Abjur | |
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Conj | |
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Div |
- Comprehend Languages: You understand all spoken and written languages.
- Detect Chaos: Reveals creatures, spells, or objects of selected alignment.
- Detect Evil: Reveals creatures, spells, or objects of selected alignment.
- Detect Good: Reveals creatures, spells, or objects of selected alignment.
- Detect Law: Reveals creatures, spells, or objects of selected alignment.
- Detect Undead: Reveals undead within 60 ft.
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Ench |
- Bane: Enemies take –1 on attack rolls and saves against fear.
- Bless: Allies gain +1 on attack rolls and saves against fear.
- Command: One subject obeys selected command for 1 round.
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Evoc |
- Divine Favor: You gain +1 per three levels on attack and damage rolls.
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Necr |
- Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
- Curse WaterM: Makes unholy water.
- Deathwatch: Reveals how near death subjects within 30 ft. are.
- Doom: One subject takes –2 on attack rolls, damage rolls, saves, and checks.
- Inflict Light Wounds: Touch deals 1d8 damage +1/level (max +5).
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Tran | |
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Abjur | |
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Conj | |
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Div |
- AuguryMF: Learns whether an action will be good or bad.
- Find Traps: Notice traps as a rogue does.
- Status: Monitors condition, position of allies.
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Ench |
- Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
- Calm Emotions: Calms creatures, negating emotion effects.
- Enthrall: Captivates all within 100 ft. + 10 ft./level.
- Hold Person: Paralyzes one humanoid for 1 round/level.
- Zone of Truth: Subjects within range cannot lie.
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Evoc |
- ConsecrateM: Fills area with positive energy, weakening undead.
- Darkness: 20-ft. radius of supernatural shadow.
- DesecrateM: Fills area with negative energy, making undead stronger.
- Shatter: Sonic vibration damages objects or crystalline creatures.
- Sound Burst: Deals 1d8 sonic damage to subjects; may stun them.
- Spiritual Weapon: Magic weapon attacks on its own.
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Illu |
- Silence: Negates sound in 20-ft. radius.
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Necr | |
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Tran | |
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Abjur | |
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Conj | |
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Div |
- Locate Object: Senses direction toward object (specific or type).
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Ench |
- Prayer: Allies get +1 bonus on most rolls, enemies –1 penalty.
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Evoc | |
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Necr | |
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Tran | |
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Abjur | |
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Conj | |
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Div |
- Discern Lies: Reveals deliberate falsehoods.
- DivinationM: Provides useful advice for specific proposed actions.
- Tongues: Speak and understand any language.
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Evoc | |
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Necr | |
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Tran |
- Air Walk: Subject treads on air as if solid (climb or descend at 45-degree angle).
- Control Water: Raises or lowers bodies of water.
- Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin.
- Greater Magic Weapon: Weapon gains +1 bonus/four levels (max +5).
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Abjur | |
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Conj | |
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Div |
- CommuneM: Deity answers one yes-or-no question/level.
- ScryingF: Spies on subject from a distance.
- True SeeingM: Lets you see all things as they really are.
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Ench | |
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Evoc |
- Flame Strike: Smites foes with divine fire (1d6/level damage).
- HallowM: Designates location as holy.
- UnhallowM: Designates location as unholy.
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Necr | |
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Tran | |
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Abjur | |
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Conj | |
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Div | |
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Ench | |
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Evoc | |
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Necr | |
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Tran | |
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Abjur | |
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Conj | |
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Div | |
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Ench | |
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Evoc |
- Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects.
- Dictum: Kills, paralyzes, staggers, or deafens nonlawful targets.
- Holy Word: Kills, paralyzes, blinds, or deafens nongood subjects.
- Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects.
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Necr | |
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Tran | |
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