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Drider

Drider

MapTool Token

NameDrider
Sorted NameDrider
FamilyDrider
Size and TypeLarge Aberration
Hit Dice Count9
Hit Dice9d8+36 (76 hp)
Random Hit Points9d8+36 - 36
Initiative+2
Speed30 ft., climb 20 ft.
Armor Class20, touch 12, flat-footed 17 (+2 Dex, +1 dodge, +8 natural, -1 size)
Base Attack/Grapple+6/+CMB: +9CMD: 21 (33 vs. trip)
Attack

mwk heavy mace +9/+4 (1d8+3), bite +3 (1d4+1 plus poison)

Full Attack

mwk composite longbow +8/+3 (1d8+2/x3)

Space/Reach10 ft./5 ft.
Special Attacksweb (+7 ranged, DC 18, hp 9)
Special Qualities

undersized weapons, darkvision 120 ft., detect good, detect law, detect magic;

SavesFort +7, Ref +5, Will +9
AbilitiesStr 15, Dex 15, Con 18, Int 15, Wis 16, Cha 16
Skills

Climb +22, Intimidate +15, Knowledge (arcana) +14, Perception +15, Spellcraft +14, Stealth +14

Feats

Blind-Fight, Dodge, Combat Casting, Weapon Focus (bite, mace)

Environmentany underground
Challenge Rating7
Organization

solitary, pair, or group (3-8)

Treasuredouble (masterwork heavy mace, masterwork composite longbow [+2 Str] with 20 arrows, additional treasure)
AlignmentCE
VersionPRPG-O
SourcesPathfinder RPG (Open)

Drider

The dry rasping of spidery legs brings this hideous monstrosity into view-a nightmarish, centaurian fusion of drow and spider.



Drider

CR 7

XP 3,200
CE Large aberration
Init +2; Senses darkvision 120 ft., detect good, detect law, detect magic; Perception +15

DEFENSE

AC 20, touch 12, flat-footed 17 (+2 Dex, +1 dodge, +8 natural, -1 size)
hp 76 (9d8+36)
Fort +7, Ref +5, Will +9
Immune sleep; SR 18

OFFENSE

Spd 30 ft., climb 20 ft.
Melee mwk heavy mace +9/+4 (1d8+3), bite +3 (1d4+1 plus poison)
Ranged mwk composite longbow +8/+3 (1d8+2/x3)
Space 10 ft.; Reach 5 ft.
Special Attacks web (+7 ranged, DC 18, hp 9)
Spell-Like Abilities (CL 9th)
Constant—detect good, detect law, detect magic
At will—dancing lights, darkness, faerie fire
1/day—clairaudience/clairvoyance, deeper darkness, dispel magic, levitate, suggestion (DC 16)
Spells Known (CL 6th)
3rd (4/day)—lightning bolt (DC 16)
2nd (6/day)—invisibility, web (DC 15)
1st (7/day)—mage armor, magic missile, ray of enfeeblement (DC 14), silent image (DC 14)
0 (at will)—bleed (DC 13), daze (DC 13), ghost sound, mage hand, ray of frost, read magic, resistance

STATISTICS

Str 15, Dex 15, Con 18, Int 15, Wis 16, Cha 16
Base Atk +6; CMB +9; CMD 21 (33 vs. trip)
Feats Blind-Fight, Dodge, Combat Casting, Weapon Focus (bite, mace)
Skills Climb +22, Intimidate +15, Knowledge (arcana) +14, Perception +15, Spellcraft +14, Stealth +14; Racial Modifiers +4 Stealth
Languages Common, Elven, Undercommon
SQ undersized weapons

ECOLOGY

Environment any underground
Organization solitary, pair, or group (3-8)
Treasure double (masterwork heavy mace, masterwork composite longbow [+2 Str] with 20 arrows, additional treasure)

SPECIAL ABILITIES

Poison (Ex) Bite-injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based.
Spells A drider casts spells as a 6th-level cleric, sorcerer, or wizard, but does not gain any other class abilities.
Undersized Weapons (Ex) Although a drider is Large, its upper torso is the same size as that of a Medium humanoid's upper torso. As a result, it wields weapons as if it were one size category smaller than its actual size (Medium for most driders).


Created from the body of a drow, warped and mutated through special poisons and elixirs to take on the characteristics of a giant spider, the drider is a dangerous creature.

Driders are sexually dimorphic. A female drider's lower spider body is sleek and graceful, often similar to a black widow's body, while its upper drow torso retains its alluring curves and beautiful face (with the exception of sharp, poisonous fangs). A male drider's lower body is bulky like a tarantula, while its upper body is wiry and bears a hideous face more spider than drow, complete with fanged mandibles.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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Attacks: mwk heavy mace +9/+4 (1d8+3), bite +3 (1d4+1 plus poison), or mwk composite longbow +8/+3 (1d8+2/x3)

feats: BLIND-FIGHT, DODGE, COMBAT CASTING, WEAPON FOCUS (BITE, MACE), ,


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