Symbol of Insanity

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NameSymbol of Insanity
SchoolEnchantment (Compulsion) [Mind-affecting]
LevelClr 8, Sor/Wiz 8
ComponentsV, S, M
Casting Time10 minutes
Recharge TimeGeneral
Range0 ft.; see text
EffectOne symbol
DurationSee text
Saving ThrowWill negates
Spell ResistanceYes
VersionPRPG-O
SourcesPathfinder RPG (Open)
Short Description

Triggered rune renders nearby creatures insane.

Materials

Mercury and phosphorus, plus powdered diamond and opal worth a total of 5,000 gp

Living Greyhawk

This spell functions like symbol of death, except that all creatures within the radius of the symbol of insanity instead become permanently insane (as the insanity spell).

Unlike symbol of death, symbol of insanity has no hit point limit; once triggered, a symbol of insanity simply remains active for 10 minutes per caster level.

Note : Magic traps such as symbol of insanity are hard to detect and disable. A rogue (only) can use the Perception skill to find a symbol of insanity and Disable Device to thwart it. The DC in each case is 25 + spell level, or 33 for symbol of insanity .

IMarvinTPA's editor notes:

6477

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

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