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Index of Spells by Descriptor - G

Index of Spells by Descriptor - G

Name
Save - Res Level Comps
Dur Range Recharge
Description
Aid
None - Yes (harmless) Adp 2, Clr 2, Luck 2 V, S, DF
1 min./level Touch 5 minutes

+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).

Animal Messenger
None; see text - Yes Brd 2, Drd 2, Rgr 1 V, S, M
1 day/level Close 6 hours

Sends a Tiny animal to a specific place.

Animal Trance
Will negates - Yes Adp 2, Brd 2, Drd 2 V, S
Concentration Close General

Fascinates 2d6 HD of animals.

Antipathy
Will partial - Yes Drd 9, Sor/Wiz 8 V, S, M/DF
2 hours/level (D) Close General

Object or location affected by spell repels certain creatures.

Bane
Will negates - Yes Clr 1 V, S, DF
1 min./level 50 ft. General

Enemies take –1 on attack rolls and saves against fear.

Binding (M)
Will negates; see text - Yes Sor/Wiz 8 V, S, M
See text (D) Close General

Utilizes an array of techniques to imprison a creature.

Bless
None - Yes (harmless) Adp 1, Clr 1, Community 1, Pal 1 V, S, DF
1 min./level 50 ft. 30 minutes

Allies gain +1 on attack rolls and saves against fear.

Bless Water (M)
Will negates (object) - Yes (object) Clr 1, Pal 1 V, S, M
Instant Touch General

Makes holy water.

Calm Animals
Will negates - Yes Animal 1, Drd 1, Rgr 1 V, S
1 min./level Close General

Calms 2d4 + level HD of animals.

Calm Emotions
Will negates - Yes Brd 2, Charm 2, Clr 2 V, S, DF
Concentration, up to 1 round/level (D) Medium General

Calms creatures, negating emotion effects.

Cause Fear
Will partial - Yes Adp 1, Brd 1, Clr 1, Death 1, Sor/Wiz 1 V, S
1d4 rounds or 1 round; see text Close General

One creature of 5 HD or less flees for 1d4 rounds.

Charm Animal
Will negates - Yes Drd 1, Rgr 1 V, S
1 hour/level Close 1 hour

Makes one animal your friend.

Charm Monster
Will negates - Yes Brd 3, Charm 5, Sor/Wiz 4 V, S
1 day/level Close 1 hour

Makes monster believe it is your ally.

Mass Charm Monster
Will negates - Yes Brd 6, Sor/Wiz 8 V
1 day/level Close 1 hour

As charm monster, but all within 30 ft.

Charm Person
Will negates - Yes Brd 1, Charm 1, Sor/Wiz 1 V, S
1 hour/level Close 1 hour

Makes one person your friend.

Color Spray
Will negates - Yes Sor/Wiz 1 V, S, M
Instant; see text 15 ft. General

Knocks unconscious, blinds, and/or stuns weak creatures.

Command
Will negates - Yes Adp 1, Clr 1 V
1 round Close General

One subject obeys selected command for 1 round.

Greater Command
Will negates - Yes Clr 5, Nobility 5 V
1 round/level Close General

As command, but affects one subject/level.

Confusion
Will negates - Yes Brd 3, Madness 4, Sor/Wiz 4, Trickery 4 V, S, M/DF
1 round/level Medium General

Subjects behave oddly for 1 round/level.

Lesser Confusion
Will negates - Yes Brd 1, Madness 1 V, S, DF
1 round Close General

One creature is confused for 1 round.

Consecrate (M)
None - No Clr 2 V, S, M, DF
2 hours/level Close 30 minutes

Fills area with positive energy, weakening undead.

Continual Flame (M)
None - No Adp 3, Clr 3, Sor/Wiz 2 V, S, M
Permanent Touch General

Makes a permanent, heatless light.

Crushing Despair
Will negates - Yes Brd 3, Sor/Wiz 4 V, S, M
1 min./level 30 ft. General

Subjects take –2 on attack rolls, damage rolls, saves, and checks.

Dancing Lights
None - No Brd 0, Sor/Wiz 0 V, S
1 minute (D) Medium General

Creates torches or other lights.

Daylight
None - No Adp 3, Brd 3, Clr 3, Drd 3, Pal 3, Sor/Wiz 3 V, S
10 min./level (D) Touch 4 hours

60-ft. radius of bright light.

