Solid Fog

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NameSolid Fog
SchoolConjuration (Creation)
LevelSor/Wiz 4
ComponentsV, S, M
Casting Time1 standard action
Recharge TimeGeneral
RangeMedium (100 ft. + 10 ft. level)
EffectFog spreads in 20-ft. radius, 20 ft. high
Duration1 min./level
Saving ThrowNone
Spell ResistanceNo
VersionPRPG-O
SourcesPathfinder RPG (Open)
Short Description

Blocks vision and slows movement.

Materials

powdered peas and an animal hoof

Living Greyhawk

This spell functions like fog cloud, but in addition to obscuring sight, the solid fog is so thick that it impedes movement. Creatures moving through a solid fog move at half their normal speed and take a –2 penalty on all melee attack and melee damage rolls. The vapors prevent effective ranged weapon attacks (except for magic rays and the like). A creature or object that falls into solid fog is slowed so that each 10 feet of vapor that it passes through reduces the falling damage by 1d6. A creature cannot take a 5-foot-step while in solid fog . Solid fog, and effects that work like solid fog, do not stack with each other in terms of slowed movement and attack penalties.

Unlike normal fog, only a severe wind (31+ mph) disperses these vapors, and it does so in 1 round.

Solid fog can be made permanent with a permanency spell. A permanent solid fog dispersed by wind reforms in 10 minutes.

IMarvinTPA's editor notes:

5824

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

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