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Index of Spells by Class - Drd

Index of Spells by Class - Drd

Druid

Druid Spells

0-Level Druid Spells

Abjur
Conj
Div
Evoc
  • Flare: Dazzles one creature (–1 penalty on attack rolls).
  • Light: Object shines like a torch.
Tran

1st-Level Druid Spells

Abjur
Conj
Div
Ench
Evoc
  • Faerie Fire: Outlines subjects with light, canceling blur, concealment, and the like.
  • Produce Flame: 1d6 damage + 1/level, touch or thrown.
Tran
  • Entangle: Plants entangle everyone in 40-ft. radius.
  • Goodberry: 2d4 berries each cure 1 hp (max 8 hp/24 hours).
  • Jump: Subject gets bonus on Acrobatics checks.
  • Longstrider: Your speed increases by 10 ft.
  • Magic Fang: One natural weapon of subject creature gets +1 on attack and damage rolls.
  • Magic Stone: Three stones gain +1 on attack, deal 1d6 +1 damage.
  • Pass without Trace: One subject/level leaves no tracks.
  • Shillelagh: Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level.

2nd-Level Druid Spells

Abjur
  • Fire TrapM: Opened object deals 1d4 damage + 1/level.
  • Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
Conj
Ench
Evoc
Tran

3rd-Level Druid Spells

Abjur
Conj
Div
Ench
Evoc
  • Call Lightning: Calls down lightning bolts (3d6 per bolt) from sky.
  • Daylight: 60-ft. radius of bright light.
  • Wind Wall: Deflects arrows, smaller creatures, and gases.
Necr
  • Contagion: Infects subject with chosen disease.
  • Poison: Touch deals 1d3 Con damage 1/round for 6 rounds.
Tran

4th-Level Druid Spells

Abjur
Conj
Div
  • ScryingF: Spies on subject from a distance.
Evoc
  • Flame Strike: Smites foes with divine fire (1d6/level damage).
  • Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
Necr
  • Blight: Withers one plant or deals 1d6/level damage to plant creature.
Tran
  • Air Walk: Subject treads on air as if solid (climb or descend at 45-degree angle).
  • Command Plants: Sways the actions of plant creatures.
  • Control Water: Raises or lowers bodies of water.
  • Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin.
  • ReincarnateM: Brings dead subject back in a random body.
  • Rusting Grasp: Your touch corrodes iron and alloys.
  • Spike Stones: Creatures in area take 1d8 damage, may also be slowed.

5th-Level Druid Spells

Abjur
Conj
Div
Evoc
  • Call Lightning Storm: As call lightning, but 5d6 damage per bolt.
  • HallowM: Designates location as holy.
  • UnhallowM: Designates location as unholy.
  • Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
Necr
  • Death Ward: Grants bonuses against death spells and negative energy.
Tran

6th-Level Druid Spells

Abjur
Conj
Div
Tran

7th-Level Druid Spells

Conj
Div
Evoc
Tran

8th-Level Druid Spells

Abjur
Conj
Evoc
  • Earthquake: Intense tremor shakes 80-ft.-radius.
  • Sunburst: Blinds all within 10 ft., deals 6d6 damage.
  • Whirlwind: Cyclone deals damage and can pick up creatures.
Necr
Tran

9th-Level Druid Spells

Conj
Div
  • Foresight: “Sixth sense” warns of impending danger.
Ench
  • Antipathy: Object or location affected by spell repels certain creatures.
  • SympathyM: Object or location attracts certain creatures.
Tran
  • ShapechangeF: Transforms you into certain creatures, and you can change forms once per round.