Daze
Will negates - Yes Brd 0, Sor/Wiz 0 V, S, M
1 round Close General

Humanoid creature of 4 HD or less loses next action.

Daze Monster
Will negates - Yes Brd 2, Sor/Wiz 2 V, S, M
1 round Medium General

Living creature of 6 HD or less loses next action.

Deep Slumber
Will negates - Yes Brd 3, Sor/Wiz 3 V, S, M
1 min./level Close General

Puts 10 HD of creatures to sleep.

Demand
Will partial - Yes Charm 8, Nobility 8, Sor/Wiz 8 V, S, M/DF
1 round; see text See text 30 minutes

As sending, plus you can send suggestion.

Detect Thoughts
Will negates; see text - No Brd 2, Knowledge 2, Sor/Wiz 2 V, S, F/DF
Concentration, up to 1 min./level (D) 60 ft. General

Allows “listening” to surface thoughts.

Dispel Evil
See text - See text Clr 5, Good 5, Pal 4 V, S, DF
1 round/level or until discharged, whichever comes first Touch General

+4 bonus against attacks by evil creatures.

Dominate Animal
Will negates - Yes Animal 3, Drd 3 V, S
1 round/level Close General

One animal obeys your silent mental commands and orders.

Dominate Monster
Will negates - Yes Charm 9, Sor/Wiz 9 V, S
1 day/level Close 1 hour

As dominate person, but any creature.

Dominate Person
Will negates - Yes Brd 4, Sor/Wiz 5 V, S
1 day/level Close 1 hour

Controls humanoid telepathically.

Doom
Will negates - Yes Clr 1 V, S, DF
1 min./level Medium General

One subject takes –2 on attack rolls, damage rolls, saves, and checks.

Dream
None - Yes Brd 5, Sor/Wiz 5 V, S
See text Unlimited General

Sends message to anyone sleeping.

Enthrall
Will negates; see text - Yes Brd 2, Clr 2, Nobility 2 V, S
1 hour or less Medium General

Captivates all within 100 ft. + 10 ft./level.

Faerie Fire
None - Yes Drd 1 V, S, DF
1 min./level (D) Long General

Outlines subjects with light, canceling blur, concealment, and the like.

Fear
Will partial - Yes Brd 3, Sor/Wiz 4 V, S, M
1 round/level or 1 round; see text 30 ft. General

Subjects within cone flee for 1 round/level.

Feeblemind
Will negates; see text - Yes Sor/Wiz 5 V, S, M
Instant Medium General

Subject's Int and Cha drop to 1.

Flare
Fortitude negates - Yes Brd 0, Drd 0, Sor/Wiz 0 V
Instant Close General

Dazzles one creature (–1 penalty on attack rolls).

Lesser Geas
Will negates - Yes Brd 3, Sor/Wiz 4 V
1 day/level or until discharged (D) Close General

Commands subject of 7 HD or less.

Geas/Quest
None - Yes Brd 6, Charm 6, Clr 6, Nobility 6, Sor/Wiz 6 V
1 day/level or until discharged (D) Close General

As lesser geas, but affects any creature.

Good Hope
Will negates (harmless) - Yes (harmless) Brd 3 V, S
1 min./level Medium 30 minutes

Subjects gain +2 on attack rolls, damage rolls, saves, and checks.

Hallow (M)
See text - See text Clr 5, Drd 5 V, S, M, DF
Instant Touch General

Designates location as holy.

Heroism
Will negates (harmless) - Yes (harmless) Brd 2, Charm 4, Sor/Wiz 3 V, S
10 min./level Touch 1 hour

Gives +2 on attack rolls, saves, skill checks.

Greater Heroism
Will negates (harmless) - Yes (harmless) Brd 5, Sor/Wiz 6 V, S
1 min./level Touch 30 minutes

Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.

Hideous Laughter
Will negates - Yes Brd 1, Sor/Wiz 2 V, S, M
1 round/level Close General

Subject loses actions for 1 round/level.

Hold Animal
Will negates; see text - Yes Animal 2, Drd 2, Rgr 2 V, S, F/DF
1 round/level (D); see text Medium General

Paralyzes one animal for 1 round/level.

