Enervation

Make a spell card:
NameEnervation
SchoolNecromancy
LevelSor/Wiz 4
ComponentsV, S
Casting Time1 standard action
Recharge TimeGeneral
RangeClose (25 ft. + 5 ft./2 levels)
EffectRay of negative energy
DurationInstantaneous
Saving ThrowNone
Spell ResistanceYes
VersionPRPG-O
SourcesPathfinder RPG (Open)
Short Description

Subject gains 1d4 negative levels.

Living Greyhawk

You point your finger and fire a black ray of negative energy that suppresses the life force of any living creature it strikes. You must make a ranged touch attack to hit. If you hit, the subject gains 1d4 temporary negative levels (see Special Abilities). Negative levels stack.

Assuming the subject survives, it regains lost levels after a number of hours equal to your caster level (maximum 15 hours). Usually, negative levels have a chance of becoming permanent, but the negative levels from enervation don't last long enough to do so.

An undead creature struck by the ray gains 1d4 × 5 temporary hit points for 1 hour.

IMarvinTPA's editor notes:

2089

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

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