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Index of Spells by School - Universal

Index of Spells by School - Universal

Name
School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Effect
Expensive Focus
Expensive Material
XP Cost
Description
Full Description
Arcane Mark
Universal 1 standard action PRPG-O
None - No Sor/Wiz 0 V, S
Permanent Touch General
Effect: One personal rune or mark, all of which must fit within 1 sq. ft.

Inscribes a personal rune on an object or creature (visible or invisible).

This spell allows you to inscribe your personal rune or mark, which can consist of no more than six characters. The writing can be visible or invisible. An arcane mark spell enables you to etch the rune upon any substance without harm to the material upon which it is placed. If an invisible mark is made, a detect magic spell causes it to glow and be visible, though not necessarily understandable.

See invisibility, a gem of seeing, or a robe of eyes likewise allows the user to see an invisible arcane mark. A read magic spell reveals the words, if any. The mark cannot be dispelled, but it can be removed by the caster or by an erase spell.

If an arcane mark is placed on a living being, the effect gradually fades in about a month.

Arcane mark must be cast on an object prior to casting instant summons on the same object (see that spell description for details).

Limited Wish (M)
Universal 1 standard action PRPG-O
None, see text - Yes Sor/Wiz 7 V, S, M
See text See text General
Target,: Effect, Area see text
Materials: Diamond worth 1,500 gp

Alters reality (within limits).

A limited wish lets you create nearly any type of effect. For example, a limited wish can do any of the following things.

  • Duplicate any sorcerer/wizard spell of 6th level or lower, provided the spell does not belong to one of your opposition schools.
  • Duplicate any non-sorcerer/wizard spell of 5th level or lower, provided the spell does not belong to one of your opposition schools.
  • Duplicate any sorcerer/wizard spell of 5th level or lower, even if it belongs to one of your opposition schools.
  • Duplicate any non-sorcerer/wizard spell of 4th level or lower, even if it belongs to one of your opposition schools.
  • Undo the harmful effects of many spells, such as or insanity .
  • Produce any other effect whose power level is in line with the above effects, such as a single creature automatically hitting on its next attack or taking a –7 penalty on its next saving throw.

A duplicated spell allows saving throws and spell resistance as normal, but the save DC is for a 7th-level spell. When a limited wish spell duplicates a spell with a material component that costs more than 1,000 gp, you must provide that component (in addition to the 1,500 gp diamond component for this spell).

Permanency
Universal 2 rounds PRPG-O
None - No Sor/Wiz 5 V, S, M
Permanent; see text See text General
Target: See text

Makes certain spells permanent.

This spell makes the duration of certain other spells permanent. You first cast the desired spell and then follow it with the permanency spell.

Depending on the spell, you must be of a minimum caster level and must expend a specific gp value of diamond dust as a material component.

You can make the following spells permanent in regard to yourself.

SpellMinimum Caster LevelGP Cost
Arcane sight 11th7,500 gp
Comprehend languages 9th2,500 gp
Darkvision 10th5,000 gp
Detect magic 9th2,500 gp
Read magic 9th2,500 gp
See invisibility 10th5,000 gp
Tongues 11th7,500 gp

You cannot cast these spells on other creatures. This application of permanency can be dispelled only by a caster of higher level than you were when you cast the spell.

In addition to personal use, permanency can be used to make the following spells permanent on yourself, another creature, or an object (as appropriate).

SpellMinimum Caster LevelGP Cost
Enlarge person 9th2,500 gp
Magic fang9th2,500 gp
Magic fang, greater11th7,500 gp
Reduce person 9th2,500 gp
Resistance 9th2,500 gp
Telepathic bond 13th12,500 gp
*Only bonds two creatures per casting of permanency .

Additionally, the following spells can be cast upon objects or areas only and rendered permanent.

SpellMinimum Caster LevelGP Cost
Alarm 9th2,500 gp
Animate objects 14th15,000 gp
Dancing lights 9th2,500 gp
Ghost sound 9th2,500 gp
Gust of wind 11th7,500 gp
Invisibility 10th5,000 gp
Mage’s private sanctum 13th12,500 gp
Magic mouth10th5,000 gp
Phase door 15th17,500 gp
Prismatic sphere 17th22,500 gp
Prismatic wall 16th20,000 gp
Shrink item 11th7,500 gp
Solid fog 12th10,000 gp
Stinking cloud 11th7,500 gp
Symbol of death 16th20,000 gp
Symbol of fear 14th15,000 gp
Symbol of insanity 16th20,000 gp
Symbol of pain 13th12,500 gp
Symbol of persuasion 14th15,000 gp
Symbol of sleep 16th20,000 gp
Symbol of stunning 15th17,500 gp
Symbol of weakness 15th17,500 gp
Teleportation circle 17th22,500 gp
Wall of fire 12th10,000 gp
Wall of force 13th7,500 gp
Web 10th5,000 gp

Spells cast on other targets are vulnerable to dispel magic as normal. The GM may allow other spells to be made permanent.

