Index of Spells by Level - Drd 1

Name Scl Sv Rs Dur CT Rng Re Description
Calm Animals En W- Y 1m/l 1a C G

Calms 2d4 + level HD of animals.

Charm Animal En W- Y 1h/l 1a C 1h

Makes one animal your friend.

Cure Light Wounds C Y;* ! 1a T G

Cures 1d8 damage + 1/level (max +5).

Detect Animals or Plants D N N C:10m/l* 1a L G

Detects kinds of animals or plants.

Detect Snares and Pits D N N C:10m/l* 1a 60f G

Reveals natural or primitive traps.

Endure Elements A W- Y 24h 1a T 6h

Exist comfortably in hot or cold regions.

Entangle T R~ N 1m/l* 1a L G

Plants entangle everyone in 40-ft. radius.

Faerie Fire Ev N Y 1m/l* 1a L G

Outlines subjects with light, canceling blur, concealment, and the like.

Goodberry T N Y 1d/l 1a T 6h

2d4 berries each cure 1 hp (max 8 hp/24 hours).

Hide from Animals A W- Y 10m/l* 1a T 4h

Animals can't perceive one subject/level.

Jump T W- Y 1m/l* 1a T 5m

Subject gets bonus on Acrobatics checks.

Longstrider T N N 1h/l* 1a P 24h

Your speed increases by 10 ft.

Magic Fang T W- Y 1m/l 1a T 5m

One natural weapon of subject creature gets +1 on attack and damage rolls.

Magic Stone T W- Y 30m# 1a T 5m

Three stones gain +1 on attack, deal 1d6 +1 damage.

Obscuring Mist C N N 1m/l* 1a 20f G

Fog surrounds you.

Pass without Trace T W- Y 1h/l* 1a T 6h

One subject/level leaves no tracks.

Produce Flame Ev N Y 1m/l* 1a 0f G

1d6 damage + 1/level, touch or thrown.

Shillelagh T W- Y 1m/l 1a T 30m

Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level.

Speak with Animals D N N 1m/l 1a P 30m

You can communicate with animals.

Summon Nature's Ally I C N N 1r/l* 1r C G

Summons creature to fight.