Hold Monster
Will negates; see text - Yes Brd 4, Law 6, Sor/Wiz 5 V, S, F/DF
1 round/level (D); see text Medium General

As hold person, but any creature.

Mass Hold Monster
Will negates; see text - Yes Sor/Wiz 9 V, S, F/DF
1 round/level (D); see text Medium General

As hold monster, but all within 30 ft.

Hold Person
Will negates; see text - Yes Brd 2, Clr 2, Sor/Wiz 3 V, S, F/DF
1 round/level (D); see text Medium General

Paralyzes one humanoid for 1 round/level.

Mass Hold Person
Will negates; see text - Yes Sor/Wiz 7 V, S, F/DF
1 round/level (D); see text Medium General

As hold person, but all within 30 ft.

Holy Aura (F)
See text - Yes (harmless) Clr 8, Glory 8, Good 8 V, S, F
1 round/level (D) 20 ft. General

+4 to AC, +4 resistance, and SR 25 against evil spells.

Holy Smite
Will partial; see text - Yes Clr 4, Glory 4, Good 4 V, S
Instant (1 round); see text Medium General

Harms and possibly blinds evil creatures (1d8 damage/2 levels).

Holy Sword
None - No Glory 7, Pal 4 V, S
1 round/level Touch General

Weapon becomes +5, deals +2d6 damage against evil.

Holy Word
Will partial - Yes Clr 7, Good 7 V
Instant 40 ft. General

Kills, paralyzes, blinds, or deafens nongood subjects.

Hypnotic Pattern
Will negates - Yes Brd 2, Sor/Wiz 2 S, M; see text
Concentration + 2 rounds Medium General

Fascinates 2d4 + level HD of creatures.

Hypnotism
Will negates - Yes Brd 1, Sor/Wiz 1 V, S
2d4 rounds (D) Close General

Fascinates 2d4 HD of creatures.

Illusory Script (M)
Will negates; see text - Yes Brd 3, Sor/Wiz 3 V, S, M
One day/level (D) Touch General

Only select creatures can read text.

Insanity
Will negates - Yes Charm 7, Madness 7, Sor/Wiz 7 V, S
Instant Medium General

Subject suffers continuous confusion.

Irresistible Dance
Will partial - Yes Brd 6, Sor/Wiz 8 V
1d4+1 rounds Touch General

Forces subject to dance.

Light
None - No Adp 0, Brd 0, Clr 0, Drd 0, Sor/Wiz 0 V, M/DF
10 min./level Touch 1 hour

Object shines like a torch.

Lullaby
Will negates - Yes Brd 0 V, S
Concentration + 1 round/level (D) Medium General

Makes subject drowsy; –5 on Perception checks, –2 on Will saves against sleep.

Magic Circle against Evil
Will negates (harmless) - No; see text Clr 3, Good 3, Pal 3, Sor/Wiz 3 V, S, M/DF
10 min./level Touch 4 hours

As protection from chaos, but 10-ft. radius and 10 min./level.

Message
None - No Brd 0, Sor/Wiz 0 V, S, F
10 min./level Medium General

Whisper conversation at distance.

Mind Fog
Will negates - Yes Brd 5, Sor/Wiz 5 V, S
30 minutes and 2d6 rounds; see text Medium 6 hours

Subjects in fog get –10 to Wis and Will checks.

Modify Memory
Will negates - Yes Brd 4 V, S
Permanent Close General

Changes 5 minutes of subject's memories.

Nightmare
Will negates; see text - Yes Brd 5, Madness 5, Sor/Wiz 5 V, S
Instant Unlimited General

Sends vision dealing 1d10 damage, fatigue.

Phantasmal Killer
Will disbelief, then Fortitude partial; see text - Yes Madness 6, Sor/Wiz 4 V, S
Instant Medium General

Fearsome illusion kills subject or deals 3d6 damage.

Power Word Blind
None - Yes Darkness 7, Sor/Wiz 7, War 7 V
See text Close General

Blinds creature with 200 hp or less.

Power Word Kill
None - Yes Sor/Wiz 9, War 9 V
Instant Close General

Kills one creature with 100 hp or less.

Power Word Stun
None - Yes Sor/Wiz 8, War 8 V
See text Close General

Stuns creature with 150 hp or less.

