Name | ||
---|---|---|
Save - Res | Level | Comps |
Dur | Range | Recharge |
Description | ||
Continual Flame (M) | ||
None - No | Adp 3, Clr 3, Sor/Wiz 2 | V, S, M |
Permanent | Touch | General |
Makes a permanent, heatless light. |
||
Dancing Lights | ||
None - No | Brd 0, Sor/Wiz 0 | V, S |
1 minute (D) | Medium | General |
Creates torches or other lights. |
||
Daylight | ||
None - No | Adp 3, Brd 3, Clr 3, Drd 3, Pal 3, Sor/Wiz 3 | V, S |
10 min./level (D) | Touch | 4 hours |
60-ft. radius of bright light. |
||
Faerie Fire | ||
None - Yes | Drd 1 | V, S, DF |
1 min./level (D) | Long | General |
Outlines subjects with light, canceling blur, concealment, and the like. |
||
Flare | ||
Fortitude negates - Yes | Brd 0, Drd 0, Sor/Wiz 0 | V |
Instant | Close | General |
Dazzles one creature (–1 penalty on attack rolls). |
||
Light | ||
None - No | Adp 0, Brd 0, Clr 0, Drd 0, Sor/Wiz 0 | V, M/DF |
10 min./level | Touch | 1 hour |
Object shines like a torch. |
||
Sunbeam | ||
Reflex negates and Reflex half; see text - Yes | Drd 7, Sun 7 | V, S, DF |
1 round/level or until all beams are exhausted | 60 ft. | General |
Beam blinds and deals 4d6 damage. |
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Sunburst | ||
Reflex partial; see text - Yes | Drd 8, Sor/Wiz 8, Sun 8 | V, S, M/DF |
Instant | Long | General |
Blinds all within 10 ft., deals 6d6 damage. |