Index of Spells by School - Evocation

Name
Save - Res Level Comps
Dur Range Recharge
Description
Blade Barrier
Reflex half or Reflex negates; see text - Yes Clr 6, Good 6, War 6 V, S
1 min./level (D) Medium General

Wall of blades deals 1d6/level damage.

Blasphemy
Will partial - Yes Clr 7, Evil 7 V
Instant 40 ft. General

Kills, paralyzes, weakens, or dazes nonevil subjects.

Burning Hands
Reflex half - Yes Adp 1, Fire 1, Sor/Wiz 1 V, S
Instant 15 ft. General

1d4/level fire damage (max 5d4).

Call Lightning
Reflex half - Yes Drd 3, Weather 3 V, S
1 min./level Medium General

Calls down lightning bolts (3d6 per bolt) from sky.

Call Lightning Storm
Reflex half - Yes Drd 5 V, S
1 min./level Long General

As call lightning, but 5d6 damage per bolt.

Chain Lightning
Reflex half - Yes Air 6, Sor/Wiz 6 V, S, F
Instant Long General

1d6/level damage and 1 secondary bolt/level.

Chaos Hammer
Will partial; see text - Yes Chaos 4, Clr 4 V, S
Instant (1d6 rounds); see text Medium General

Harms and slows lawful creatures (1d8 damage/2 levels).

Clenched Fist
None - Yes Sor/Wiz 8, Strength 8 V, S, F/DF
1 round/level (D) Medium General

Large hand provides cover, pushes, or attacks your foes.

Cone of Cold
Reflex half - Yes Sor/Wiz 5, Water 6 V, S, M
Instant 60 ft. General

1d6/level cold damage.

Consecrate (M)
None - No Clr 2 V, S, M, DF
2 hours/level Close 30 minutes

Fills area with positive energy, weakening undead.

Contingency (F)
- Sor/Wiz 6 V, S, M, F
1 day/level (D) or until discharged Personal General

Sets trigger condition for another spell.

Continual Flame (M)
None - No Adp 3, Clr 3, Sor/Wiz 2 V, S, M
Permanent Touch General

Makes a permanent, heatless light.

Crushing Hand
None - Yes Sor/Wiz 9, Strength 9 V, S, F
1 round/level (D) Medium General

Large hand provides cover, pushes, or crushes your foes.

Dancing Lights
None - No Brd 0, Sor/Wiz 0 V, S
1 minute (D) Medium General

Creates torches or other lights.

Darkness
None - No Adp 2, Brd 2, Clr 2, Sor/Wiz 2 V, M/DF
1 min./level (D) Touch 4 hours

20-ft. radius of supernatural shadow.

Daylight
None - No Adp 3, Brd 3, Clr 3, Drd 3, Pal 3, Sor/Wiz 3 V, S
10 min./level (D) Touch 4 hours

60-ft. radius of bright light.

Deeper Darkness
None - No Adp 3, Clr 3, Darkness 3 V, M/DF
10 min./level (D) Touch 24 hours

Object sheds supernatural shadow in 60-ft. radius.

Delayed Blast Fireball
Reflex half - Yes Sor/Wiz 7 V, S, M
5 rounds or less; see text Long General

1d6/level fire damage; you can postpone blast for up to 5 rounds.

Desecrate (M)
None - Yes Clr 2 V, S, M, DF
2 hours/level Close 30 minutes

Fills area with negative energy, making undead stronger.

Dictum
None or Will negates; see text - Yes Clr 7, Law 7 V
Instant 40 ft. General

Kills, paralyzes, staggers, or deafens nonlawful targets.

Divine Favor
- Clr 1, Nobility 1, Pal 1 V, S, DF
1 minute Personal 5 minutes

You gain +1 per three levels on attack and damage rolls.

Divine Power
- Clr 4, War 4 V, S, DF
1 round/level Personal 5 minutes

You gain attack bonuses and 1 hp/level.

Earthquake
See text - No Clr 8, Destruction 8, Drd 8, Earth 8 V, S, DF
1 round Long 12 hours

Intense tremor shakes 80-ft.-radius.

Faerie Fire
None - Yes Drd 1 V, S, DF
1 min./level (D) Long General

Outlines subjects with light, canceling blur, concealment, and the like.

Fire Shield
- Fire 5, Sor/Wiz 4, Sun 4 V, S, M
1 round/level (D) Personal General

Creatures attacking you take fire damage; you're protected from heat or cold.

Fire Storm
Reflex half - Yes Clr 8, Drd 7 V, S
Instant Medium General

Deals 1d6/level fire damage.

