Name | ||
---|---|---|
Save - Res | Level | Comps |
Dur | Range | Recharge |
Description | ||
Chill Metal | ||
Will negates (object) - Yes (object) | Drd 2 | V, S, DF |
7 rounds | Close | General |
Cold metal damages those who touch it. |
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Cone of Cold | ||
Reflex half - Yes | Sor/Wiz 5, Water 6 | V, S, M |
Instant | 60 ft. | General |
1d6/level cold damage. |
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Fire Shield | ||
- | Fire 5, Sor/Wiz 4, Sun 4 | V, S, M |
1 round/level (D) | Personal | General |
Creatures attacking you take fire damage; you're protected from heat or cold. |
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Freezing Sphere | ||
Reflex half; see text - Yes | Sor/Wiz 6 | V, S, F |
Instant or 1 round/level; see text | Long | General |
Freezes water or deals cold damage. |
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Ice Storm | ||
None - Yes | Drd 4, Sor/Wiz 4, Water 5, Weather 5 | V, S, M/DF |
1 round/level (D) | Long | General |
Hail deals 5d6 damage in cylinder 40 ft. across. |
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Polar Ray | ||
None - Yes | Sor/Wiz 8 | V, S, F |
Instant | Medium | General |
Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain. |
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Ray of Frost | ||
None - Yes | Sor/Wiz 0 | V, S |
Instant | Close | General |
Ray deals 1d3 cold damage. |
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Sleet Storm | ||
None - No | Drd 3, Sor/Wiz 3, Weather 4 | V, S, M/DF |
1 round/level | Long | General |
Hampers vision and movement. |
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Wall of Ice | ||
Reflex negates; see text - Yes | Sor/Wiz 4 | V, S, M |
1 min./level | Medium | General |
Ice plane creates wall or hemisphere creates dome. |