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Ancient Gold Dragon

Ancient Gold Dragon

MapTool Token

NameAncient Gold Dragon
Sorted NameAncient Gold Dragon
FamilyMetallic Dragon
Size and TypeGargantuan Dragon (fire)
Hit Dice Count26
Hit Dice26d12+208 (377 hp)
Random Hit Points26d12+208 - 208
Initiative-1
Speed60 ft., fly 250 ft. (clumsy), swim 60 ft.
Armor Class39, touch 5, flat-footed 39 (-1 Dex, +34 natural, -4 size)
Base Attack/Grapple+26/+CMB: +44CMD: 53 (57 vs. trip)
Attack

bite +36 (4d6+21/19-20), 2 claws +36 (2d8+14/19-20), 2 wings +34 (2d6+7/19- 20), tail +34 (2d8+21/19-20)

Space/Reach20 ft./15 ft. (20 ft. with bite)
Special Attacksbreath weapon (120-ft. cone, DC 31, 20d10 fire), crush, tail sweep, weaken breath
Special Qualities

change shape, detect gems, fast flight, luck, dragon senses;

SavesFort +23, Ref +14, Will +24
AbilitiesStr 39, Dex 8, Con 27, Int 24, Wis 25, Cha 24
Skills

Diplomacy +36, Fly +13, Heal +36, Knowledge (arcana, history, local, nobility, planes, religion) +36, Perception +40, Sense Motive +40, Spellcraft +36, Swim +51

Feats

Alertness, Critical Focus, Extend Spell, Improved Critical (bite, claw, wing, tail), Iron Will, Multiattack, Power Attack, Quicken Spell, Stunning Critical, Vital Strike

Environmentwarm plains
Challenge Rating20
Organization

solitary

Treasuretriple
AlignmentLG
VersionPRPG-O
SourcesPathfinder RPG (Open)

Metallic Dragon, Gold

Golden scales cover the body of this majestic dragon, and a regal crest of horns arches backward above wise and piercing eyes.



Ancient Gold Dragon

CR 20

XP 307,200
LG Gargantuan dragon (fire)
Init -1; Senses dragon senses; Perception +40
Aura fire, frightful presence (300 ft., DC 30)

DEFENSE

AC 39, touch 5, flat-footed 39 (-1 Dex, +34 natural, -4 size)
hp 377 (26d12+208)
Fort +23, Ref +14, Will +24
DR 15/magic; Immune fire, paralysis, sleep; SR 31
Weaknesses vulnerability to cold

OFFENSE

Spd 60 ft., fly 250 ft. (clumsy), swim 60 ft.
Melee bite +36 (4d6+21/19-20), 2 claws +36 (2d8+14/19-20), 2 wings +34 (2d6+7/19- 20), tail +34 (2d8+21/19-20)
Space 20 ft.; Reach 15 ft. (20 ft. with bite)
Special Attacks breath weapon (120-ft. cone, DC 31, 20d10 fire), crush, tail sweep, weaken breath
Spell-Like Abilities (CL 26th)
At will—bless, daylight, detect evil, geas/quest, sunburst (DC 25)
Spells Known (CL 15th)
7th (5/day)—greater teleport, resurrection
6th (7/day)—antimagic field, greater dispel magic, heal
5th (7/day)—dispel evil, plane shift, teleport, true seeing
4th (7/day)—divination, restoration, spell immunity, stoneskin
3rd (7/day)—dispel magic, haste, invisibility purge, prayer
2nd (8/day)—aid, cure moderate wounds, lesser restoration, resist energy, silence
1st (8/day)—alarm, divine favor, mage armor, shield, shield of faith
0 (at will)—detect magic, light, mending, stabilize, 6 more

STATISTICS

Str 39, Dex 8, Con 27, Int 24, Wis 25, Cha 24
Base Atk +26; CMB +44; CMD 53 (57 vs. trip)
Feats Alertness, Critical Focus, Extend Spell, Improved Critical (bite, claw, wing, tail), Iron Will, Multiattack, Power Attack, Quicken Spell, Stunning Critical, Vital Strike
Skills Diplomacy +36, Fly +13, Heal +36, Knowledge (arcana, history, local, nobility, planes, religion) +36, Perception +40, Sense Motive +40, Spellcraft +36, Swim +51
Languages Celestial, Common, Draconic, 5 more
SQ change shape, detect gems, fast flight, luck

ECOLOGY

Environment warm plains
Organization solitary
Treasure triple

SPECIAL ABILITIES

Change Shape (Su) A very young or older gold dragon can assume any animal or humanoid form three times per day as if using polymorph.
Detect Gems (Sp) A young or older gold dragon can detect gems three times per day. This functions as locate object, but can only be used to locate gemstones.
Divine Aid (Sp) Once a week, a great wyrm gold dragon can call upon celestial powers for aid. This functions as a miracle.
Fast Flight (Ex) A young or older gold dragon is treated as one size category larger when determining his fly speed.
Fire Aura (Su) An old or older gold dragon is surrounded by an aura of fire. All creatures within 5 feet of the dragon take 1d6 points of fire damage at the beginning of the dragon's turn. An ancient gold dragon's aura extends to 10 feet. A great wyrm's damage increases to 2d6. The dragon can activate or suppress this aura as a free action.
Luck (Sp) Once per day an adult or older gold dragon can touch a gem, usually one embedded in the dragon's hide, and enspell it to bring good luck. As long as the dragon carries the gem, it and every good creature within a given radius of it (10 ft. per age category) receives a +1 luck bonus on all saving throws. If the dragon gives an enspelled gem to another creature, only that bearer gets the bonus. The effect lasts 1d3 hours plus 3 hours per age category of the dragon. This ability is the equivalent of a 2nd-level spell.
Spell-Like Abilities (Sp) A gold dragon gains the following spell-like abilities upon reaching the listed age category. Its caster level for these effects is equal to its Hit Dice, and any save DCs are Charisma-based. A gold dragon can use these abilities at will. Very young-detect evil; Juvenile-bless; Adult-daylight; Old-geas/quest; Ancient-sunburst; Great wyrm-foresight.
Weakening Breath (Su) Instead of a cone of fire, a gold dragon can breathe a cone of weakening gas. Creatures within the cone must succeed on a Fortitude save or take 1 point of Strength damage per age category (Will save half ).
Age CategorySpecial AbilitiesCaster Level*
WyrmlingFire subtype, weakening breath-
Very youngChange shape, detect evil-
YoungFast flight, detect gems1st
JuvenileBless3rd
Young adultDR 5/magic, spell resistance5th
AdultFrightful presence, luck, daylight7th
Mature adultDR 10/magic9th
OldFire aura, geas/quest11th
Very oldDR 15/magic13th
AncientSunburst15th
WyrmDR 20/magic17th
Great wyrmDivine aid, foresight19th
* A gold dragon can cast cleric spells as arcane spells.


Gold dragons are the epitome of virtue. Other metallic dragons revere their gold cousins as the agents of divine forces and the paragons of dragonkind, and often seek them for advice or aid.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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feats: ALERTNESS, CRITICAL FOCUS, EXTEND SPELL, IMPROVED CRITICAL (BITE, CLAW, WING, TAIL), IRON WILL, MULTIATTACK, POWER ATTACK, QUICKEN SPELL, STUNNING CRITICAL, VITAL STRIKE, ,


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