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Ancient Bronze Dragon

Ancient Bronze Dragon

MapTool Token

NameAncient Bronze Dragon
Sorted NameAncient Bronze Dragon
FamilyMetallic Dragon
Size and TypeGargantuan Dragon (water)
Hit Dice Count24
Hit Dice24d12+168 (324 hp)
Random Hit Points24d12+168 - 168
Initiative+3
Speed40 ft., fly 250 ft. (clum.), sw. 60 ft.
Armor Class37, touch 5, flat-footed 37 (-1 Dex, +32 natural, -4 size)
Base Attack/Grapple+24/+CMB: +40CMD: 49 (53 vs. trip)
Attack

bite +32 (4d6+18/19-20), 2 claws +32 (2d8+12/19-20), 2 wings +30 (2d6+6), tail slap +30 (2d8+18)

Space/Reach20 ft./15 ft. (20 ft. w/bite)
Special Attacksbr. weapon (120-ft. line, DC 29, 20d6 elect.), crush, repul. breath, tail sweep, vortex
Special Qualities

change shape, water breathing, wave mastery, dragon senses;

SavesFort +21, Ref +13, Will +21
AbilitiesStr 35, Dex 8, Con 25, Int 24, Wis 25, Cha 24
Skills

Diplomacy +34, Fly +10, Handle Animals +31, Heal +34, Intimidate +34, Knowledge (arcana, geography, history) +34, Perception +38, Sense Motive +38, Spellcraft +34, Stealth +14, Swim +47

Feats

Alertness, Cleave, Flyby Attack, Great Cleave, Hover, Improved Critical (bite, claw), Improved Initiative, Improved Vital Strike, Multiattack, Power Attack, Vital Strike

Environmenttemperate coastlines
Challenge Rating18
Organization

solitary

Treasuretriple
AlignmentLG
VersionPRPG-O
SourcesPathfinder RPG (Open)

Metallic Dragon, Bronze

This sleek dragon is covered in dull metallic scales that range in color from shining bronze to mottled blue.



Ancient Bronze Dragon

CR 18

XP 153,600
LG Gargantuan dragon (water)
Init +3; Senses dragon senses; Perception +38
Aura electricity aura, frightful presence (300 ft., DC 29)

DEFENSE

AC 37, touch 5, flat-footed 37 (-1 Dex, +32 natural, -4 size)
hp 324 (24d12+168)
Fort +21, Ref +13, Will +21
DR 15/magic; Immune electricity, paralysis, sleep; SR 29

OFFENSE

Spd 40 ft., fly 250 ft. (clum.), sw. 60 ft.
Melee bite +32 (4d6+18/19-20), 2 claws +32 (2d8+12/19-20), 2 wings +30 (2d6+6), tail slap +30 (2d8+18)
Space 20 ft.; Reach 15 ft. (20 ft. w/bite)
Special Attacks br. weapon (120-ft. line, DC 29, 20d6 elect.), crush, repul. breath, tail sweep, vortex
Spell-Like Abilities (CL 24th)
At will—control water, create food and water, detect thoughts (DC 19), fog cloud, speak with animals
Spells Known (CL 15th)
7th (5/day)—spell turning, statue
6th (7/day)—greater dispel magic, mass suggestion (DC 23), mislead
5th (7/day)—dismissal, interposing hand, mind fog, teleport
4th (7/day)—dimension door, ice storm, solid fog, stoneskin
3rd (7/day)—dispel magic, heroism, slow (DC 20), suggestion
2nd (8/day)—blur, gust of wind, invisibility, mirror image, web
1st (8/day)—alarm, mage armor, obscuring mist, shield, true strike
0 (at will)—detect magic, light, message, resistance, 2 more

STATISTICS

Str 35, Dex 8, Con 25, Int 24, Wis 25, Cha 24
Base Atk +24; CMB +40; CMD 49 (53 vs. trip)
Feats Alertness, Cleave, Flyby Attack, Great Cleave, Hover, Improved Critical (bite, claw), Improved Initiative, Improved Vital Strike, Multiattack, Power Attack, Vital Strike
Skills Diplomacy +34, Fly +10, Handle Animals +31, Heal +34, Intimidate +34, Knowledge (arcana, geography, history) +34, Perception +38, Sense Motive +38, Spellcraft +34, Stealth +14, Swim +47
Languages Aquan, Common, Draconic, Elven, Gnome, 3 more
SQ change shape, water breathing, wave mastery

ECOLOGY

Environment temperate coastlines
Organization solitary
Treasure triple

SPECIAL ABILITIES

Change Shape (Su) A young or older bronze dragon can take any animal or humanoid form 3/day as if using polymorph.
Electricity Aura (Su) An old or older bronze dragon has an aura of electricity. All creatures within 5 feet take 1d6 points of electricity damage at the start of the dragon's turn. An ancient dragon's aura is 10 feet. A great wyrm's damage increases to 2d6. A bronze dragon can suppress this aura at will.
Repulsion Breath (Su) Instead of a line of electricity, a bronze dragon can breathe a cone of repulsion gas. Targets must make a Will save or be compelled to do nothing but move away from the dragon for 1d6 rounds plus 1 round per age category. This is a mind-affecting compulsion effect.
Spell-Like Abilities (Sp) A bronze dragon gains the following spell-like abilities, usable at will upon reaching the listed age category. Very young-speak with animals; Juvenile-create food and water; Adult-fog cloud; Old-detect thoughts; Ancient-control water; Great wyrm-control weather.
Tidal Wave (Su) A great wyrm bronze dragon can cause the sea to rise up and crush his enemies once per day as a standard action. This affects an area of coastline 120 feet in length and targets all creatures within 40 feet of the shore-treat the targets as if struck by an avalanche (Pathfinder RPG Core Rulebook 429). Treat all creatures as if they were in the bury zone. The save DC to halve this damage is equal to the dragon's breath weapon DC. Those who fail their saves take full damage and are drawn 60 feet off shore and deposited 20 feet under the surface on the round after the wave hits.
Vortex (Ex) Once per day, an ancient or older bronze dragon can create a vortex as a standard action, just like an elder water elemental (see page 127). A bronze dragon can maintain this vortex for 1 round per age category.
Water Breathing (Ex) A bronze dragon breathes water and can use its breath weapon, spells, and abilities underwater.
Wave Mastery (Su) For up to 10 minutes per age category per day, a juvenile bronze dragon, along with creatures or vessels within 50 feet, can move at twice its normal speed in water.
Age CategorySpecial AbilitiesCaster Level
WyrmlingImmunity to electricity, repulsion breath, water breathing-
Very youngSpeak with animals-
YoungChange shape1st
JuvenileWave mastery, create food and water3rd
Young adultDR 5/magic, spell resistance5th
Adultfrightful presence, fog cloud7th
Mature adultDR 10/magic9th
OldElectricity aura, detect thoughts11th
Very oldDR 15/magic13th
AncientVortex, control water15th
WyrmDR 20/magic17th
Great wyrmTidal wave, control weather19th


Bronze dragons have been known to ally with travelers and adventurers if the cause and reward is right and just.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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