Fireball
Reflex half - Yes Fire 3, Sor/Wiz 3 V, S, M
Instant Long General

1d6 damage per level, 20-ft. radius.

Flame Blade
None - Yes Drd 2 V, S, DF
1 min./level (D) 0 ft. General

Touch attack deals 1d8 + 1/two levels damage.

Flame Strike
Reflex half - Yes Clr 5, Drd 4, Sun 5, War 5 V, S, DF
Instant Medium General

Smites foes with divine fire (1d6/level damage).

Flaming Sphere
Reflex negates - Yes Drd 2, Sor/Wiz 2 V, S, M/DF
1 round/level Medium General

Rolling ball of fire deals 3d6 fire damage.

Flare
Fortitude negates - Yes Brd 0, Drd 0, Sor/Wiz 0 V
Instant Close General

Dazzles one creature (1 penalty on attack rolls).

Floating Disk
None - No Sor/Wiz 1 V, S, M
1 hour/level Close 6 hours

Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level.

Forcecage (M)
Reflex negates - No Sor/Wiz 7 V, S, M
1 round/level (D) Close General

Cube or cage of force imprisons all inside.

Forceful Hand
None - Yes Sor/Wiz 6 V, S, F
1 round/level (D) Medium General

Hand pushes creatures away.

Freezing Sphere
Reflex half; see text - Yes Sor/Wiz 6 V, S, F
Instant or 1 round/level; see text Long General

Freezes water or deals cold damage.

Grasping Hand
None - Yes Sor/Wiz 7, Strength 7 V, S, F
1 round/level (D) Medium General

Hand provides cover, pushes, or grapples.

Gust of Wind
Fortitude negates - Yes Drd 2, Sor/Wiz 2 V, S
1 round 60 ft. General

Blows away or knocks down smaller creatures.

Hallow (M)
See text - See text Clr 5, Drd 5 V, S, M, DF
Instant Touch General

Designates location as holy.

Helping Hand
None - No Clr 3 V, S, DF
1 hour/level 5 miles 6 hours

Ghostly hand leads subject to you.

Holy Smite
Will partial; see text - Yes Clr 4, Glory 4, Good 4 V, S
Instant (1 round); see text Medium General

Harms and possibly blinds evil creatures (1d8 damage/2 levels).

Holy Sword
None - No Glory 7, Pal 4 V, S
1 round/level Touch General

Weapon becomes +5, deals +2d6 damage against evil.

Holy Word
Will partial - Yes Clr 7, Good 7 V
Instant 40 ft. General

Kills, paralyzes, blinds, or deafens nongood subjects.

Ice Storm
None - Yes Drd 4, Sor/Wiz 4, Water 5, Weather 5 V, S, M/DF
1 round/level (D) Long General

Hail deals 5d6 damage in cylinder 40 ft. across.

Imbue with Spell Ability
Will negates (harmless) - Yes (harmless) Clr 4, Magic 4 V, S, DF
Permanent until discharged (D) Touch General

Transfer spells to subject.

Implosion
Fortitude negates - Yes Clr 9, Destruction 9 V, S
Concentration (up to 1 round per 2 levels) Close General

Inflict 10 damage/level to one creature/round.

Interposing Hand
None - Yes Sor/Wiz 5 V, S, F
1 round/level (D) Medium General

Hand provides cover against 1 opponent.

Invisibility Purge
- Clr 3 V, S
1 min./level (D) Personal 30 minutes

Dispels invisibility within 5 ft./level.

Light
None - No Adp 0, Brd 0, Clr 0, Drd 0, Sor/Wiz 0 V, M/DF
10 min./level Touch 1 hour

Object shines like a torch.

Lightning Bolt
Reflex half - Yes Adp 3, Sor/Wiz 3 V, S, M
Instant 120 ft. General

Electricity deals 1d6/level damage.

Mage's Sword (F)
None - Yes Sor/Wiz 7 V, S, F
1 round/level (D) Close General

Floating magic blade strikes opponents.

Magic Missile
None - Yes Sor/Wiz 1 V, S
Instant Medium General

1d4+1 damage; +1 missile per two levels above 1st (max 5).

Meteor Swarm
None or Reflex half, see text - Yes Sor/Wiz 9 V, S
Instant Long General

Four exploding spheres each deal 6d6 fire damage.

Miracle
See text - Yes Clr 9, Community 9, Luck 9 V, S; see text
See text See text General

Requests a deity's intercession.

Order's Wrath
Will partial; see text - Yes Clr 4, Law 4 V, S
Instant (1 round); see text Medium General

Harms and dazes chaotic creatures (1d8 damage/2 levels).

