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Ancient Blue Dragon

Ancient Blue Dragon

MapTool Token

NameAncient Blue Dragon
Sorted NameAncient Blue Dragon
FamilyChromatic Dragon
Size and TypeGargantuan Dragon (earth)
Hit Dice Count24
Hit Dice24d12+168 (324 hp)
Random Hit Points24d12+168 - 168
Initiative+3
Speed40 ft., burrow 20 ft., fly 250 ft. (clumsy)
Armor Class37, touch 5, flat-footed 37 (-1 Dex, +32 natural, -4 size)
Base Attack/Grapple+24/+CMB: +40CMD: 49 (53 vs. trip)
Attack

bite +33 (4d6+18/19-20), 2 claws +32 (2d8+12), 2 wings +30 (2d6+6), tail slap +30 (2d8+18)

Space/Reach20 ft./15 ft. (20 ft. with bite)
Special Attacksbreath weapon (120-ft. line, DC 29, 20d8 electricity), crush, desert thirst (DC 27), mirage, storm breath (DC 29, 20d8 electricity), tail sweep
Special Qualities

sound imitation, dragon senses;

SavesFort +21, Ref +13, Will +19
AbilitiesStr 35, Dex 8, Con 25, Int 20, Wis 21, Cha 20
Skills

Appraise +32, Fly +10, Intimidate +32, Knowledge (arcana) +32, Knowledge (history) +32, Knowledge (local) +32, Knowledge (geography) +32, Perception +32, Spellcraft +32, Stealth +14, Survival +32

Feats

Combat Casting, Dazzling Display, Deadly Stroke, Extend Spell, Hover, Improved Critical (bite), Improved Initiative, Multiattack, Quicken Spell, Silent Spell, Shatter Defenses, Weapon Focus (bite)

Environmentwarm deserts
Challenge Rating18
Organization

solitary

Treasuretriple
AlignmentLE
VersionPRPG-O
SourcesPathfinder RPG (Open)

Chromatic Dragon, Blue

With scales the color of the desert sky, this large, serpentine dragon moves with an unsettling grace.



Ancient Blue Dragon

CR 18

XP 153,600
LE Gargantuan dragon (earth)
Init +3; Senses dragon senses; Perception +32
Aura electricity (10 ft., 2d6 electricity), frightful presence (300 ft., DC 27)

DEFENSE

AC 37, touch 5, flat-footed 37 (-1 Dex, +32 natural, -4 size)
hp 324 (24d12+168)
Fort +21, Ref +13, Will +19
DR 15/magic; Immune electricity, paralysis, sleep; SR 29

OFFENSE

Spd 40 ft., burrow 20 ft., fly 250 ft. (clumsy)
Melee bite +33 (4d6+18/19-20), 2 claws +32 (2d8+12), 2 wings +30 (2d6+6), tail slap +30 (2d8+18)
Space 20 ft.; Reach 15 ft. (20 ft. with bite)
Special Attacks breath weapon (120-ft. line, DC 29, 20d8 electricity), crush, desert thirst (DC 27), mirage, storm breath (DC 29, 20d8 electricity), tail sweep
Spell-Like Abilities (CL 24th)
At will—ghost sound (DC 15), hallucinatory terrain (DC 19), minor image (DC 16), veil, ventriloquism (DC 16)
Spells Known (CL 13th)
6th (4/day)—forceful hand, mislead
5th (7/day)—dream, persistent image, hold monster (DC 20)
4th (7/day)—dimension door, enervation, fire shield, stoneskin
3rd (7/day)—dispel magic, displacement, haste, vampiric touch
2nd (7/day)—darkness, false life, invisibility, resist energy, shatter
1st (7/day)—alarm, mage armor, shield, true strike, unseen servant
0 (at will)—arcane mark, bleed (DC 15), detect magic, light, mage hand, mending, message, read magic, resistance

STATISTICS

Str 35, Dex 8, Con 25, Int 20, Wis 21, Cha 20
Base Atk +24; CMB +40; CMD 49 (53 vs. trip)
Feats Combat Casting, Dazzling Display, Deadly Stroke, Extend Spell, Hover, Improved Critical (bite), Improved Initiative, Multiattack, Quicken Spell, Silent Spell, Shatter Defenses, Weapon Focus (bite)
Skills Appraise +32, Fly +10, Intimidate +32, Knowledge (arcana) +32, Knowledge (history) +32, Knowledge (local) +32, Knowledge (geography) +32, Perception +32, Spellcraft +32, Stealth +14, Survival +32
Languages Auran, Common, Draconic, Giant, Ignan, Infernal
SQ sound imitation

ECOLOGY

Environment warm deserts
Organization solitary
Treasure triple

SPECIAL ABILITIES

Desert Thirst (Su) A blue dragon can cast create water at will (CL equals its HD). Alternatively, it can destroy an equal amount of liquid in a 10-foot burst. Unattended liquids are instantly reduced to sand. Liquid-based magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC equal to the dragon's breath weapon) or be destroyed.
Electricity Aura (Su) An adult blue dragon is surrounded by an aura of electricity. Creatures within 5 feet take 1d6 points of electricity damage at the beginning of the dragon's turn. An old dragon's aura extends to 10 feet. An ancient dragon's damage increases to 2d6.
Mirage (Su) An old or older blue dragon can make itself appear to be in two places at once as a free action for a number of rounds per day equal to its Hit Dice. This ability functions as project image but the dragon can use its breath weapon through the mirage.
Sandstorm (Su) As a standard action, a great wyrm blue dragon can create a sandstorm centered on itself with a radius of 1,200 feet. Creatures other than the dragon inside the storm take 2d6 points of damage per round in addition to the normal sandstorm penalties (Pathfinder RPG Core Rulebook 431). This sandstorm lasts for up to 1 hour, but can be dismissed by the dragon as a free action.
Sound Imitation (Ex) A very young or older blue dragon can mimic any voice or sound it has heard by making a successful Bluff check against a listener's Sense Motive check.
Spell-Like Abilities (Sp) A blue dragon gains the following spell-like abilities, usable at will upon reaching the listed age category. Young-ghost sound; Juvenile-minor image; Adult-ventriloquism; Old-hallucinatory terrain; Ancient- veil; Great wyrm-mirage arcana.
Storm Breath (Su) An ancient or older blue dragon can use its breath weapon to create a storm of lightning. This functions as call lightning storm, but the damage is equal to the dragon's breath weapon. The dragon can call down 1 bolt per round as a free action for 1d6 rounds. The save DC is equal to the dragon's breath weapon DC. Additional uses of this ability extend the duration by an additional 1d6 rounds.
Age CategorySpecial AbilitiesCaster Level
WyrmlingDesert thirst, immune to electricity-
Very youngSound imitation-
YoungGhost sound-
JuvenileFrightful presence, minor image1st
Young adultDR 5/magic, spell resistance3rd
AdultElectricity aura, ventriloquism5th
Mature adultDR 10/magic7th
OldMirage, hallucinatory terrain9th
Very oldDR 15/magic11th
AncientStorm breath, veil13th
WyrmDR 20/magic15th
Great wyrmSandstorm, mirage arcana17th


Blue dragons are consummate schemers and obsessively orderly. In combat, blue dragons prefer to surprise foes if possible, and are not above retreating if the odds turn against them. They prefer to lair near those that they control, sometimes even within the confines of a city.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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