Index of Spells by Descriptor - Good

Save - Res Level Comps
Dur Range Recharge
Bless Water (M)
Will negates (object) - Yes (object) Clr 1, Pal 1 V, S, M
Instant Touch General

Makes holy water.

Consecrate (M)
None - No Clr 2 V, S, M, DF
2 hours/level Close 30 minutes

Fills area with positive energy, weakening undead.

Dispel Evil
See text - See text Clr 5, Good 5, Pal 4 V, S, DF
1 round/level or until discharged, whichever comes first Touch General

+4 bonus against attacks by evil creatures.

Hallow (M)
See text - See text Clr 5, Drd 5 V, S, M, DF
Instant Touch General

Designates location as holy.

Holy Aura (F)
See text - Yes (harmless) Clr 8, Glory 8, Good 8 V, S, F
1 round/level (D) 20 ft. General

+4 to AC, +4 resistance, and SR 25 against evil spells.

Holy Smite
Will partial; see text - Yes Clr 4, Glory 4, Good 4 V, S
Instant (1 round); see text Medium General

Harms and possibly blinds evil creatures (1d8 damage/2 levels).

Holy Sword
None - No Glory 7, Pal 4 V, S
1 round/level Touch General

Weapon becomes +5, deals +2d6 damage against evil.

Holy Word
Will partial - Yes Clr 7, Good 7 V
Instant 40 ft. General

Kills, paralyzes, blinds, or deafens nongood subjects.

Magic Circle against Evil
Will negates (harmless) - No; see text Clr 3, Good 3, Pal 3, Sor/Wiz 3 V, S, M/DF
10 min./level Touch 4 hours

As protection from chaos, but 10-ft. radius and 10 min./level.

Protection from Evil
Will negates (harmless) - No; see text Adp 1, Clr 1, Good 1, Pal 1, Sor/Wiz 1 V, S, M/DF
1 min./level (D) Touch 5 minutes

+2 to AC and saves, plus additional protection against selected alignment.