, Sun 7 V, S, DF
1 round/level or until all beams are exhausted 60 ft. General

Beam blinds and deals 4d6 damage.

Sunburst
Reflex partial; see text - Yes Drd 8, Sor/Wiz 8, Sun 8 V, S, M/DF
Instant Long General

Blinds all within 10 ft., deals 6d6 damage.