Prayer
None - Yes Clr 3, Community 3, Pal 3 V, S, DF
1 round/level 40 ft. 5 minutes

Allies get +1 bonus on most rolls, enemies –1 penalty.

Protection from Evil
Will negates (harmless) - No; see text Adp 1, Clr 1, Good 1, Pal 1, Sor/Wiz 1 V, S, M/DF
1 min./level (D) Touch 5 minutes

+2 to AC and saves, plus additional protection against selected alignment.

Rage
None - Yes Brd 2, Destruction 3, Madness 3, Sor/Wiz 3 V, S
Concentration + 1 round/level (D) Medium 5 minutes

Gives +2 to Str and Con, +1 on Will saves, –2 to AC.

Rainbow Pattern
Will negates - Yes Brd 4, Sor/Wiz 4 V, S, M, F; see text
Concentration +1 round/level (D) Medium General

Lights fascinate 24 HD of creatures.

Scare
Will partial - Yes Brd 2, Sor/Wiz 2 V, S, M
1 round/level or 1 round; see text for cause fear Medium General

Panics creatures of less than 6 HD.

Scintillating Pattern
None - Yes Madness 8, Sor/Wiz 8 V, S, M
Concentration + 2 rounds Close General

Twisting colors confuse, stun, or render unconscious.

Sleep
Will negates - Yes Adp 1, Brd 1, Sor/Wiz 1 V, S, M
1 min./level Medium General

Puts 4 HD of creatures into magical slumber.

Song of Discord
Will negates - Yes Brd 5 V, S
1 round/level Medium General

Forces targets to attack each other.

Speak with Dead
Will negates; see text - No Clr 3, Knowledge 3, Repose 3 V, S, DF
1 min./level 10 ft. 30 minutes

Corpse answers one question/two levels.

Suggestion
Will negates - Yes Brd 2, Charm 3, Sor/Wiz 3 V, M
1 hour/level or until completed Close 30 minutes

Compels subject to follow stated course of action.

Mass Suggestion
Will negates - Yes Brd 5, Sor/Wiz 6 V, M
1 hour/level or until completed Medium 30 minutes

As suggestion, affects subject/level.

Sunbeam
Reflex negates and Reflex half; see text - Yes Drd 7, Sun 7 V, S, DF
1 round/level or until all beams are exhausted 60 ft. General

Beam blinds and deals 4d6 damage.

Sunburst
Reflex partial; see text - Yes Drd 8, Sor/Wiz 8, Sun 8 V, S, M/DF
Instant Long General

Blinds all within 10 ft., deals 6d6 damage.

Symbol of Fear (M)
Will negates - Yes Clr 6, Sor/Wiz 6 V, S, M
See text 0 ft.; see text General

Triggered rune panics nearby creatures.

Symbol of Insanity (M)
Will negates - Yes Clr 8, Sor/Wiz 8 V, S, M
See text 0 ft.; see text General

Triggered rune renders nearby creatures insane.

Symbol of Persuasion (M)
Will negates - Yes Clr 6, Sor/Wiz 6 V, S, M
See text 0 ft.; see text General

Triggered rune charms nearby creatures.

Symbol of Sleep (M)
Will negates - Yes Clr 5, Sor/Wiz 5 V, S, M
See text 0 ft.; see text General

Triggered rune puts nearby creatures into catatonic slumber.

Symbol of Stunning (M)
Will negates - Yes Clr 7, Sor/Wiz 7 V, S, M
See text 0 ft.; see text General

Triggered rune stuns nearby creatures.

Sympathy (M)
Will negates; see text - Yes Drd 9, Sor/Wiz 8 V, S, M
2 hours/level (D) Close General

Object or location attracts certain creatures.

Touch of Idiocy
None - Yes Madness 2, Sor/Wiz 2 V, S
10 min./level Touch General

Subject takes 1d6 penalty to Int, Wis, and Cha.

Weird
Will disbelief, then Fortitude partial; see text - Yes Madness 9, Sor/Wiz 9 V, S
Instant Medium General

As phantasmal killer, but affects all within 30 ft.

Zone of Truth
Will negates - Yes Clr 2, Pal 2 V, S, DF
1 min./level Close 30 minutes

Subjects within range cannot lie.