Deities:
Name: Death
Granted Power: You can cause the living to bleed at a touch, and find comfort in the presence of the dead. Bleeding Touch (Sp): As a melee touch attack, you can cause a living creature to take 1d6 points of damage per round. This effect persists for a number of rounds equal to 1/2 your cleric level (minimum 1) or until stopped with a DC 15 Heal check or any spell or effect that heals damage. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Death's Embrace (Ex): At 8th level, you heal damage instead of taking damage from channeled negative energy. If the channeled negative energy targets undead, you heal hit points just like undead in the area.
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School | Casting Time | Source Book | ||||||||||
Save - Res | Level | Comps | ||||||||||
Dur | Range | Recharge | ||||||||||
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Full Description | ||||||||||||
Cause Fear | ||||||||||||
Necromancy
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1 standard action | PRPG-O | ||||||||||
Will partial - Yes | Adp 1, Brd 1, Clr 1, Death 1, Sor/Wiz 1 | V, S | ||||||||||
1d4 rounds or 1 round; see text | Close | General | ||||||||||
Target: One living creature with 5 or fewer HD | ||||||||||||
One creature of 5 HD or less flees for 1d4 rounds. |
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The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect. Cause fear counters and dispels remove fear . |
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Death Knell | ||||||||||||
Necromancy
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1 standard action | PRPG-O | ||||||||||
Will negates - Yes | Clr 2, Death 2 | V, S | ||||||||||
Instant/10 minutes per HD of subject; see text | Touch | General | ||||||||||
Target: Living creature touched | ||||||||||||
Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. |
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You draw forth the ebbing life force of a creature and use it to fuel your own power. Upon casting this spell, you touch a living creature that has –1 or fewer hit points. If the subject fails its saving throw, it dies, and you gain 1d8 temporary hit points and a +2 enhancement bonus to Strength. Additionally, your effective caster level goes up by +1, improving spell effects dependent on caster level. This increase in effective caster level does not grant you access to more spells. These effects last for 10 minutes per HD of the subject creature. |
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Animate Dead (M) | ||||||||||||
Necromancy
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1 standard action | PRPG-O | ||||||||||
None - No | Adp 3, Clr 3, Death 3, Sor/Wiz 4 | V, S, M | ||||||||||
Instant | Touch | General | ||||||||||
Targets: One or more corpses touched | ||||||||||||
Materials: An onyx gem worth at least 25 gp per Hit Die of the undead | ||||||||||||
Creates undead skeletons and zombies. |
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This spell turns corpses into undead skeletons or zombies that obey your spoken commands. The undead can be made to follow you, or they can be made to remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed. A destroyed skeleton or zombie can't be animated again. Regardless of the type of undead you create with this spell, you can't create more HD of undead than twice your caster level with a single casting of animate dead . The desecrate spell doubles this limit. The undead you create remain under your control indefinitely. No matter how many times you use this spell, however, you can control only 4 HD worth of undead creatures per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. You choose which creatures are released. Undead you control through the Command Undead feat do not count toward this limit. Skeletons : A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones. If a skeleton is made from a corpse, the flesh falls off the bones. Zombies : A zombie can be created only from a mostly intact corpse. The corpse must be that of a creature with a physical anatomy. |
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Death Ward | ||||||||||||
Necromancy
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1 standard action | PRPG-O | ||||||||||
Will negates (harmless) - Yes (harmless) | Clr 4, Death 4, Drd 5, Pal 4, Repose 4 | V, S, DF | ||||||||||
1 min./level | Touch | 5 minutes | ||||||||||
Target: Living creature touched | ||||||||||||
Grants bonuses against death spells and negative energy. |
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The subject gains a +4 morale bonus on saves against all death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy. This spell does not remove negative levels that the subject has already gained, but it does remove the penalties from negative levels for the duration of its effect. Death ward does not protect against other sorts of attacks, even if those attacks might be lethal. |
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Slay Living | ||||||||||||
Necromancy
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1 standard action | PRPG-O | ||||||||||
Fortitude partial - Yes | Clr 5, Death 5, Repose 5 | V, S | ||||||||||
Instant | Touch | General | ||||||||||
Target: Living creature touched | ||||||||||||
Touch attack deals 12d6 + 1 per level. |
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You can attempt to slay any one living creature. When you cast this spell, your hand seethes with eerie dark fire. You must succeed on a melee touch attack to touch the target. The target takes 12d6 points of damage + 1 point per caster level. If the target's Fortitude saving throw succeeds, it instead takes 3d6 points of damage + 1 point per caster level. The subject might die from damage even if it succeeds on its saving throw. |
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Create Undead (M) | ||||||||||||
Necromancy
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1 hour | PRPG-O | ||||||||||
None - No | Clr 6, Death 6, Evil 6, Sor/Wiz 6 | V, S, M | ||||||||||
Instant | Close | General | ||||||||||
Target: One corpse | ||||||||||||
Materials: A clay pot filled with grave dirt and an onyx gem worth at least 50 gp per HD of the undead to be created | ||||||||||||
Raises ghouls, ghasts, mummies, or mohrgs from physical remains. |
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A much more potent spell than animate dead this evil spell allows you to infuse a dead body with negative energy to create more powerful sorts of undead: ghouls, ghasts, mummies, and mohrgs. The type or types of undead you can create are based on your caster level, as shown on the table below.
You may create less powerful undead than your level would allow if you choose. Created undead are not automatically under the control of their animator. If you are capable of commanding undead, you may attempt to command the undead creature as it forms. This spell must be cast at night. |
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Destruction (F) | ||||||||||||
Necromancy
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1 standard action | PRPG-O | ||||||||||
Fortitude partial - Yes | Clr 7, Death 7, Repose 7 | V, S, F | ||||||||||
Instant | Close | General | ||||||||||
Target: One creature | ||||||||||||
Focus: Holy or unholy symbol costing 500 gp | ||||||||||||
Kills subject and destroys remains. |
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This spell instantly delivers 10 points of damage per caster level. If the spell slays the target, it consumes the remains utterly in holy (or unholy) fire (but not its equipment or possessions). If the target's Fortitude saving throw succeeds, it instead takes 10d6 points of damage. The only way to restore life to a character who has failed to save against this spell (and was slain) is to use true resurrection, a carefully worded wish spell followed by resurrection, or miracle . |
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Create Greater Undead (M) | ||||||||||||
Necromancy
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1 hour | PRPG-O | ||||||||||
None - No | Clr 8, Death 8, Sor/Wiz 8 | V, S, M | ||||||||||
Instant | Close | General | ||||||||||
Target: One corpse | ||||||||||||
Materials: A clay pot filled with grave dirt and an onyx gem worth at least 50 gp per HD of the undead to be created | ||||||||||||
Creates shadows, wraiths, spectres, or devourers. |
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This spell functions like create undead except that you can create more powerful and intelligent sorts of undead: shadows, wraiths, spectres, and devourers. The type or types of undead created is based on caster level, as shown below.
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Wail of the Banshee | ||||||||||||
Necromancy
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1 standard action | PRPG-O | ||||||||||
Fortitude negates - Yes | Death 9, Repose 9, Sor/Wiz 9 | V | ||||||||||
Instant | Close | General | ||||||||||
Target: One living creature/level within a 40-ft.-radius spread | ||||||||||||
Deals 10 damage/level to 1 creature/level. |
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When you cast this spell, you emit a terrible, soul-chilling scream that possibly kills creatures that hear it (except for yourself). The spell affects up to one creature per caster level, inflicting 10 points of damage per caster level. Creatures closest to the point of origin are affected first. |