Index of Spells by Level - Sor/Wiz 6

Name Scl Sv Rs Dur CT Rng Re Description
Acid Fog C N N 1r/l 1a M G

Fog deals acid damage.

Analyze Dweomer (F) D N|W- N 1r/l* 1a C G

Reveals magical aspects of subject.

Antimagic Field A N * 10m/l* 1a 10f G

Negates magic within 10 ft.

Mass Bear's Endurance T W- Y 1m/l 1a C 30m

As bear's endurance, affects one subject/level.

Beast Shape IV T N N 1m/l* 1a P 30m

You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast.

Mass Bull's Strength T W- Y 1m/l 1a C 30m

As bull's strength, affects 1 subject/level.

Mass Cat's Grace T W- Y 1m/l 1a C 30m

As cat's grace, affects one subject/level.

Chain Lightning Ev Y ! 1a L G

1d6/level damage and 1 secondary bolt/level.

Circle of Death (M) N F- Y ! 1a M G

Kills 1d4/level HD of creatures.

Contingency (F) Ev N N 1d/l*# At least 10m P G

Sets trigger condition for another spell.

Control Water T N N 10m/l* 1a L 1h

Raises or lowers bodies of water.

Create Undead (M) N- N N ! 1h C G

Raises ghouls, ghasts, mummies, or mohrgs from physical remains.

Disintegrate T F~ Y ! 1a M G

Reduces one creature or object to dust.

Greater Dispel Magic A N N ! 1a M G

Works as dispel magic, but can affect multiple targets.

Mass Eagle's Splendor T W- Y 1m/l 1a C 30m

As eagle's splendor, affects 1 subject/level.

Elemental Body III T N N 1 min/l* 1a P 30m

Turns you into a Large elemental.

Eyebite N F- Y 1r/l 1a C G

Target becomes panicked, sickened, and/or comatose.

Flesh to Stone T F- Y ! 1a M G

Turns subject creature into statue.

Forceful Hand Ev N Y 1r/l* 1a M G

Hand pushes creatures away.

Form of the Dragon I T N N 1m/l* 1a P 30m

Turns you into a Medium dragon.

Mass Fox's Cunning T W- Y 1m/l 1a C 30m

As fox's cunning, affects 1 subject/level.

Freezing Sphere Ev Y !|1r/l;x 1a L G

Freezes water or deals cold damage.

Geas/Quest En N Y 1d/l#* 10m C G

As lesser geas, but affects any creature.

Globe of Invulnerability A N N 1r/l* 1a 10f G

As lesser globe of invulnerability, plus 4th-level spell effects.

Guards and Wards A N * 2h/l* 30m txt 24h

Array of magic effects protect area.

Greater Heroism En W- Y 1m/l 1a T 30m

Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.

Legend Lore (M) (F) D N N x txt P G

Lets you learn tales about a person, place, or thing.

Mislead I N|Wd N 1r/l*&C+3r;x 1a C G

Turns you invisible and creates illusory double.

Move Earth T N N ! txt L 1h

Digs trenches and builds hills.

Mass Owl's Wisdom T W- Y 1m/l 1a C 30m

As owl's wisdom, affects 1 subject/level.

Permanent Image I Wd N P* 1a L 24h

Permanent illusion, includes sight, sound, smell, and thermal effects.

Planar Binding C W- N&yes;* ! 10m C 24h

As lesser planar binding, but up to 12 HD.

Plant Shape II T N N 1m/l* 1a P 30m

Turns you into a Large plant creature.

Programmed Image (M) I Wd N P#, then 1r/l 1a L 12h

As major image, plus triggered by event.

Repulsion (F) A W- Y 1r/l* 1a Up to 10f/l G

Creatures can't approach you.

Shadow Walk I W- Y 1h/l* 1a T 24h

Step into shadow to travel rapidly.

Stone to Flesh T F- Y ! 1a M G

Restores petrified creature.

Mass Suggestion En W- Y 1h/l# 1a M 30m

As suggestion, affects subject/level.

Summon Monster VI C N N 1r/l* 1r C G

Summons extraplanar creature to fight for you.

Symbol of Fear (M) N W- Y x 10m 0f G

Triggered rune panics nearby creatures.

Symbol of Persuasion (M) En W- Y x 10m 0f G

Triggered rune charms nearby creatures.

Transformation T N N 1r/l 1a P G

You gain combat bonuses.

True Seeing (M) D W- Y 1m/l 1a T G

Lets you see all things as they really are.

Undeath to Death (M) N W- Y ! 1a M G

Destroys 1d4/level HD of undead (max. 20d4).

Veil I W- Y;* C+1h/l* 1a L 12h

Changes appearance of group of creatures.

Wall of Iron (M) C N N ! 1a M 12h

30 hp/four levels; can topple onto foes.