Index of Spells by Level - Sor/Wiz 9

Name Scl Sv Rs Dur CT Rng Re Description
Astral Projection (M) N N Y x 30m T G

Projects you and others onto Astral Plane.

Crushing Hand Ev N Y 1r/l* 1a M G

Large hand provides cover, pushes, or crushes your foes.

Dominate Monster En W- Y 1d/l 1r C 1h

As dominate person, but any creature.

Energy Drain N F~ Y ! 1a C G

Subject gains 2d4 negative levels.

Etherealness T W- Y 1m/l* 1a T 30m

Travel to Ethereal Plane with companions.

Foresight D N|W- N|yes 10m/l 1a P|T 1h

“Sixth sense” warns of impending danger.

Freedom A W- Y ! 1a C | G

Releases creature from imprisonment.

Gate C N N !|C (<=1r/l);x 1a M G

Connects two planes for travel or summoning.

Mass Hold Monster En W- Y 1r/l*;x 1a M G

As hold monster, but all within 30 ft.

Imprisonment A W- Y ! 1a T G

Entombs subject beneath the earth.

Mage's Disjunction A W- N 1m/l 1a C G

Dispels magic, disenchants magic items.

Meteor Swarm Ev N|R½ Y ! 1a L G

Four exploding spheres each deal 6d6 fire damage.

Power Word Kill En N Y ! 1a C G

Kills one creature with 100 hp or less.

Prismatic Sphere A N * 10m/l* 1a 10f G

As prismatic wall, but surrounds on all sides.

Refuge (M) C N N P# 1a T G

Alters item to transport its possessor to your abode.

Shades I Wd; Y;* x 1a txt G

As shadow conjuration, but up to 8th level and 80% real.

Shapechange (F) T N N 10m/l* 1a P 4h

Transforms you into certain creatures, and you can change forms once per round.

Soul Bind N W- N P 1a C G

Traps newly dead soul to prevent resurrection.

Summon Monster IX C N N 1r/l* 1r C G

Summons extraplanar creature to fight for you.

Teleportation Circle (M) C N Y 10m/l* 10m 0f G

Teleports creatures inside circle.

Time Stop T N N 1d4+1r ;x 1a P 4h

You act freely for 1d4+1 rounds.

Wail of the Banshee N F- Y ! 1a C G

Deals 10 damage/level to 1 creature/level.

Weird I Wd&F~ Y ! 1a M G

As phantasmal killer, but affects all within 30 ft.

Wish (M) U N Y x 1a txt G

As limited wish, but with fewer limits.