Abjur | |
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Conj | |
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Div | |
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Ench | |
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Evoc |
- Faerie Fire: Outlines subjects with light, canceling blur, concealment, and the like.
- Produce Flame: 1d6 damage + 1/level, touch or thrown.
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Tran |
- Entangle: Plants entangle everyone in 40-ft. radius.
- Goodberry: 2d4 berries each cure 1 hp (max 8 hp/24 hours).
- Jump: Subject gets bonus on Acrobatics checks.
- Longstrider: Your speed increases by 10 ft.
- Magic Fang: One natural weapon of subject creature gets +1 on attack and damage rolls.
- Magic Stone: Three stones gain +1 on attack, deal 1d6 +1 damage.
- Pass without Trace: One subject/level leaves no tracks.
- Shillelagh: Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level.
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Abjur | |
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Conj | |
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Div | |
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Ench | |
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Evoc |
- Call Lightning: Calls down lightning bolts (3d6 per bolt) from sky.
- Daylight: 60-ft. radius of bright light.
- Wind Wall: Deflects arrows, smaller creatures, and gases.
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Necr |
- Contagion: Infects subject with chosen disease.
- Poison: Touch deals 1d3 Con damage 1/round for 6 rounds.
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Tran | |
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Abjur | |
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Conj | |
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Div |
- ScryingF: Spies on subject from a distance.
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Evoc |
- Flame Strike: Smites foes with divine fire (1d6/level damage).
- Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
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Necr |
- Blight: Withers one plant or deals 1d6/level damage to plant creature.
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Tran |
- Air Walk: Subject treads on air as if solid (climb or descend at 45-degree angle).
- Command Plants: Sways the actions of plant creatures.
- Control Water: Raises or lowers bodies of water.
- Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin.
- ReincarnateM: Brings dead subject back in a random body.
- Rusting Grasp: Your touch corrodes iron and alloys.
- Spike Stones: Creatures in area take 1d8 damage, may also be slowed.
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