Deities:
Name: Law
Granted Power: You follow a strict and ordered code of laws, and in so doing, achieve enlightenment. Touch of Law (Sp): You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Staff of Order (Su): At 8th level, you can give a weapon touched the axiomatic special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.
Name | ||
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School | Casting Time | Source Book |
Save - Res | Level | Comps |
Dur | Range | Recharge |
Description | ||
Protection from Chaos | ||
Abjuration
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1 standard action | PRPG-O |
Will negates (harmless) - No; see text | Adp 1, Clr 1, Law 1, Pal 1, Sor/Wiz 1 | V, S, M/DF |
1 min./level (D) | Touch | 5 minutes |
+2 to AC and saves, plus additional protection against selected alignment. |
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Align Weapon | ||
Transmutation
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1 standard action | PRPG-O |
Will negates (harmless, object) - Yes (harmless, object) | Chaos 2, Clr 2, Evil 2, Good 2, Law 2 | V, S, DF |
1 min./level | Touch | 5 minutes |
Weapon becomes good, evil, lawful, or chaotic. |
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Magic Circle against Chaos | ||
Abjuration
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1 standard action | PRPG-O |
Will negates (harmless) - No; see text | Clr 3, Law 3, Pal 3, Sor/Wiz 3 | V, S, M/DF |
10 min./level | Touch | 4 hours |
As protection spells, but 10-ft. radius and 10 min./level. |
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Order's Wrath | ||
Evocation
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1 standard action | PRPG-O |
Will partial; see text - Yes | Clr 4, Law 4 | V, S |
Instant (1 round); see text | Medium | General |
Harms and dazes chaotic creatures (1d8 damage/2 levels). |
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Dispel Chaos | ||
Abjuration
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1 standard action | PRPG-O |
See text - See text | Clr 5, Law 5, Pal 4 | V, S, DF |
1 round/level or until discharged, whichever comes first | Touch | General |
+4 bonus against attacks by chaotic creatures. |
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Hold Monster | ||
Enchantment
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1 standard action | PRPG-O |
Will negates; see text - Yes | Brd 4, Law 6, Sor/Wiz 5 | V, S, F/DF |
1 round/level (D); see text | Medium | General |
As hold person, but any creature. |
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Dictum | ||
Evocation
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1 standard action | PRPG-O |
None or Will negates; see text - Yes | Clr 7, Law 7 | V |
Instant | 40 ft. | General |
Kills, paralyzes, staggers, or deafens nonlawful targets. |
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Shield of Law (F) | ||
Abjuration
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1 standard action | PRPG-O |
See text - Yes (harmless) | Clr 8, Law 8 | V, S, F |
1 round/level (D) | 20 ft. | General |
+4 to AC, +4 resistance, and SR 25 against chaotic spells. |
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Summon Monster IX | ||
Conjuration
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1 round | PRPG-O |
None - No | Chaos 9, Clr 9, Evil 9, Good 9, Law 9, Sor/Wiz 9 | V, S, F/DF |
1 round/level (D) | Close | General |
Summons extraplanar creature to fight for you. |