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Index of Spells by Class - Clr

Index of Spells by Class - Clr

Cleric

Cleric Spells

0-Level Cleric Spells

Abjur
Conj
Div
  • Detect Magic: Detects spells and magic items within 60 ft.
  • Detect Poison: Detects poison in one creature or small object.
  • Guidance: +1 on one attack roll, saving throw, or skill check.
  • Read Magic: Read scrolls and spellbooks.
Evoc
  • Light: Object shines like a torch.
Necr
  • Bleed: Cause a stabilized creature to resume dying.
Tran

1st-Level Cleric Spells

Abjur
Conj
Div
  • Comprehend Languages: You understand all spoken and written languages.
  • Detect Chaos: Reveals creatures, spells, or objects of selected alignment.
  • Detect Evil: Reveals creatures, spells, or objects of selected alignment.
  • Detect Good: Reveals creatures, spells, or objects of selected alignment.
  • Detect Law: Reveals creatures, spells, or objects of selected alignment.
  • Detect Undead: Reveals undead within 60 ft.
Ench
  • Bane: Enemies take –1 on attack rolls and saves against fear.
  • Bless: Allies gain +1 on attack rolls and saves against fear.
  • Command: One subject obeys selected command for 1 round.
Evoc
  • Divine Favor: You gain +1 per three levels on attack and damage rolls.
Necr
  • Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
  • Curse WaterM: Makes unholy water.
  • Deathwatch: Reveals how near death subjects within 30 ft. are.
  • Doom: One subject takes –2 on attack rolls, damage rolls, saves, and checks.
  • Inflict Light Wounds: Touch deals 1d8 damage +1/level (max +5).
Tran

2nd-Level Cleric Spells

Abjur
Conj
Div
  • AuguryMF: Learns whether an action will be good or bad.
  • Find Traps: Notice traps as a rogue does.
  • Status: Monitors condition, position of allies.
Ench
  • Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
  • Calm Emotions: Calms creatures, negating emotion effects.
  • Enthrall: Captivates all within 100 ft. + 10 ft./level.
  • Hold Person: Paralyzes one humanoid for 1 round/level.
  • Zone of Truth: Subjects within range cannot lie.
Evoc
  • ConsecrateM: Fills area with positive energy, weakening undead.
  • Darkness: 20-ft. radius of supernatural shadow.
  • DesecrateM: Fills area with negative energy, making undead stronger.
  • Shatter: Sonic vibration damages objects or crystalline creatures.
  • Sound Burst: Deals 1d8 sonic damage to subjects; may stun them.
  • Spiritual Weapon: Magic weapon attacks on its own.
Illu
  • Silence: Negates sound in 20-ft. radius.
Necr
Tran

3rd-Level Cleric Spells

Abjur
Conj
Div
  • Locate Object: Senses direction toward object (specific or type).
Ench
  • Prayer: Allies get +1 bonus on most rolls, enemies –1 penalty.
Evoc
Necr
Tran

4th-Level Cleric Spells

Abjur
Conj
Div
  • Discern Lies: Reveals deliberate falsehoods.
  • DivinationM: Provides useful advice for specific proposed actions.
  • Tongues: Speak and understand any language.
Evoc
Necr
  • Death Ward: Grants bonuses against death spells and negative energy.
  • Inflict Critical Wounds: Touch attack, 4d8 damage + 1/level (max +20).
  • Poison: Touch deals 1d3 Con damage 1/round for 6 rounds.
Tran
  • Air Walk: Subject treads on air as if solid (climb or descend at 45-degree angle).
  • Control Water: Raises or lowers bodies of water.
  • Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin.
  • Greater Magic Weapon: Weapon gains +1 bonus/four levels (max +5).

5th-Level Cleric Spells

Abjur
Conj
Div
  • CommuneM: Deity answers one yes-or-no question/level.
  • ScryingF: Spies on subject from a distance.
  • True SeeingM: Lets you see all things as they really are.
Ench
Evoc
  • Flame Strike: Smites foes with divine fire (1d6/level damage).
  • HallowM: Designates location as holy.
  • UnhallowM: Designates location as unholy.
Necr
Tran

6th-Level Cleric Spells

Abjur
Conj
Div
Ench
Evoc
Necr
Tran

7th-Level Cleric Spells

Abjur
Conj
Div
Ench
Evoc
  • Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects.
  • Dictum: Kills, paralyzes, staggers, or deafens nonlawful targets.
  • Holy Word: Kills, paralyzes, blinds, or deafens nongood subjects.
  • Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects.
Necr
Tran

8th-Level Cleric Spells

Abjur
Conj
Div
Ench
Evoc
Necr

9th-Level Cleric Spells

Conj
Evoc
  • Implosion: Inflict 10 damage/level to one creature/round.
  • Miracle: Requests a deity's intercession.
Necr
Tran