Name | ||
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School | Casting Time | Source Book |
Save - Res | Level | Comps |
Dur | Range | Recharge |
Effect | ||
Expensive Focus | ||
Expensive Material | ||
XP Cost | ||
Description | ||
Full Description | ||
Ghost Sound | ||
Illusion (Figment) | 1 standard action | PRPG-O |
Will disbelief - No | Adp 0, Brd 0, Sor/Wiz 0 | V, S, M |
1 round/level (D) | Close | General |
Effect: Illusory sounds | ||
Figment sounds. |
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Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. You choose what type of sound ghost sound creates when casting it and cannot thereafter change the sound's basic character. The volume of sound created depends on your level. You can produce as much noise as four normal humans per caster level (maximum 40 humans). Thus, talking, singing, shouting, walking, marching, or running sounds can be created. The noise a ghost sound spell produces can be virtually any type of sound within the volume limit. A horde of rats running and squeaking is about the same volume as eight humans running and shouting. A roaring lion is equal to the noise from 16 humans, while a roaring dragon is equal to the noise from 32 humans. Anyone who hears a ghost sound receives a Will save to disbelieve. Ghost sound can enhance the effectiveness of a silent image spell. Ghost sound can be made permanent with a permanency spell. |
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Illusory Wall | ||
Illusion (Figment) | 1 standard action | PRPG-O |
Will disbelief (if interacted with) - No | Sor/Wiz 4 | V, S |
Permanent | Close | 24 hours |
Effect: Image 1 ft. by 10 ft. by 10 ft. | ||
Wall, floor, or ceiling looks real, but anything can pass through. |
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This spell creates the illusion of a wall, floor, ceiling, or similar surface. It appears absolutely real when viewed, but physical objects can pass through it without difficulty. When the spell is used to hide pits, traps, or normal doors, any detection abilities that do not require sight work normally. Touch or a probing search reveals the true nature of the surface, though such measures do not cause the illusion to disappear. Although the caster can see through his illusory wall, other creatures cannot, even if they succeed at their will save (but they do learn that it is not real). |
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Major Image | ||
Illusion (Figment) | 1 standard action | PRPG-O |
Will disbelief (if interacted with) - No | Brd 3, Sor/Wiz 3 | V, S, F |
Concentration + 3 rounds | Long | General |
Effect: Visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S) | ||
As silent image, plus sound, smell, and thermal effects. |
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This spell functions like silent image except that sound, smell, and thermal illusions are included in the spell effect. While concentrating, you can move the image within the range. The image disappears when struck by an opponent unless you cause the illusion to react appropriately. |
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Minor Image | ||
Illusion (Figment) | 1 standard action | PRPG-O |
Will disbelief (if interacted with) - No | Brd 2, Sor/Wiz 2 | V, S, F |
Concentration + 2 rounds | Long | 12 hours |
Effect: Visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S) | ||
As silent image, plus some sound. |
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This spell functions like silent image, except that minor image includes some minor sounds but not understandable speech. |
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Mirror Image | ||
Illusion (Figment) | 1 standard action | PRPG-O |
- | Adp 2, Brd 2, Sor/Wiz 2 | V, S |
1 min./level | Personal | 30 minutes |
Target: You | ||
Creates decoy duplicates of you. |
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This spell creates a number of illusory doubles of you that inhabit your square. These doubles make it difficult for enemies to precisely locate and attack you. When mirror image is cast, 1d4 images plus one image per three caster levels (maximum eight images total) are created. These images remain in your space and move with you, mimicking your movements, sounds, and actions exactly. Whenever you are attacked or are the target of a spell that requires an attack roll, there is a possibility that the attack targets one of your images instead. If the attack is a hit, roll randomly to see whether the selected target is real or a figment. If it is a figment, the figment is destroyed. If the attack misses by 5 or less, one of your figments is destroyed by the near miss. Area spells affect you normally and do not destroy any of your figments. Spells and effects that do not require an attack roll affect you normally and do not destroy any of your figments. Spells that require a touch attack are harmlessly discharged if used to destroy a figment. An attacker must be able to see the figments to be fooled. If you are invisible or the attacker is blind, the spell has no effect (although the normal miss chances still apply). |
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Permanent Image | ||
Illusion (Figment) | 1 standard action | PRPG-O |
Will disbelief (if interacted with) - No | Brd 6, Sor/Wiz 6 | V, S, F |
Permanent (D) | Long | 24 hours |
Effect: Visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S) | ||
Permanent illusion, includes sight, sound, smell, and thermal effects. |
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This spell functions like silent image except that the figment includes visual, auditory, olfactory, and thermal elements, and the spell is permanent. By concentrating, you can move the image within the limits of the range, but it is static while you are not concentrating. |
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Persistent Image | ||
Illusion (Figment) | 1 standard action | PRPG-O |
Will disbelief (if interacted with) - No | Brd 5, Sor/Wiz 5 | V, S, F |
1 min./level (D) | Long | 30 minutes |
Effect: Visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S) | ||
As major image, but with no concentration required. |
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This spell functions like silent image except that the figment includes visual, auditory, olfactory, and thermal components, and the figment follows a script determined by you. The figment follows that script without your having to concentrate on it. The illusion can include intelligible speech if you wish. |
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Programmed Image (M) | ||
Illusion (Figment) | 1 standard action | PRPG-O |
Will disbelief (if interacted with) - No | Brd 6, Sor/Wiz 6 | V, S, M |
Permanent until triggered, then 1 round/level | Long | 12 hours |
Effect: Visual figment that cannot extend beyond a 20-ft. cube + one 10-ft. cube/level (S) | ||
Materials: Fleece and jade dust worth 25 gp | ||
As major image, plus triggered by event. |
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This spell functions like silent image except that this spell's figment activates when a specific condition occurs. The figment includes visual, auditory, olfactory, and thermal elements, including intelligible speech. You set the triggering condition (which may be a special word) when casting the spell. The event that triggers the illusion can be as general or as specific and detailed as desired but must be based on an audible, tactile, olfactory, or visual trigger. The trigger cannot be based on some quality not normally obvious to the senses, such as alignment. See magic mouth for more details about such triggers. |
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Silent Image | ||
Illusion (Figment) | 1 standard action | PRPG-O |
Will disbelief (if interacted with) - No | Brd 1, Sor/Wiz 1 | V, S, F |
Concentration | Long | General |
Effect: Visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S) | ||
Creates minor illusion of your design. |
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This spell creates the visual illusion of an object, creature, or force, as visualized by you. The illusion does not create sound, smell, texture, or temperature. You can move the image within the limits of the size of the effect. |
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Ventriloquism | ||
Illusion (Figment) | 1 standard action | PRPG-O |
Will disbelief (if interacted with) - No | Brd 1, Sor/Wiz 1 | V, F |
1 min./level (D) | Close | 5 minutes |
Effect: Intelligible sound, usually speech | ||
Throws voice for 1 min./level. |
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You can make your voice (or any sound that you can normally make vocally) seem to issue from someplace else. You can speak in any language you know. With respect to such voices and sounds, anyone who hears the sound and rolls a successful save recognizes it as illusory (but still hears it). |