Prestidigitation
Universal 1 standard action PRPG-O
See text - No Brd 0, Sor/Wiz 0 V, S
1 hour 10 ft. General
Target, Effect, or Area: See text

Performs minor tricks.

Prestidigitations are minor tricks that novice spellcasters use for practice. Once cast, a prestidigitation spell enables you to perform simple magical effects for 1 hour. The effects are minor and have severe limitations. A prestidigitation can slowly lift 1 pound of material. It can color, clean, or soil items in a 1-foot cube each round. It can chill, warm, or flavor 1 pound of nonliving material. It cannot deal damage or affect the concentration of spellcasters. Prestidigitation can create small objects, but they look crude and artificial. The materials created by a prestidigitation spell are extremely fragile, and they cannot be used as tools, weapons, or spell components. Finally, prestidigitation lacks the power to duplicate any other spell effects. Any actual change to an object (beyond just moving, cleaning, or soiling it) persists only 1 hour.

Wish (M)
Universal 1 standard action PRPG-O
None, see text - Yes Sor/Wiz 9 V, S, M
See text See text General
Target,: Effect, Area see text
Materials: Diamond worth 25,000 gp

As limited wish, but with fewer limits.

Wish is the mightiest spell a wizard or sorcerer can cast. By simply speaking aloud, you can alter reality to better suit you. Even wish, however, has its limits. A wish can produce any one of the following effects.

  • Duplicate any sorcerer/wizard spell of 8th level or lower, provided the spell does not belong to one of your opposition schools.
  • Duplicate any non-sorcerer/wizard spell of 7th level or lower, provided the spell does not belong to one of your opposition schools.
  • Duplicate any sorcerer/wizard spell of 7th level or lower, even if it belongs to one of your opposition schools.
  • Duplicate any non-sorcerer/wizard spell of 6th level or lower, even if it belongs to one of your opposition schools.
  • Undo the harmful effects of many other spells, such as geas/quest or insanity .
  • Grant a creature a +1 inherent bonus to an ability score. Two to five wish spells cast in immediate succession can grant a creature a +2 to +5 inherent bonus to an ability score (two wishes for a +2 inherent bonus, three wishes for a +3 inherent bonus, and so on). Inherent bonuses are instantaneous, so they cannot be dispelled. Note : An inherent bonus may not exceed +5 for a single ability score, and inherent bonuses to a particular ability score do not stack, so only the best one applies.
  • Remove injuries and afflictions. A single wish can aid one creature per caster level, and all subjects are cured of the same kind of affliction. For example, you could heal all the damage you and your companions have taken, or remove all poison effects from everyone in the party, but not do both with the same wish .
  • Revive the dead. A wish can bring a dead creature back to life by duplicating a resurrection spell. A wish can revive a dead creature whose body has been destroyed, but the task takes two wishes : one to recreate the body and another to infuse the body with life again. A wish cannot prevent a character who was brought back to life from gaining a permanent negative level.
  • Transport travelers. A wish can lift one creature per caster level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions. An unwilling target gets a Will save to negate the effect, and spell resistance (if any) applies.
  • Undo misfortune. A wish can undo a single recent event. The wish forces a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a wish could undo an opponent's successful save, a foe's successful critical hit (either the attack roll or the critical roll), a friend's failed save, and so on. The reroll, however, may be as bad as or worse than the original roll. An unwilling target gets a Will save to negate the effect, and spell resistance (if any) applies.

You may try to use a wish to produce greater effects than these, but doing so is dangerous. (The wish may pervert your intent into a literal but undesirable fulfillment or only a partial fulfillment, at the GM's discretion.)

Duplicated spells allow saves and spell resistance as normal (but save DCs are for 9th-level spells).

When a wish duplicates a spell with a material component that costs more than 10,000 gp, you must provide that component (in addition to the 25,000 gp diamond component for this spell).