Index of Spells by Domain - Sun

Deities:

Name: Sun

Granted Power: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds. Sun's Blessing (Su): Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy. Nimbus of Light (Su): At 8th level, you can emit a 30-foot nimbus of light for a number of rounds per day equal to your cleric level. This acts as a daylight spell. In addition, undead within this radius take an amount of damage equal to your cleric level each round that they remain inside the nimbus. Spells and spell-like abilities with the darkness descriptor are automatically dispelled if brought inside this nimbus. These rounds do not need to be consecutive.

Name
School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Description
Endure Elements
Abjuration 1 standard action PRPG-O
Will negates (harmless) - Yes (harmless) Adp 1, Clr 1, Drd 1, Pal 1, Rgr 1, Sor/Wiz 1, Sun 1 V, S
24 hours Touch 6 hours

Exist comfortably in hot or cold regions.

Heat Metal
Transmutation [Fire] 1 standard action PRPG-O
Will negates (object) - Yes (object) Drd 2, Sun 2 V, S, DF
7 rounds Close General

Makes metal so hot it damages those who touch it.

Searing Light
Evocation 1 standard action PRPG-O
None - Yes Clr 3, Glory 3, Sun 3 V, S
Instant Medium General

Ray deals 1d8/two levels damage (more against undead).

Fire Shield
Evocation [Fire Or Cold] 1 standard action PRPG-O
- Fire 5, Sor/Wiz 4, Sun 4 V, S, M
1 round/level (D) Personal General

Creatures attacking you take fire damage; you're protected from heat or cold.

Flame Strike
Evocation [Fire] 1 standard action PRPG-O
Reflex half - Yes Clr 5, Drd 4, Sun 5, War 5 V, S, DF
Instant Medium General

Smites foes with divine fire (1d6/level damage).

Fire Seeds
Conjuration (Creation) [Fire] 1 standard action PRPG-O
None or Reflex half; see text - No Drd 6, Fire 6, Sun 6 V, S, M
10 min./level or until used Touch 1 hour

Acorns and berries become grenades and bombs.

Sunbeam
Evocation [Light] 1 standard action PRPG-O
Reflex negates and Reflex half; see text - Yes Drd 7, Sun 7 V, S, DF
1 round/level or until all beams are exhausted 60 ft. General

Beam blinds and deals 4d6 damage.

Sunburst
Evocation [Light] 1 standard action PRPG-O
Reflex partial; see text - Yes Drd 8, Sor/Wiz 8, Sun 8 V, S, M/DF
Instant Long General

Blinds all within 10 ft., deals 6d6 damage.

Prismatic Sphere
Abjuration 1 standard action PRPG-O
See text - See text Artifice 9, Protection 9, Sor/Wiz 9, Sun 9 V, S
10 min./level (D) 10 ft. General

As prismatic wall, but surrounds on all sides.