Polar Ray
None - Yes Sor/Wiz 8 V, S, F
Instant Medium General

Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain.

Prismatic Spray
See text - Yes Sor/Wiz 7 V, S
Instant 60 ft. General

Rays hit subjects with variety of effects.

Produce Flame
None - Yes Drd 1, Fire 2 V, S
1 min./level (D) 0 ft. General

1d6 damage + 1/level, touch or thrown.

Ray of Frost
None - Yes Sor/Wiz 0 V, S
Instant Close General

Ray deals 1d3 cold damage.

Resilient Sphere
Reflex negates - Yes Sor/Wiz 4 V, S, F
1 min./level (D) Close General

Force globe protects but traps one subject.

Scorching Ray
None - Yes Adp 2, Sor/Wiz 2 V, S
Instant Close General

Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3).

Searing Light
None - Yes Clr 3, Glory 3, Sun 3 V, S
Instant Medium General

Ray deals 1d8/two levels damage (more against undead).

Sending
None - No Clr 4, Sor/Wiz 5 V, S, M/DF
1 round; see text See text General

Delivers short message anywhere, instantly.

Shatter
Will negates (object); Will negates (object) or Fortitude half; see text - Yes Brd 2, Clr 2, Destruction 2, Sor/Wiz 2 V, S, M/DF
Instant Close General

Sonic vibration damages objects or crystalline creatures.

Shocking Grasp
None - Yes Sor/Wiz 1 V, S
Instant Touch General

Touch delivers 1d6/level electricity damage (max 5d6).

Shout
Fortitude partial or Reflex negates (object); see text - Yes (object) Brd 4, Destruction 5, Sor/Wiz 4 V
Instant 30 ft. General

Deafens all within cone and deals 5d6 sonic damage.

Greater Shout
Fortitude partial or Reflex negates (object); see text - Yes (object) Brd 6, Sor/Wiz 8 V
Instant 60 ft. General

Devastating yell deals 10d6 sonic damage; stuns creatures.

Sound Burst
Fortitude partial - Yes Brd 2, Clr 2 V, S, F/DF
Instant Close General

Deals 1d8 sonic damage to subjects; may stun them.

Spiritual Weapon
None - Yes Clr 2, War 2 V, S, DF
1 round/level (D) Medium General

Magic weapon attacks on its own.

Sunbeam
Reflex negates and Reflex half; see text - Yes Drd 7, Sun 7 V, S, DF
1 round/level or until all beams are exhausted 60 ft. General

Beam blinds and deals 4d6 damage.

Sunburst
Reflex partial; see text - Yes Drd 8, Sor/Wiz 8, Sun 8 V, S, M/DF
Instant Long General

Blinds all within 10 ft., deals 6d6 damage.

Sympathetic Vibration
None; see text - Yes Brd 6 V, S, F
Up to 1 round/level Touch 12 hours

Deals 2d10 damage/round to freestanding structure.

Telekinetic Sphere
Reflex negates (object) - Yes (object) Sor/Wiz 8 V, S, M
1 min./level (D) Close General

As resilient sphere, but you move the sphere telekinetically.

Tiny Hut
None - No Brd 3, Sor/Wiz 3 V, S, M
2 hours/level (D) 20 ft. 12 hours

Creates shelter for 10 creatures.

Unhallow (M)
See text - See text Clr 5, Drd 5 V, S, M
Instant Touch General

Designates location as unholy.

Unholy Blight
Will partial - Yes Clr 4, Evil 4 V, S
Instant (1d4 rounds); see text Medium General

Harms and sickens good creatures (1d8 damage/2 levels).

Wall of Fire
None - Yes Adp 4, Drd 5, Fire 4, Sor/Wiz 4 V, S, M/DF
Concentration + 1 round/level Medium General

Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.

Wall of Force
None - No Sor/Wiz 5 V, S, M
1 round /level (D) Close General

Wall is immune to damage.

Wall of Ice
Reflex negates; see text - Yes Sor/Wiz 4 V, S, M
1 min./level Medium General

Ice plane creates wall or hemisphere creates dome.

Whirlwind
Reflex negates; see text - Yes Air 8, Drd 8, Weather 8 V, S, DF
1 round/level (D) Long General

Cyclone deals damage and can pick up creatures.

Wind Wall
None; see text - Yes Air 2, Clr 3, Drd 3, Rgr 2, Sor/Wiz 3 V, S, M/DF
1 round/level Medium General

Deflects arrows, smaller creatures, and gases.

Word of Chaos
None or Will negates; see text - Yes Chaos 7, Clr 7 V
Instant 40 ft. General

Kills, confuses, stuns, or deafens nonchaotic subjects.