Index of Spells by Descriptor - W

Name
Save - Res Level Comps
Dur Range Recharge
Description
Control Water
None; see text - No Clr 4, Drd 4, Sor/Wiz 6, Water 4 V, S, M/DF
10 min./level (D) Long 1 hour

Raises or lowers bodies of water.

Create Water
None - No Adp 0, Clr 0, Drd 0, Pal 1 V, S
Instant Close 30 minutes

Creates 2 gallons/level of pure water.

Dictum
None or Will negates; see text - Yes Clr 7, Law 7 V
Instant 40 ft. General

Kills, paralyzes, staggers, or deafens nonlawful targets.

Dispel Chaos
See text - See text Clr 5, Law 5, Pal 4 V, S, DF
1 round/level or until discharged, whichever comes first Touch General

+4 bonus against attacks by chaotic creatures.

Magic Circle against Chaos
Will negates (harmless) - No; see text Clr 3, Law 3, Pal 3, Sor/Wiz 3 V, S, M/DF
10 min./level Touch 4 hours

As protection spells, but 10-ft. radius and 10 min./level.

Order's Wrath
Will partial; see text - Yes Clr 4, Law 4 V, S
Instant (1 round); see text Medium General

Harms and dazes chaotic creatures (1d8 damage/2 levels).

Protection from Chaos
Will negates (harmless) - No; see text Adp 1, Clr 1, Law 1, Pal 1, Sor/Wiz 1 V, S, M/DF
1 min./level (D) Touch 5 minutes

+2 to AC and saves, plus additional protection against selected alignment.

Shield of Law (F)
See text - Yes (harmless) Clr 8, Law 8 V, S, F
1 round/level (D) 20 ft. General

+4 to AC, +4 resistance, and SR 25 against chaotic spells.

Water Walk
Will negates (harmless) - Yes (harmless) Clr 3, Rgr 3 V, S, DF
10 min./level (D) Touch 4 hours

Subject treads on water as if solid.