Name | Trumpet Archon |
---|---|
Sorted Name | Trumpet Archon |
Family | Archon |
Size and Type | Medium Outsider (archon, extraplanar, good, lawful) |
Hit Dice Count | 14 |
Hit Dice | 14d10+98 (175 hp) |
Random Hit Points | 14d10+98 - 98 |
Initiative | +7 |
Speed | 40 ft., fly 90 ft. (good) |
Armor Class | 27, touch 13, flat-footed 24 (+3 Dex, +14 natural +2 deflection vs. evil) |
Base Attack/Grapple | +14/+CMB: +19CMD: 32 |
Attack | +4 greatsword +23/+18/+13 (2d6+11) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | trumpet |
Special Qualities | darkvision 60 ft., low-light vision; |
Saves | Fort +16, Ref +9, Will +14; +4 vs. poison, +2 resistance vs. evil |
Abilities | Str 20, Dex 17, Con 25, Int 16, Wis 20, Cha 17 |
Skills | Diplomacy +24, Escape Artist +17, Fly +24, Handle Animal +20, Knowledge (religion) +20, Perception +22, Perform (wind instruments) +20, Sense Motive +24, Stealth +20 |
Feats | Blind-Fight, Cleave, Combat Reflexes, Improved Initiative, Lightning Reflexes, Persuasive, Power Attack |
Environment | any (Heaven) |
Challenge Rating | 14 |
Organization | solitary, pair, or squad (3-5) |
Treasure | standard |
Alignment | LG |
Version | PRPG-O |
Sources | Pathfinder RPG (Open) |
Archon, TrumpetLithe and beautiful, with skin the color of marble, this being hovers upon powerful, white wings and radiates a sense of serenity.Trumpet Archon CR 14 XP 38,400LG Medium outsider (archon, extraplanar, good, lawful)Init +7; Senses darkvision 60 ft., low-light vision; Perception +22Aura aura of menace (DC 22), magic circle against evilDEFENSEAC 27, touch 13, flat-footed 24 (+3 Dex, +14 natural +2 deflection vs. evil)hp 175 (14d10+98)Fort +16, Ref +9, Will +14; +4 vs. poison, +2 resistance vs. evilDR 10/evil; Immune electricity, petrification; SR 25OFFENSESpd 40 ft., fly 90 ft. (good)Melee +4 greatsword +23/+18/+13 (2d6+11)Special Attacks trumpetSpell-Like Abilities (CL 14th)Constant—magic circle against evil At will—aid, continual flame, detect evil, greater teleport (self plus 50 lbs. of objects only), messageSpells Prepared (CL 14th)7th—mass cure serious wounds (2)6th—banishment (DC 21), heal (2)5th—dispel evil (DC 20), mass cure light wounds, plane shift (DC 20), raise dead4th—dismissal (DC 19), divine power, neutralize poison (DC 19), spell immunity3rd—cure serious wounds, daylight, invisibility purge, magic vestment, protection from energy2nd—bull's strength, consecrate, cure moderate wounds (2), lesser restoration (2), owl's wisdom1st—bless, cure light wounds (3), divine favor, sanctuary (DC 16), shield of faithSTATISTICSStr 20, Dex 17, Con 25, Int 16, Wis 20, Cha 17Base Atk +14; CMB +19; CMD 32Feats Blind-Fight, Cleave, Combat Reflexes, Improved Initiative, Lightning Reflexes, Persuasive, Power AttackSkills Diplomacy +24, Escape Artist +17, Fly +24, Handle Animal +20, Knowledge (religion) +20, Perception +22, Perform (wind instruments) +20, Sense Motive +24, Stealth +20Languages Celestial, Draconic, Infernal; truespeechECOLOGYEnvironment any (Heaven)Organization solitary, pair, or squad (3-5)Treasure standardSPECIAL ABILITIESSpells Trumpet archons can cast divine spells as 14th-level clerics. They do not gain access to domains or other cleric abilities. |
Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
The Open content displayed above has been reproduced without permission from the copyright holder.
Attacks: +4 greatsword +23/+18/+13 (2d6+11), or
feats: BLIND-FIGHT, CLEAVE, COMBAT REFLEXES, IMPROVED INITIATIVE, LIGHTNING REFLEXES, PERSUASIVE, POWER ATTACK, ,