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Index of Spells by Level - Drd 4

Index of Spells by Level - Drd 4

Name
School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Description
Air Walk
Transmutation [Air] 1 standard action PRPG-O
None - Yes (harmless) Air 4, Clr 4, Drd 4 V, S, DF
10 min./level Touch 1 hour

Subject treads on air as if solid (climb or descend at 45-degree angle).

Antiplant Shell
Abjuration 1 standard action PRPG-O
None - Yes Drd 4 V, S, DF
1 min./level (D) 10 ft. General

Keeps animated plants at bay.

Blight
Necromancy 1 standard action PRPG-O
Fortitude half; see text - Yes Drd 4, Sor/Wiz 5 V, S, DF
Instant Touch General

Withers one plant or deals 1d6/level damage to plant creature.

Command Plants
Transmutation 1 standard action PRPG-O
Will negates - Yes Drd 4, Plant 4, Rgr 3 V
1 day/level Close 1 hour

Sways the actions of plant creatures.

Control Water
Transmutation [Water] 1 standard action PRPG-O
None; see text - No Clr 4, Drd 4, Sor/Wiz 6, Water 4 V, S, M/DF
10 min./level (D) Long 1 hour

Raises or lowers bodies of water.

Cure Serious Wounds
Conjuration (Healing) 1 standard action PRPG-O
Will half (harmless); see text - Yes (harmless); see text Adp 3, Brd 3, Clr 3, Drd 4, Healing 3, Pal 4, Rgr 4 V, S
Instant Touch General

Cures 3d8 damage + 1/level (max +15).

Dispel Magic
Abjuration 1 standard action PRPG-O
None - No Brd 3, Clr 3, Drd 4, Magic 3, Pal 3, Sor/Wiz 3 V, S
Instant Medium General

Cancels one magical spell or effect.

Flame Strike
Evocation [Fire] 1 standard action PRPG-O
Reflex half - Yes Clr 5, Drd 4, Sun 5, War 5 V, S, DF
Instant Medium General

Smites foes with divine fire (1d6/level damage).

Freedom of Movement
Abjuration 1 standard action PRPG-O
Will negates (harmless) - Yes (harmless) Brd 4, Clr 4, Drd 4, Liberation 4, Luck 4, Rgr 4 V, S, M, DF
10 min./level Personal or touch 1 hour

Subject moves normally despite impediments to restrict movement.

Giant Vermin
Transmutation 1 standard action PRPG-O
None - Yes Clr 4, Drd 4 V, S, DF
1 min./level Close 30 minutes

Turns centipedes, scorpions, or spiders into giant vermin.

Ice Storm
Evocation [Cold] 1 standard action PRPG-O
None - Yes Drd 4, Sor/Wiz 4, Water 5, Weather 5 V, S, M/DF
1 round/level (D) Long General

Hail deals 5d6 damage in cylinder 40 ft. across.

Reincarnate (M)
Transmutation 10 minutes PRPG-O
None, see text - Yes (harmless) Drd 4 V, S, M, DF
Instant Touch General

Brings dead subject back in a random body.

Repel Vermin
Abjuration 1 standard action PRPG-O
None or Will negates; see text - Yes Brd 4, Clr 4, Drd 4, Rgr 3 V, S, DF
10 min./level (D) 10 ft. 4 hours

Insects, spiders, and other vermin stay 10 ft. away.

Rusting Grasp
Transmutation 1 standard action PRPG-O
None - No Drd 4 V, S, DF
See text Touch 5 minutes

Your touch corrodes iron and alloys.

Scrying (F)
Divination (Scrying) 1 hour PRPG-O
Will negates - Yes Brd 3, Clr 5, Drd 4, Sor/Wiz 4 V, S, M/DF, F
1 min./level See text General

Spies on subject from a distance.

Spike Stones
Transmutation [Earth] 1 standard action PRPG-O
Reflex partial - Yes Drd 4, Earth 4 V, S, DF
1 hour/level (D) Medium 6 hours

Creatures in area take 1d8 damage, may also be slowed.

Summon Nature's Ally IV
Conjuration (Summoning) [See Text] 1 round PRPG-O
None - No Animal 4, Drd 4, Rgr 4 V, S, DF
1 round/level (D) Close General

Summons creature to fight.