Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Calm Animals | En | W- | Y | 1m/l | 1a | C | G | Calms 2d4 + level HD of animals. |
Charm Animal | En | W- | Y | 1h/l | 1a | C | 1h | Makes one animal your friend. |
Cure Light Wounds | C | W½ | Y;* | ! | 1a | T | G | Cures 1d8 damage + 1/level (max +5). |
Detect Animals or Plants | D | N | N | C:10m/l* | 1a | L | G | Detects kinds of animals or plants. |
Detect Snares and Pits | D | N | N | C:10m/l* | 1a | 60f | G | Reveals natural or primitive traps. |
Endure Elements | A | W- | Y | 24h | 1a | T | 6h | Exist comfortably in hot or cold regions. |
Entangle | T | R~ | N | 1m/l* | 1a | L | G | Plants entangle everyone in 40-ft. radius. |
Faerie Fire | Ev | N | Y | 1m/l* | 1a | L | G | Outlines subjects with light, canceling blur, concealment, and the like. |
Goodberry | T | N | Y | 1d/l | 1a | T | 6h | 2d4 berries each cure 1 hp (max 8 hp/24 hours). |
Hide from Animals | A | W- | Y | 10m/l* | 1a | T | 4h | Animals can't perceive one subject/level. |
Jump | T | W- | Y | 1m/l* | 1a | T | 5m | Subject gets bonus on Acrobatics checks. |
Longstrider | T | N | N | 1h/l* | 1a | P | 24h | Your speed increases by 10 ft. |
Magic Fang | T | W- | Y | 1m/l | 1a | T | 5m | One natural weapon of subject creature gets +1 on attack and damage rolls. |
Magic Stone | T | W- | Y | 30m# | 1a | T | 5m | Three stones gain +1 on attack, deal 1d6 +1 damage. |
Obscuring Mist | C | N | N | 1m/l* | 1a | 20f | G | Fog surrounds you. |
Pass without Trace | T | W- | Y | 1h/l* | 1a | T | 6h | One subject/level leaves no tracks. |
Produce Flame | Ev | N | Y | 1m/l* | 1a | 0f | G | 1d6 damage + 1/level, touch or thrown. |
Shillelagh | T | W- | Y | 1m/l | 1a | T | 30m | Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level. |
Speak with Animals | D | N | N | 1m/l | 1a | P | 30m | You can communicate with animals. |
Summon Nature's Ally I | C | N | N | 1r/l* | 1r | C | G | Summons creature to fight. |