Index of Spells by Class - Rgr

Ranger

Ranger Spells

1st-Level Ranger Spells

Abjur
  • Alarm: Wards an area for 2 hours/level.
  • Endure Elements: Exist comfortably in hot or cold regions.
  • Hide from Animals: Animals can't perceive one subject/level.
  • Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
Conj
Div
Ench
Tran
  • Entangle: Plants entangle everyone in 40-ft. radius.
  • Jump: Subject gets bonus on Acrobatics checks.
  • Longstrider: Your speed increases by 10 ft.
  • Magic Fang: One natural weapon of subject creature gets +1 on attack and damage rolls.
  • Pass without Trace: One subject/level leaves no tracks.

2nd-Level Ranger Spells

Abjur
Conj
Div
Ench
Evoc
  • Wind Wall: Deflects arrows, smaller creatures, and gases.
Tran
  • Barkskin: Grants +2 (or higher) enhancement to natural armor.
  • Bear's Endurance: Subject gains +4 to Con for 1 min./level.
  • Cat's Grace: Subject gains +4 to Dex for 1 min./level.
  • Owl's Wisdom: Subject gains +4 to Wis for 1 min./level.
  • Snare: Creates a magic booby trap.
  • Spike Growth: Creatures in area take 1d4 damage, may be slowed.

3rd-Level Ranger Spells

Abjur
  • Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away.
Conj
Tran

4th-Level Ranger Spells

Abjur
Conj
Div
Tran