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Nixie

Nixie

MapTool Token

NameNixie
Sorted NameNixie
FamilyNixie
Size and TypeSmall Fey (aquatic)
Hit Dice Count2
Hit Dice2d6+2 (9 hp)
Random Hit Points2d6+2 - 2
Initiative+3
Speed20 ft., swim 30 ft.
Armor Class14, touch 14, flat-footed 11 (+3 Dex, +1 size)
Base Attack/Grapple+1/+CMB: -2CMD: 11
Attack

short sword +5 (1d4-2/19-20)

Full Attack

light crossbow +5 (1d6/19-20)

Space/Reach5 ft./5 ft.
Special Qualities

amphibious, wild empathy (+12), low-light vision;

SavesFort +1, Ref +6, Will +4
AbilitiesStr 7, Dex 16, Con 13, Int 12, Wis 13, Cha 18
Skills

Bluff +9, Craft (any one) +5, Escape Artist +8, Handle Animal +6, Perception +6, Perform (sing) +8, Sense Motive +5, Stealth +12, Swim +10

Feats

Weapon Finesse

Environmenttemperate aquatic
Challenge Rating1
Organization

gang (2-4), band (6-11), tribe (20-80)

TreasureValue 200 gp (pearls and shells)
AlignmentN
VersionPRPG-O
SourcesPathfinder RPG (Open)

Nixie

As it gracefully swims through the water, it becomes clear that this small, green-skinned creature has webbed hands and feet. Its hair is the color of seaweed, and small pearls and shells are wrapped within.



Nixie

CR 1

XP 400
N Small fey (aquatic)
Init +3; Senses low-light vision; Perception +6

DEFENSE

AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 9 (2d6+2)
Fort +1, Ref +6, Will +4
DR 5/cold iron; SR 12

OFFENSE

Spd 20 ft., swim 30 ft.
Melee short sword +5 (1d4-2/19-20)
Ranged light crossbow +5 (1d6/19-20)
Spell-Like Abilities (CL 12th)
3/day—charm person (DC 15)
1/day—water breathing

STATISTICS

Str 7, Dex 16, Con 13, Int 12, Wis 13, Cha 18
Base Atk +1; CMB -2; CMD 11
Feats Weapon Finesse
Skills Bluff +9, Craft (any one) +5, Escape Artist +8, Handle Animal +6, Perception +6, Perform (sing) +8, Sense Motive +5, Stealth +12, Swim +10
Languages Aquan, Sylvan
SQ amphibious, wild empathy (+12)
Combat Gear light crossbow with 20 bolts, short sword

ECOLOGY

Environment temperate aquatic
Organization gang (2-4), band (6-11), tribe (20-80)
Treasure Value 200 gp (pearls and shells)

SPECIAL ABILITIES

Wild Empathy (Ex) This ability functions just like the druid ability of the same name. Nixies receive a +6 racial bonus on wild empathy checks.


Nixies serve as playful guardians of ponds, rivers, lakes, and springs. They prefer dwelling in idyllic places, protecting them from the depredations of predators and careless humanoids. While this often involves confusing enemies and driving them away, nixies are not afraid of spilling blood to protect their homes-though they prefer not to resort to such ends unless completely necessary. Nixies are 4 feet tall and rarely weigh more than 45 pounds.

Nixies avoid combat if possible, using charm person to lead humanoids away from their lairs. In some circumstances, they use this ability to enslave people to act as protectors or help with a task that is simply too big for the nixies to deal with. They even cast water breathing on such creatures to allow them to help with tasks below the surface.

Nixies are reclusive and prefer to keep their presence hidden. They make lairs underwater, even forming small communities if their numbers are great enough. Legends speak of a secret nixie kingdom at the bottom of a great lake, but no one has yet confirmed its location.

Nixies in Mythology
The nixie (also known as neck or nix) of English and German mythology is not nearly as benevolent as those presented here. In their traditional folktales they are often depicted as beautiful creatures that lure people into the water to drown. These more malevolent nixies could change shape, becoming any number of aquatic forms. To replicate these stories of more sinister nixies, add the following abilities to the standard nixie. A nixie with these abilities is CR 2.

Lure (Su) This ability functions just like a harpy's captivating song. A DC 15 Will save negates this effect.

The save DC is Charisma-based.

Shapeshift (Su) A nixie can change shape to become any Small or Medium aquatic creature as if using beast shape I. A nixie can maintain this form indefinitely and can return to its normal shape as a free action. Caster level 5th.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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