Index of Spells by Level - Rgr 1

Name Scl Sv Rs Dur CT Rng Re Description
Alarm A N N 2h/l* 1a C 4h

Wards an area for 2 hours/level.

Animal Messenger En N Y 1d/l 1m C 6h

Sends a Tiny animal to a specific place.

Calm Animals En W- Y 1m/l 1a C G

Calms 2d4 + level HD of animals.

Charm Animal En W- Y 1h/l 1a C 1h

Makes one animal your friend.

Delay Poison C F- Y 1h/l 1a T 6h

Stops poison from harming target for 1 hour/level.

Detect Animals or Plants D N N C:10m/l* 1a L G

Detects kinds of animals or plants.

Detect Poison D N N ! 1a C 5m

Detects poison in one creature or small object.

Detect Snares and Pits D N N C:10m/l* 1a 60f G

Reveals natural or primitive traps.

Endure Elements A W- Y 24h 1a T 6h

Exist comfortably in hot or cold regions.

Entangle T R~ N 1m/l* 1a L G

Plants entangle everyone in 40-ft. radius.

Hide from Animals A W- Y 10m/l* 1a T 4h

Animals can't perceive one subject/level.

Jump T W- Y 1m/l* 1a T 5m

Subject gets bonus on Acrobatics checks.

Longstrider T N N 1h/l* 1a P 24h

Your speed increases by 10 ft.

Magic Fang T W- Y 1m/l 1a T 5m

One natural weapon of subject creature gets +1 on attack and damage rolls.

Pass without Trace T W- Y 1h/l* 1a T 6h

One subject/level leaves no tracks.

Read Magic D N N 10m/l 1a P G

Read scrolls and spellbooks.

Resist Energy A F- Y 10m/l 1a T 1h

Ignores first 10 (or more) points of damage per attack from specified energy type.

Speak with Animals D N N 1m/l 1a P 30m

You can communicate with animals.

Summon Nature's Ally I C N N 1r/l* 1r C G

Summons creature to fight.