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Description |
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Cure Light Wounds | ||
Conjuration (Healing) | 1 standard action | PRPG-O |
Will half (harmless); see text - Yes (harmless); see text | Adp 1, Brd 1, Clr 1, Drd 1, Healing 1, Pal 1, Rgr 2 | V, S |
Instant | Touch | General |
Target: Creature touched | ||
Cures 1d8 damage + 1/level (max +5). |
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When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage + 1 point per caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage. |
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Cure Moderate Wounds | ||
Conjuration (Healing) | 1 standard action | PRPG-O |
Will half (harmless); see text - Yes (harmless); see text | Adp 2, Brd 2, Clr 2, Drd 3, Healing 2, Pal 3, Rgr 3 | V, S |
Instant | Touch | General |
Target: Creature touched | ||
Cures 2d8 damage +1/level (max. +10). |
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This spell functions like cure light wounds, except that it cures 2d8 points of damage + 1 point per caster level (maximum +10). |
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Cure Serious Wounds | ||
Conjuration (Healing) | 1 standard action | PRPG-O |
Will half (harmless); see text - Yes (harmless); see text | Adp 3, Brd 3, Clr 3, Drd 4, Healing 3, Pal 4, Rgr 4 | V, S |
Instant | Touch | General |
Target: Creature touched | ||
Cures 3d8 damage + 1/level (max +15). |
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This spell functions like cure light wounds, except that it cures 3d8 points of damage + 1 point per caster level (maximum +15). |
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Cure Critical Wounds | ||
Conjuration (Healing) | 1 standard action | PRPG-O |
Will half (harmless); see text - Yes (harmless); see text | Adp 4, Brd 4, Clr 4, Drd 5, Healing 4 | V, S |
Instant | Touch | General |
Target: Creature touched | ||
Cures 4d8 damage + 1/level (max +20). |
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This spell functions like cure light wounds, except that it cures 4d8 points of damage + 1 point per caster level (maximum +20). |
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Breath of Life | ||
Conjuration (Healing) | 1 standard action | PRPG-O |
Will negates (harmless) or Will half, see text - Yes (harmless) or yes, see text | Clr 5, Healing 5 | V, S |
Instant | Touch | General |
Target: Creature touched | ||
Cures 5d8 damage + 1/level and restores life to recently slain creatures. |
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This spell cures 5d8 points of damage + 1 point per caster level (maximum +25). Unlike other spells that heal damage, breath of life can bring recently slain creatures back to life. If cast upon a creature that has died within 1 round, apply the healing from this spell to the creature. If the healed creature's hit point total is at a negative amount less than its Constitution score, it comes back to life and stabilizes at its new hit point total. If the creature's hit point total is at a negative amount equal to or greater than its Constitution score, the creature remains dead. Creatures brought back to life through breath of life gain a temporary negative levelthat lasts for 1 day. Creatures slain by death effects cannot be saved by breath of life . Like cure spells, breath of life deals damage to undead creatures rather than curing them, and cannot bring them back to life. |
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Heal | ||
Conjuration (Healing) | 1 standard action | PRPG-O |
Will negates (harmless) - Yes (harmless) | Adp 5, Clr 6, Drd 7, Healing 6 | V, S |
Instant | Touch | General |
Target: Creature touched | ||
Cures 10 points/level damage, all diseases and mental conditions. |
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Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feeblemind ed, insanity, nauseated, poisoned, sickened, and stunned. It also cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level. Heal does not remove negative levels or restore permanently drained ability score points. If used against an undead creature, heal instead acts like harm . |
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Regenerate | ||
Conjuration (Healing) | 3 full rounds | PRPG-O |
Fortitude negates (harmless) - Yes (harmless) | Clr 7, Drd 9, Healing 7 | V, S, DF |
Instant | Touch | General |
Target: Living creature touched | ||
Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35). |
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The subject's severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures), broken bones, and ruined organs grow back. After the spell is cast, the physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 2d10 rounds otherwise. Regenerate also cures 4d8 points of damage + 1 point per caster level (maximum +35), rids the subject of exhaustion and fatigue, and eliminates all nonlethal damage the subject has taken. It has no effect on nonliving creatures (including undead). |
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Mass Cure Critical Wounds | ||
Conjuration (Healing) | 1 standard action | PRPG-O |
Will half (harmless) or Will half; see text - Yes (harmless) or yes; see text | Clr 8, Community 8, Drd 9, Healing 8 | V, S |
Instant | Close | General |
Target: One creature/level, no two of which can be more than 30 ft. apart | ||
Cures 4d8 damage + 1/level for many creatures. |
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This spell functions like cure light wounds, except that it cures 4d8 points of damage + 1 point per caster level (maximum +20). This spell functions like mass cure light wounds, except that it cures 4d8 points of damage + 1 point per caster level (maximum +40). |
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Mass Heal | ||
Conjuration (Healing) | 1 standard action | PRPG-O |
Will negates (harmless) - Yes (harmless) | Clr 9, Healing 9 | V, S |
Instant | Close | General |
Targets: One or more creatures, no two of which can be more than 30 ft. apart | ||
As heal, but affects 1 subject/level. |
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Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feeblemind ed, insanity, nauseated, poisoned, sickened, and stunned. It also cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level. Heal does not remove negative levels or restore permanently drained ability score points. If used against an undead creature, heal instead acts like harm . This spell functions like heal except as noted above. The maximum number of hit points restored to each creature is 250. |