Name | Ancient Green Dragon |
---|---|
Sorted Name | Ancient Green Dragon |
Family | Chromatic Dragon |
Size and Type | Gargantuan Dragon (air) |
Hit Dice Count | 23 |
Hit Dice | 23d12+161 (310 hp) |
Random Hit Points | 23d12+161 - 161 |
Initiative | -1 |
Speed | 40 ft., fly 250 ft. (clumsy), swim 40 ft. |
Armor Class | 36, touch 5, flat-footed 36 (-1 Dex, +31 natural, -4 size) |
Base Attack/Grapple | +23/+CMB: +39CMD: 48 (52 vs. trip) |
Attack | bite +31 (4d6+18/19-20), 2 claws +31 (2d8+12/19-20), 2 wings +29 (2d6+6), tail slap +29 (2d8+18) |
Space/Reach | 20 ft./15 ft. (20 ft. with bite) |
Special Attacks | breath weapon (60- ft. cone, DC 28, 20d6 acid), crush (Medium creatures, DC 28, 4d6+18), miasma, tail sweep |
Special Qualities | camouflage, trackless step, water breathing, woodland stride, dragon senses; |
Saves | Fort +20, Ref +12, Will +20 |
Abilities | Str 35, Dex 8, Con 25, Int 20, Wis 21, Cha 20 |
Skills | Fly +9, Knowledge (arcane) +31, Knowledge (local) +31, Knowledge (nature) +31, Knowledge (planes) +31, Perception +35, Spellcraft +31, Stealth +13, Survival +31, Swim +46, Use Magic Device +31 |
Feats | Alertness, Bleeding Critical, Cleave, Critical Focus, Flyby Attack, Great Cleave, Greater Sunder, Improved Critical (bite, claws), Improved Sunder, Iron Will, Multiattack, Power Attack |
Environment | temperate forests |
Challenge Rating | 17 |
Organization | solitary |
Treasure | triple |
Alignment | LE |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Chromatic Dragon, GreenScales the color of emeralds armor this ferocious dragon. A single sharp horn protrudes from the end of its toothy snout.Ancient Green Dragon CR 17 XP 102,400LE Gargantuan dragon (air)Init -1; Senses dragon senses; Perception +35Aura frightful presence (300 ft., DC 26)DEFENSEAC 36, touch 5, flat-footed 36 (-1 Dex, +31 natural, -4 size)hp 310 (23d12+161)Fort +20, Ref +12, Will +20DR 15/magic; Immune acid, paralysis, sleep; SR 28OFFENSESpd 40 ft., fly 250 ft. (clumsy), swim 40 ft.Melee bite +31 (4d6+18/19-20), 2 claws +31 (2d8+12/19-20), 2 wings +29 (2d6+6), tail slap +29 (2d8+18)Space 20 ft.; Reach 15 ft. (20 ft. with bite)Special Attacks breath weapon (60- ft. cone, DC 28, 20d6 acid), crush (Medium creatures, DC 28, 4d6+18), miasma, tail sweepSpell-Like Abilities (CL 23rd)At will—charm person (DC 16), dominate person (DC 20), entangle (DC 16), plant growth, suggestion (DC 18)Spells Known (CL 13th)6th (4/day)—disintegrate (DC 21), true seeing5th (7/day)—polymorph, summon monster V, teleport4th (7/day)—dimension door, ice storm, scrying (DC 19), stoneskin3rd (7/day)—dispel magic, displacement, fireball (DC 18), haste2nd (7/day)—alter self, detect thoughts (DC 17), locate object, mirror image, see invisibility1st (7/day)—magic missile, shield, silent image (DC 16), summon monster I, ventriloquism (DC 16)0 (at will)—dancing lights, detect magic, ghost sound, mage hand, message, prestidigitationSTATISTICSStr 35, Dex 8, Con 25, Int 20, Wis 21, Cha 20Base Atk +23; CMB +39; CMD 48 (52 vs. trip)Feats Alertness, Bleeding Critical, Cleave, Critical Focus, Flyby Attack, Great Cleave, Greater Sunder, Improved Critical (bite, claws), Improved Sunder, Iron Will, Multiattack, Power AttackSkills Fly +9, Knowledge (arcane) +31, Knowledge (local) +31, Knowledge (nature) +31, Knowledge (planes) +31, Perception +35, Spellcraft +31, Stealth +13, Survival +31, Swim +46, Use Magic Device +31Languages Abyssal, Common, Draconic, Elven, Giant, SylvanSQ camouflage, trackless step, water breathing, woodland strideECOLOGYEnvironment temperate forestsOrganization solitaryTreasure tripleSPECIAL ABILITIESAwaken Treants (Su) A great wyrm dragon can call on the forest itself to aid it, animating a number of trees to serve as treants to protect it. These treants can be called from any Huge or larger living tree. A green dragon can create a single treant as a standard action, up to a total of 4 treants per day. These treants remain animated for up to 1 hour, at which time they revert to being ordinary trees.Camouflage (Ex) An old or older green dragon can use Stealth to hide in any sort of natural terrain, even if the terrain does not grant cover or concealment.Miasma (Su) An ancient or older green dragon can use its breath weapon to create a cloud of acid as a standard action that deals damage to any creature inside it. The cloud moves with the dragon and has a radius of 20 feet. When it's created, anyone inside this area takes an amount of damage equal to half the dragon's breath weapon, with a Reflex save for half damage. The number of damage dice rolled is halved each round until the result would be less than 1d6. Any creature that starts its turn inside the cloud takes damage, but can make a Reflex save for half. A strong wind, such as that created by a gust of wind, disperses the cloud in 1 round.Spell-Like Abilities (Sp) A green dragon gains the following spell-like abilities, usable at will upon reaching the listed age category. Young-entangle; Juvenile-charm person; Adult-suggestion; Old-plant growth; Ancient-dominate person; Great wyrm-command plants.Trackless Step (Ex) An adult or older green dragon does not leave a trail in natural surroundings and cannot be tracked. A green dragon can choose to leave a trail, if it so desires.Water Breathing (Ex) A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.Woodland Stride (Ex) A very young or older green dragon can move through any sort of foliage at full speed without taking damage or suffering impairment. Areas of foliage that have been magically manipulated affect it normally.
Green dragons dwell in the ancient forests of the world, prowling under towering canopies in search of prey. Of all the chromatic dragons, green dragons are perhaps the easiest to deal with diplomatically. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
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Attacks: bite +31 (4d6+18/19-20), 2 claws +31 (2d8+12/19-20), 2 wings +29 (2d6+6), tail slap +29 (2d8+18), or
feats: ALERTNESS, BLEEDING CRITICAL, CLEAVE, CRITICAL FOCUS, FLYBY ATTACK, GREAT CLEAVE, GREATER SUNDER, IMPROVED CRITICAL (BITE, CLAWS), IMPROVED SUNDER, IRON WILL, MULTIATTACK, POWER ATTACK, ,