Index of Spells by Descriptor - Fire

Save - Res Level Comps
Dur Range Recharge
Burning Hands
Reflex half - Yes Adp 1, Fire 1, Sor/Wiz 1 V, S
Instant 15 ft. General

1d4/level fire damage (max 5d4).

Delayed Blast Fireball
Reflex half - Yes Sor/Wiz 7 V, S, M
5 rounds or less; see text Long General

1d6/level fire damage; you can postpone blast for up to 5 rounds.

Fire Seeds
None or Reflex half; see text - No Drd 6, Fire 6, Sun 6 V, S, M
10 min./level or until used Touch 1 hour

Acorns and berries become grenades and bombs.

Fire Shield
- Fire 5, Sor/Wiz 4, Sun 4 V, S, M
1 round/level (D) Personal General

Creatures attacking you take fire damage; you're protected from heat or cold.

Fire Storm
Reflex half - Yes Clr 8, Drd 7 V, S
Instant Medium General

Deals 1d6/level fire damage.

Fire Trap (M)
Reflex half; see text - Yes Drd 2, Sor/Wiz 4 V, S, M
Permanent until discharged (D) Touch 24 hours

Opened object deals 1d4 damage + 1/level.

Reflex half - Yes Fire 3, Sor/Wiz 3 V, S, M
Instant Long General

1d6 damage per level, 20-ft. radius.

Flame Arrow
None - No Sor/Wiz 3 V, S, M
10 min./level Close General

Arrows deal +1d6 fire damage.

Flame Blade
None - Yes Drd 2 V, S, DF
1 min./level (D) 0 ft. General

Touch attack deals 1d8 + 1/two levels damage.

Flame Strike
Reflex half - Yes Clr 5, Drd 4, Sun 5, War 5 V, S, DF
Instant Medium General

Smites foes with divine fire (1d6/level damage).

Flaming Sphere
Reflex negates - Yes Drd 2, Sor/Wiz 2 V, S, M/DF
1 round/level Medium General

Rolling ball of fire deals 3d6 fire damage.

Heat Metal
Will negates (object) - Yes (object) Drd 2, Sun 2 V, S, DF
7 rounds Close General

Makes metal so hot it damages those who touch it.

Incendiary Cloud
Reflex half, see text - No Fire 8, Sor/Wiz 8 V, S
1 round/level (D) Medium General

Cloud deals 6d6 fire damage/round.

Meteor Swarm
None or Reflex half, see text - Yes Sor/Wiz 9 V, S
Instant Long General

Four exploding spheres each deal 6d6 fire damage.

Produce Flame
None - Yes Drd 1, Fire 2 V, S
1 min./level (D) 0 ft. General

1d6 damage + 1/level, touch or thrown.

Scorching Ray
None - Yes Adp 2, Sor/Wiz 2 V, S
Instant Close General

Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3).

Wall of Fire
None - Yes Adp 4, Drd 5, Fire 4, Sor/Wiz 4 V, S, M/DF
Concentration + 1 round/level Medium General

Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.