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Trumpet Archon

Trumpet Archon

MapTool Token

NameTrumpet Archon
Sorted NameTrumpet Archon
FamilyArchon
Size and TypeMedium Outsider (archon, extraplanar, good, lawful)
Hit Dice Count14
Hit Dice14d10+98 (175 hp)
Random Hit Points14d10+98 - 98
Initiative+7
Speed40 ft., fly 90 ft. (good)
Armor Class27, touch 13, flat-footed 24 (+3 Dex, +14 natural +2 deflection vs. evil)
Base Attack/Grapple+14/+CMB: +19CMD: 32
Attack

+4 greatsword +23/+18/+13 (2d6+11)

Space/Reach5 ft./5 ft.
Special Attackstrumpet
Special Qualities

darkvision 60 ft., low-light vision;

SavesFort +16, Ref +9, Will +14; +4 vs. poison, +2 resistance vs. evil
AbilitiesStr 20, Dex 17, Con 25, Int 16, Wis 20, Cha 17
Skills

Diplomacy +24, Escape Artist +17, Fly +24, Handle Animal +20, Knowledge (religion) +20, Perception +22, Perform (wind instruments) +20, Sense Motive +24, Stealth +20

Feats

Blind-Fight, Cleave, Combat Reflexes, Improved Initiative, Lightning Reflexes, Persuasive, Power Attack

Environmentany (Heaven)
Challenge Rating14
Organization

solitary, pair, or squad (3-5)

Treasurestandard
AlignmentLG
VersionPRPG-O
SourcesPathfinder RPG (Open)

Archon, Trumpet

Lithe and beautiful, with skin the color of marble, this being hovers upon powerful, white wings and radiates a sense of serenity.



Trumpet Archon

CR 14

XP 38,400
LG Medium outsider (archon, extraplanar, good, lawful)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +22
Aura aura of menace (DC 22), magic circle against evil

DEFENSE

AC 27, touch 13, flat-footed 24 (+3 Dex, +14 natural +2 deflection vs. evil)
hp 175 (14d10+98)
Fort +16, Ref +9, Will +14; +4 vs. poison, +2 resistance vs. evil
DR 10/evil; Immune electricity, petrification; SR 25

OFFENSE

Spd 40 ft., fly 90 ft. (good)
Melee +4 greatsword +23/+18/+13 (2d6+11)
Special Attacks trumpet
Spell-Like Abilities (CL 14th)
Constant—magic circle against evil
At will—aid, continual flame, detect evil, greater teleport (self plus 50 lbs. of objects only), message
Spells Prepared (CL 14th)
7th—mass cure serious wounds (2)
6th—banishment (DC 21), heal (2)
5th—dispel evil (DC 20), mass cure light wounds, plane shift (DC 20), raise dead
4th—dismissal (DC 19), divine power, neutralize poison (DC 19), spell immunity
3rd—cure serious wounds, daylight, invisibility purge, magic vestment, protection from energy
2nd—bull's strength, consecrate, cure moderate wounds (2), lesser restoration (2), owl's wisdom
1st—bless, cure light wounds (3), divine favor, sanctuary (DC 16), shield of faith

STATISTICS

Str 20, Dex 17, Con 25, Int 16, Wis 20, Cha 17
Base Atk +14; CMB +19; CMD 32
Feats Blind-Fight, Cleave, Combat Reflexes, Improved Initiative, Lightning Reflexes, Persuasive, Power Attack
Skills Diplomacy +24, Escape Artist +17, Fly +24, Handle Animal +20, Knowledge (religion) +20, Perception +22, Perform (wind instruments) +20, Sense Motive +24, Stealth +20
Languages Celestial, Draconic, Infernal; truespeech

ECOLOGY

Environment any (Heaven)
Organization solitary, pair, or squad (3-5)
Treasure standard

SPECIAL ABILITIES

Spells Trumpet archons can cast divine spells as 14th-level clerics. They do not gain access to domains or other cleric abilities.
Trumpet (Su) All creatures except archons within 100 feet of the trumpet's blast must succeed on a DC 19 Fortitude save or be paralyzed for 1d4 rounds. The save DC is Charismabased. The archon can also command its trumpet to become a +4 greatsword as a free action. Out of the archon's hands, it is a chunk of useless metal.


Messengers of good deities and mighty celestials, trumpet archons serve as the vanguard of divine armies and rally the legions of heaven to war. When lawful good deities have the need to communicate directly with a group of mortals, they often send trumpet archons to act as their intermediaries. Trumpet archons speak with clear, musical voices. Their otherworldly eyes are white and pupilless.

All trumpet archons carry a gleaming magical trumpet or horn with which they create wondrous music, sound calls to other archons, paralyze enemies, or defend the virtuous. They typically adorn their trumpet with the standard of their liege.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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Attacks: +4 greatsword +23/+18/+13 (2d6+11), or

feats: BLIND-FIGHT, CLEAVE, COMBAT REFLEXES, IMPROVED INITIATIVE, LIGHTNING REFLEXES, PERSUASIVE, POWER ATTACK, ,


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