Deities:
Name: Repose
Granted Power: You see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear. Gentle Rest (Sp): Your touch can fill a creature with lethargy, causing a living creature to become staggered for 1 round as a melee touch attack. If you touch a staggered living creature, that creature falls asleep for 1 round instead. Undead creatures touched are staggered for a number of rounds equal to your Wisdom modifier. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Ward Against Death (Su): At 8th level, you can emit a 30-foot aura that wards against death for a number of rounds per day equal to your cleric level. Living creatures in this area are immune to all death effects, energy drain, and effects that cause negative levels. This ward does not remove negative levels that a creature has already gained, but the negative levels have no effect while the creature is inside the warded area. These rounds do not need to be consecutive.
Name | ||
---|---|---|
School | Casting Time | Source Book |
Save - Res | Level | Comps |
Dur | Range | Recharge |
Effect | ||
Expensive Focus | ||
Expensive Material | ||
XP Cost | ||
Description | ||
Full Description | ||
Deathwatch | ||
Necromancy
Warning: Undefined array key "SCHOOL2" in /home/imarvintpa/prpg.imarvintpa.com/DND_DnD_SP.php on line 467 |
1 standard action | PRPG-O |
None - No | Clr 1, Repose 1 | V, S |
10 min./level | 30 ft. | 4 hours |
Area: Cone-shaped emanation | ||
Reveals how near death subjects within 30 ft. are. |
||
Using the powers of necromancy, you can determine the condition of creatures near death within the spell's range. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death. |
||
Gentle Repose | ||
Necromancy
Warning: Undefined array key "SCHOOL2" in /home/imarvintpa/prpg.imarvintpa.com/DND_DnD_SP.php on line 467 |
1 standard action | PRPG-O |
Will negates (object) - Yes (object) | Clr 2, Repose 2, Sor/Wiz 3 | V, S, M/DF |
1 day/level | Touch | General |
Target: Corpse touched | ||
Preserves one corpse. |
||
You preserve the remains of a dead creature so that they do not decay. Doing so effectively extends the time limit on raising that creature from the dead (see raise dead ). Days spent under the influence of this spell don't count against the time limit. Additionally, this spell makes transporting a slain (and thus decaying) comrade less unpleasant. The spell also works on severed body parts and the like. |
||
Speak with Dead | ||
Necromancy
Warning: Undefined array key "SCHOOL2" in /home/imarvintpa/prpg.imarvintpa.com/DND_DnD_SP.php on line 467 [Language-dependent] |
10 minutes | PRPG-O |
Will negates; see text - No | Clr 3, Knowledge 3, Repose 3 | V, S, DF |
1 min./level | 10 ft. | 30 minutes |
Target: One dead creature | ||
Corpse answers one question/two levels. |
||
You grant the semblance of life to a corpse, allowing it to answer questions. You may ask one question per two caster levels. The corpse's knowledge is limited to what it knew during life, including the languages it spoke. Answers are brief, cryptic, or repetitive, especially if the creature would have opposed you in life. If the dead creature's alignment was different from yours, the corpse gets a Will save to resist the spell as if it were alive. If successful, the corpse can refuse to answer your questions or attempt to deceive you, using Bluff. The soul can only speak about what it knew in life. It cannot answer any questions that pertain to events that occurred after its death. If the corpse has been subject to speak with dead within the past week, the new spell fails. You can cast this spell on a corpse that has been deceased for any amount of time, but the body must be mostly intact to be able to respond. A damaged corpse may be able to give partial answers or partially correct answers, but it must at least have a mouth in order to speak at all. This spell does not affect a corpse that has been turned into an undead creature. |
||
Death Ward | ||
Necromancy
Warning: Undefined array key "SCHOOL2" in /home/imarvintpa/prpg.imarvintpa.com/DND_DnD_SP.php on line 467 |
