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Nabasu

Nabasu

MapTool Token


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NameNabasu
Sorted NameNabasu
FamilyDemon
Size and TypeMedium Outsider (chaotic, demon, evil, native)
Hit Dice Count9
Hit Dice9d10+54 (103 hp)
Random Hit Points9d10+54 - 54
Initiative+7
Speed30 ft., fly 60 ft. (average)
Armor Class21, touch 13, flat-footed 18 (+3 Dex, +8 natural)
Base Attack/Grapple+9/+CMB: +15CMD: 28
Attack

2 claws +15 (1d6+6), bite +15 (1d8+6)

Space/Reach5 ft./5 ft.
Special Attacksconsume life, death-stealing gaze, sneak attack +2d6
Special Qualities

darkvision 60 ft.;

SavesFort +9, Ref +9, Will +9
AbilitiesStr 22, Dex 17, Con 22, Int 15, Wis 16, Cha 19
Skills

Acrobatics +15, Fly +15, Knowledge (arcana) +14, Knowledge (planes) +14, Perception +23, Sense Motive +15, Stealth +15 (+23 in shadowy conditions), Survival +15

Feats

Cleave, Combat Expertise, Dodge, Improved Initiative, Power Attack

Environmentany (Abyss)
Challenge Rating8
Organization

solitary

Treasurestandard
AlignmentCE
VersionPRPG-O
SourcesPathfinder RPG (Open)

Demon, Nabasu

This lanky fiend's mouth is filled with sharp fangs, while great bat-like wings stretch from its scaly hide.



Nabasu

CR 8

XP 4,800
CE Medium outsider (chaotic, demon, evil, native)
Init +7; Senses darkvision 60 ft.; Perception +23

DEFENSE

AC 21, touch 13, flat-footed 18 (+3 Dex, +8 natural)
hp 103 (9d10+54)
Fort +9, Ref +9, Will +9
DR 10/cold iron or good; Immune death effects, electricity, paralysis, poison; Resist acid 10, cold 10, fire 10; SR 19

OFFENSE

Spd 30 ft., fly 60 ft. (average)
Melee 2 claws +15 (1d6+6), bite +15 (1d8+6)
Special Attacks consume life, death-stealing gaze, sneak attack +2d6
Spell-Like Abilities (CL 8th)
At will—deeper darkness, greater teleport (self plus 50 lbs. of objects only), telekinesis (DC 19)
3/day—enervation, silence (DC 16), vampiric touch
1/day—mass hold person (DC 21), regenerate, summon (level 4, 1 nabasu 30% or 1d4 babaus 30%)

STATISTICS

Str 22, Dex 17, Con 22, Int 15, Wis 16, Cha 19
Base Atk +9; CMB +15; CMD 28
Feats Cleave, Combat Expertise, Dodge, Improved Initiative, Power Attack
Skills Acrobatics +15, Fly +15, Knowledge (arcana) +14, Knowledge (planes) +14, Perception +23, Sense Motive +15, Stealth +15 (+23 in shadowy conditions), Survival +15; Racial Modifiers +8 Perception
Languages Abyssal, Celestial, Draconic; telepathy 100 ft.

ECOLOGY

Environment any (Abyss)
Organization solitary
Treasure standard

SPECIAL ABILITIES

Consume Life (Su) When a nabasu creates a ghoul with its gaze attack, it gains a growth point. It gains a bonus equal to its growth point total on attack rolls, CMB rolls, saving throws, caster level checks, and skill checks. Its maximum hit points increase by 10 for each growth point, and its caster level for spell-like abilities increases by 1. For every 2 growth points, its natural armor bonus, SR, and CR increase by 1. Every time it gains a growth point it makes a DC 30 caster level check-success indicates it matures (gaining both the advanced and the giant simple templates) and plane shifts to the Abyss in a burst of smoke. A nabasu can have a maximum of 20 growth points-it automatically matures if it has not done so already when it reaches 20 growth points.
Death-Stealing Gaze (Su) As a free action once per day per growth point (minimum of 1/day), a nabasu can activate its death-stealing gaze for a full round. All living creatures within 30 feet must succeed on a DC 18 Fortitude save or gain a negative level. A humanoid slain in this manner immediately transforms into a ghoul under the nabasu's control. A nabasu's gaze can only create one ghoul per round-if multiple humans perish from the gaze in a round, the nabasu picks which human becomes a ghoul. The save DC is Charisma-based.


Nabasus are birthed directly into the Material Plane from the Abyss, where they feed on innocent souls to mature.

Only when finally sated can a nabasu return to the Abyss.

Rumor holds that even then the nabasu's lifecycle does not change, and that further developments await them as they continue to grow. These vile demons form from the souls of evil gluttons, particularly from cannibals, blooddrinkers, and those who prefer the tang of undead flesh.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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