Dispel Evil

Make a spell card:
NameDispel Evil
SchoolAbjuration [Good]
LevelClr 5, Good 5, Pal 4
ComponentsV, S, DF
Casting Time1 standard action
Recharge TimeGeneral
RangeTouch
Target or TargetsYou and a touched evil creature from another plane, or you and an enchantment or evil spell on a touched creature or object
Duration1 round/level or until discharged, whichever comes first
Saving ThrowSee text
Spell ResistanceSee text
VersionPRPG-O
SourcesPathfinder RPG (Open)
Short Description

+4 bonus against attacks by evil creatures.

Living Greyhawk

Shimmering, white holy energy surrounds you. This energy has three effects.

First, you gain a +4 deflection bonus to AC against attacks by evil creatures.

Second, on making a successful melee touch attack against an evil creature from another plane, you can choose to drive that creature back to its home plane. The creature can negate the effects with a successful Will save (spell resistance applies). This use discharges and ends the spell.

Third, with a touch you can automatically dispel any one enchantment spell cast by an evil creature or any one evil spell. Spells that can't be dispelled by dispel magic also can't be dispelled by dispel evil . Saving throws and spell resistance do not apply to this effect. This use discharges and ends the spell.

IMarvinTPA's editor notes:

1821

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.