|Level||Clr 5, Good 5, Pal 4|
|Components||V, S, DF|
|Casting Time||1 standard action|
|Target or Targets||You and a touched evil creature from another plane, or you and an enchantment or evil spell on a touched creature or object|
|Duration||1 round/level or until discharged, whichever comes first|
|Saving Throw||See text|
|Spell Resistance||See text|
|Sources||Pathfinder RPG (Open)|
+4 bonus against attacks by evil creatures.
Shimmering, white holy energy surrounds you. This energy has three effects.
First, you gain a +4 deflection bonus to AC against attacks by evil creatures.
Second, on making a successful melee touch attack against an evil creature from another plane, you can choose to drive that creature back to its home plane. The creature can negate the effects with a successful Will save (spell resistance applies). This use discharges and ends the spell.
Third, with a touch you can automatically dispel any one enchantment spell cast by an evil creature or any one evil spell. Spells that can't be dispelled by dispel magic also can't be dispelled by dispel evil . Saving throws and spell resistance do not apply to this effect. This use discharges and ends the spell.
|IMarvinTPA's editor notes:|
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.