1 standard action | PRPG-O |
Will negates (harmless) - Yes (harmless) | Clr 4, Death 4, Drd 5, Pal 4, Repose 4 | V, S, DF |
1 min./level | Touch | 5 minutes |
Target: Living creature touched | ||
Grants bonuses against death spells and negative energy. |
||
The subject gains a +4 morale bonus on saves against all death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy. This spell does not remove negative levels that the subject has already gained, but it does remove the penalties from negative levels for the duration of its effect. Death ward does not protect against other sorts of attacks, even if those attacks might be lethal. |
||
Slay Living | ||
Necromancy
Warning: Undefined array key "SCHOOL2" in /home/imarvintpa/prpg.imarvintpa.com/DND_DnD_SP.php on line 467 [Death] |
1 standard action | PRPG-O |
Fortitude partial - Yes | Clr 5, Death 5, Repose 5 | V, S |
Instant | Touch | General |
Target: Living creature touched | ||
Touch attack deals 12d6 + 1 per level. |
||
You can attempt to slay any one living creature. When you cast this spell, your hand seethes with eerie dark fire. You must succeed on a melee touch attack to touch the target. The target takes 12d6 points of damage + 1 point per caster level. If the target's Fortitude saving throw succeeds, it instead takes 3d6 points of damage + 1 point per caster level. The subject might die from damage even if it succeeds on its saving throw. |
||
Undeath to Death (M) | ||
Necromancy
Warning: Undefined array key "SCHOOL2" in /home/imarvintpa/prpg.imarvintpa.com/DND_DnD_SP.php on line 467 |
1 standard action | PRPG-O |
Will negates - Yes | Clr 6, Glory 6, Repose 6, Sor/Wiz 6 | V, S, M |
Instant | Medium | General |
Area: Several undead creatures within a 40-ft.-radius burst | ||
Materials: A crushed black pearl worth 500 gp | ||
Destroys 1d4/level HD of undead (max. 20d4). |
||
This spell functions like circle of death, except that it destroys undead creatures as noted above. |
||
Destruction (F) | ||
Necromancy
Warning: Undefined array key "SCHOOL2" in /home/imarvintpa/prpg.imarvintpa.com/DND_DnD_SP.php on line 467 [Death] |
1 standard action | PRPG-O |
Fortitude partial - Yes | Clr 7, Death 7, Repose 7 | V, S, F |
Instant | Close | General |
Target: One creature | ||
Focus: Holy or unholy symbol costing 500 gp | ||
Kills subject and destroys remains. |
||
This spell instantly delivers 10 points of damage per caster level. If the spell slays the target, it consumes the remains utterly in holy (or unholy) fire (but not its equipment or possessions). If the target's Fortitude saving throw succeeds, it instead takes 10d6 points of damage. The only way to restore life to a character who has failed to save against this spell (and was slain) is to use true resurrection, a carefully worded wish spell followed by resurrection, or miracle . |
||
Waves of Exhaustion | ||
Necromancy
Warning: Undefined array key "SCHOOL2" in /home/imarvintpa/prpg.imarvintpa.com/DND_DnD_SP.php on line 467 |
1 standard action | PRPG-O |
None - Yes | Repose 8, Sor/Wiz 7 | V, S |
Instant | 60 ft. | General |
Area: Cone-shaped burst | ||
Several targets become exhausted. |
||
Waves of negative energy cause all living creatures in the spell's area to become exhausted. This spell has no effect on a creature that is already exhausted. |
||
Wail of the Banshee | ||
Necromancy
Warning: Undefined array key "SCHOOL2" in /home/imarvintpa/prpg.imarvintpa.com/DND_DnD_SP.php on line 467 [Death] [Sonic] |
1 standard action | PRPG-O |
Fortitude negates - Yes | Death 9, Repose 9, Sor/Wiz 9 | V |
Instant | Close | General |
Target: One living creature/level within a 40-ft.-radius spread | ||
Deals 10 damage/level to 1 creature/level. |
||
When you cast this spell, you emit a terrible, soul-chilling scream that possibly kills creatures that hear it (except for yourself). The spell affects up to one creature per caster level, inflicting 10 points of damage per caster level. Creatures closest to the point of origin are affected first. |